Merge pull request #12731 from abcdefg30/oldBase

Minor removal of rules duplication in ts yaml
This commit is contained in:
reaperrr
2017-02-12 01:49:47 +01:00
committed by GitHub
2 changed files with 20 additions and 75 deletions

View File

@@ -714,8 +714,6 @@ CAHOSP:
Capturable: Capturable:
CaptureNotification: CaptureNotification:
ProvidesPrerequisite@BuildingName: ProvidesPrerequisite@BuildingName:
Buildable:
Description: Gives friendly units a medkit to heal themselves.
ThrowsShrapnel@SMALL: ThrowsShrapnel@SMALL:
Pieces: 5, 9 Pieces: 5, 9
ThrowsShrapnel@LARGE: ThrowsShrapnel@LARGE:
@@ -1145,8 +1143,6 @@ CTDAM:
Sequence: idle-lights Sequence: idle-lights
WithIdleOverlay@WATER: WithIdleOverlay@WATER:
Sequence: idle-water Sequence: idle-water
Buildable:
Description: Provides power for other structures
ThrowsShrapnel@SMALL: ThrowsShrapnel@SMALL:
Pieces: 5, 9 Pieces: 5, 9
ThrowsShrapnel@LARGE: ThrowsShrapnel@LARGE:
@@ -1191,88 +1187,34 @@ GAKODK:
Sequence: small-lights Sequence: small-lights
GAOLDCC1: GAOLDCC1:
Inherits: ^CivBuilding Inherits: ^OldBase
Tooltip: Tooltip:
Name: Old Construction Yard Name: Old Construction Yard
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 400
RenderSprites:
Palette: player
GAOLDCC2: GAOLDCC2:
Inherits: ^CivBuilding Inherits: ^OldBase
Tooltip: Tooltip:
Name: Old Temple Name: Old Temple
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 400
RenderSprites:
Palette: player
GAOLDCC3: GAOLDCC3:
Inherits: ^CivBuilding Inherits: ^OldBase
Tooltip: Tooltip:
Name: Old Weapons Factory Name: Old Weapons Factory
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 400
RenderSprites:
Palette: player
GAOLDCC4: GAOLDCC4:
Inherits: ^CivBuilding Inherits: ^OldBase
Tooltip: Tooltip:
Name: Old Refinery Name: Old Refinery
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 400
RenderSprites:
Palette: player
GAOLDCC5: GAOLDCC5:
Inherits: ^CivBuilding Inherits: ^OldBase
Tooltip: Tooltip:
Name: Old Advanced Power Plant Name: Old Advanced Power Plant
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 400
RenderSprites:
Palette: player
GAOLDCC6: GAOLDCC6:
Inherits: ^CivBuilding Inherits: ^OldBase
Tooltip: Tooltip:
Name: Old Silos Name: Old Silos
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 400
RenderSprites:
Palette: player
GASAND: GASAND:
Inherits: ^Wall Inherits: ^Wall
@@ -1303,9 +1245,6 @@ GASAND:
GASPOT: GASPOT:
Inherits: ^Building Inherits: ^Building
Buildable:
Queue: Defense
Prerequisites: ~disabled
Valued: Valued:
Cost: 300 Cost: 300
Tooltip: Tooltip:
@@ -1354,9 +1293,6 @@ GALITE:
Palette: alpha Palette: alpha
Selectable: Selectable:
Bounds: 24, 24, 0, -4 Bounds: 24, 24, 0, -4
Buildable:
Queue: Defense
Prerequisites: ~disabled
SelectionDecorations: SelectionDecorations:
VisualBounds: 25, 35, 0, -12 VisualBounds: 25, 35, 0, -12
-Cloak@EXTERNALCLOAK: -Cloak@EXTERNALCLOAK:
@@ -1367,8 +1303,6 @@ TSTLAMP:
RenderSprites: RenderSprites:
Image: galite Image: galite
Tooltip: Tooltip:
Buildable:
Description: light post with alpha blending
GAICBM: GAICBM:
Inherits: ^Building Inherits: ^Building

View File

@@ -191,11 +191,22 @@
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
MaxHeightDelta: 3 MaxHeightDelta: 3
Tooltip:
RenderSprites: RenderSprites:
Palette: terraindecoration Palette: terraindecoration
Buildable:
Description: Civilian Building ^OldBase:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 400
RenderSprites:
Palette: player
-Cloak@EXTERNALCLOAK:
-ExternalConditions@EXTERNALCLOAK:
^CivBillboard: ^CivBillboard:
Inherits: ^CivBuilding Inherits: ^CivBuilding