Remove Buildable from unbuildable civilian structures
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@@ -714,8 +714,6 @@ CAHOSP:
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Capturable:
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CaptureNotification:
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ProvidesPrerequisite@BuildingName:
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Buildable:
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Description: Gives friendly units a medkit to heal themselves.
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ThrowsShrapnel@SMALL:
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Pieces: 5, 9
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ThrowsShrapnel@LARGE:
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@@ -1145,8 +1143,6 @@ CTDAM:
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Sequence: idle-lights
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WithIdleOverlay@WATER:
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Sequence: idle-water
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Buildable:
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Description: Provides power for other structures
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ThrowsShrapnel@SMALL:
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Pieces: 5, 9
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ThrowsShrapnel@LARGE:
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@@ -1249,10 +1245,6 @@ GASAND:
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GASPOT:
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Inherits: ^Building
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Buildable:
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Queue: Defense
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Prerequisites: ~disabled
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Description: Civilian Building
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Valued:
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Cost: 300
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Tooltip:
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@@ -1301,10 +1293,6 @@ GALITE:
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Palette: alpha
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Selectable:
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Bounds: 24, 24, 0, -4
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Buildable:
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Queue: Defense
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Prerequisites: ~disabled
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Description: Civilian Building
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SelectionDecorations:
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VisualBounds: 25, 35, 0, -12
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-Cloak@EXTERNALCLOAK:
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@@ -1315,8 +1303,6 @@ TSTLAMP:
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RenderSprites:
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Image: galite
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Tooltip:
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Buildable:
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Description: light post with alpha blending
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GAICBM:
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Inherits: ^Building
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