only tab-indent hierarchy
don't align because this differs per editor configuration
This commit is contained in:
226
Makefile
226
Makefile
@@ -75,70 +75,68 @@ VERSION = $(shell git name-rev --name-only --tags --no-undefined HEAD 2>/dev
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######################## PROGRAM TARGET RULES ##########################
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#
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# Core binaries
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fileformats_SRCS := $(shell find OpenRA.FileFormats/ -iname '*.cs')
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fileformats_TARGET = OpenRA.FileFormats.dll
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fileformats_KIND = library
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fileformats_LIBS = $(COMMON_LIBS) thirdparty/Tao/Tao.Sdl.dll System.Windows.Forms.dll
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PROGRAMS = fileformats
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fileformats_SRCS := $(shell find OpenRA.FileFormats/ -iname '*.cs')
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fileformats_TARGET = OpenRA.FileFormats.dll
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fileformats_KIND = library
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fileformats_LIBS = $(COMMON_LIBS) thirdparty/Tao/Tao.Sdl.dll System.Windows.Forms.dll
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PROGRAMS = fileformats
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fileformats: $(fileformats_TARGET)
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geoip_SRCS := $(shell find GeoIP/ -iname '*.cs')
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geoip_TARGET = GeoIP.dll
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geoip_KIND = library
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geoip_LIBS = $(COMMON_LIBS)
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PROGRAMS += geoip
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geoip_SRCS := $(shell find GeoIP/ -iname '*.cs')
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geoip_TARGET = GeoIP.dll
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geoip_KIND = library
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geoip_LIBS = $(COMMON_LIBS)
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PROGRAMS += geoip
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geoip: $(geoip_TARGET)
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game_SRCS := $(shell find OpenRA.Game/ -iname '*.cs')
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game_TARGET = OpenRA.Game.exe
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game_KIND = winexe
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game_DEPS = $(fileformats_TARGET)
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game_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll $(game_DEPS) \
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thirdparty/Tao/Tao.OpenAl.dll thirdparty/SharpFont.dll
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game_FLAGS = -win32icon:OpenRA.Game/OpenRA.ico
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PROGRAMS += game
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game_SRCS := $(shell find OpenRA.Game/ -iname '*.cs')
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game_TARGET = OpenRA.Game.exe
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game_KIND = winexe
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game_DEPS = $(fileformats_TARGET)
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game_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll $(game_DEPS) thirdparty/Tao/Tao.OpenAl.dll thirdparty/SharpFont.dll
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game_FLAGS = -win32icon:OpenRA.Game/OpenRA.ico
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PROGRAMS += game
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game: $(game_TARGET)
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irc_SRCS := $(shell find OpenRA.Irc/ -iname '*.cs')
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irc_TARGET = OpenRA.Irc.dll
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irc_KIND = library
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irc_DEPS = $(fileformats_TARGET) $(game_TARGET)
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irc_LIBS = $(COMMON_LIBS) $(irc_DEPS)
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PROGRAMS += irc
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irc_SRCS := $(shell find OpenRA.Irc/ -iname '*.cs')
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irc_TARGET = OpenRA.Irc.dll
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irc_KIND = library
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irc_DEPS = $(fileformats_TARGET) $(game_TARGET)
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irc_LIBS = $(COMMON_LIBS) $(irc_DEPS)
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PROGRAMS += irc
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irc: $(irc_TARGET)
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# Renderer dlls
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rsdl_SRCS := $(shell find OpenRA.Renderer.SdlCommon/ -iname '*.cs')
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rsdl_TARGET = OpenRA.Renderer.SdlCommon.dll
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rsdl_KIND = library
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rsdl_DEPS = $(fileformats_TARGET) $(game_TARGET)
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rsdl_LIBS = $(COMMON_LIBS) thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.Sdl.dll \
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$(rsdl_DEPS)
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rsdl_SRCS := $(shell find OpenRA.Renderer.SdlCommon/ -iname '*.cs')
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rsdl_TARGET = OpenRA.Renderer.SdlCommon.dll
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rsdl_KIND = library
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rsdl_DEPS = $(fileformats_TARGET) $(game_TARGET)
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rsdl_LIBS = $(COMMON_LIBS) thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.Sdl.dll $(rsdl_DEPS)
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rcg_SRCS := $(shell find OpenRA.Renderer.Cg/ -iname '*.cs')
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rcg_TARGET = OpenRA.Renderer.Cg.dll
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rcg_KIND = library
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rcg_DEPS = $(fileformats_TARGET) $(game_TARGET) $(rsdl_TARGET)
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rcg_LIBS = $(COMMON_LIBS) thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll $(rcg_DEPS)
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rcg_SRCS := $(shell find OpenRA.Renderer.Cg/ -iname '*.cs')
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rcg_TARGET = OpenRA.Renderer.Cg.dll
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rcg_KIND = library
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rcg_DEPS = $(fileformats_TARGET) $(game_TARGET) $(rsdl_TARGET)
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rcg_LIBS = $(COMMON_LIBS) thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll $(rcg_DEPS)
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rgl_SRCS := $(shell find OpenRA.Renderer.Gl/ -iname '*.cs')
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rgl_TARGET = OpenRA.Renderer.Gl.dll
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rgl_KIND = library
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rgl_DEPS = $(fileformats_TARGET) $(game_TARGET) $(rsdl_TARGET)
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rgl_LIBS = $(COMMON_LIBS) thirdparty/Tao/Tao.OpenGl.dll $(rgl_DEPS)
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rgl_SRCS := $(shell find OpenRA.Renderer.Gl/ -iname '*.cs')
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rgl_TARGET = OpenRA.Renderer.Gl.dll
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rgl_KIND = library
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rgl_DEPS = $(fileformats_TARGET) $(game_TARGET) $(rsdl_TARGET)
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rgl_LIBS = $(COMMON_LIBS) thirdparty/Tao/Tao.OpenGl.dll $(rgl_DEPS)
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rsdl2_SRCS := $(shell find OpenRA.Renderer.Sdl2/ -iname '*.cs')
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rsdl2_TARGET = OpenRA.Renderer.Sdl2.dll
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rsdl2_KIND = library
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rsdl2_DEPS = $(fileformats_TARGET) $(game_TARGET) $(rsdl_TARGET) $(rgl_TARGET)
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rsdl2_LIBS = $(COMMON_LIBS) thirdparty/Tao/Tao.OpenGl.dll thirdparty/SDL2\#.dll $(rsdl2_DEPS)
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rsdl2_SRCS := $(shell find OpenRA.Renderer.Sdl2/ -iname '*.cs')
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rsdl2_TARGET = OpenRA.Renderer.Sdl2.dll
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rsdl2_KIND = library
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rsdl2_DEPS = $(fileformats_TARGET) $(game_TARGET) $(rsdl_TARGET) $(rgl_TARGET)
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rsdl2_LIBS = $(COMMON_LIBS) thirdparty/Tao/Tao.OpenGl.dll thirdparty/SDL2\#.dll $(rsdl2_DEPS)
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rnull_SRCS := $(shell find OpenRA.Renderer.Null/ -iname '*.cs')
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rnull_TARGET = OpenRA.Renderer.Null.dll
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rnull_KIND = library
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rnull_DEPS = $(fileformats_TARGET) $(game_TARGET)
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rnull_LIBS = $(COMMON_LIBS) $(rnull_DEPS)
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PROGRAMS += rcg rgl rsdl2 rnull rsdl
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rnull_SRCS := $(shell find OpenRA.Renderer.Null/ -iname '*.cs')
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rnull_TARGET = OpenRA.Renderer.Null.dll
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rnull_KIND = library
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rnull_DEPS = $(fileformats_TARGET) $(game_TARGET)
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rnull_LIBS = $(COMMON_LIBS) $(rnull_DEPS)
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PROGRAMS += rcg rgl rsdl2 rnull rsdl
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renderers: $(rcg_TARGET) $(rgl_TARGET) $(rsdl2_TARGET) $(rnull_TARGET) $(rsdl_TARGET)
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@@ -148,53 +146,53 @@ STD_MOD_LIBS = $(fileformats_TARGET) $(game_TARGET) thirdparty/KopiLua.dll third
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STD_MOD_DEPS = $(STD_MOD_LIBS) $(ralint_TARGET)
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# Red Alert
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mod_ra_SRCS := $(shell find OpenRA.Mods.RA/ -iname '*.cs')
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mod_ra_TARGET = mods/ra/OpenRA.Mods.RA.dll
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mod_ra_KIND = library
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mod_ra_DEPS = $(STD_MOD_DEPS) $(geoip_TARGET) $(irc_TARGET)
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mod_ra_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS) $(geoip_TARGET) $(irc_TARGET)
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PROGRAMS += mod_ra
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mod_ra_SRCS := $(shell find OpenRA.Mods.RA/ -iname '*.cs')
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mod_ra_TARGET = mods/ra/OpenRA.Mods.RA.dll
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mod_ra_KIND = library
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mod_ra_DEPS = $(STD_MOD_DEPS) $(geoip_TARGET) $(irc_TARGET)
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mod_ra_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS) $(geoip_TARGET) $(irc_TARGET)
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PROGRAMS += mod_ra
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mod_ra: $(mod_ra_TARGET)
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# Command and Conquer
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mod_cnc_SRCS := $(shell find OpenRA.Mods.Cnc/ -iname '*.cs')
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mod_cnc_TARGET = mods/cnc/OpenRA.Mods.Cnc.dll
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mod_cnc_KIND = library
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mod_cnc_DEPS = $(STD_MOD_DEPS) $(mod_ra_TARGET)
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mod_cnc_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS) $(mod_ra_TARGET)
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PROGRAMS += mod_cnc
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mod_cnc_SRCS := $(shell find OpenRA.Mods.Cnc/ -iname '*.cs')
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mod_cnc_TARGET = mods/cnc/OpenRA.Mods.Cnc.dll
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mod_cnc_KIND = library
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mod_cnc_DEPS = $(STD_MOD_DEPS) $(mod_ra_TARGET)
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mod_cnc_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS) $(mod_ra_TARGET)
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PROGRAMS += mod_cnc
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mod_cnc: $(mod_cnc_TARGET)
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# Dune 2000
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mod_d2k_SRCS := $(shell find OpenRA.Mods.D2k/ -iname '*.cs')
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mod_d2k_TARGET = mods/d2k/OpenRA.Mods.D2k.dll
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mod_d2k_KIND = library
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mod_d2k_DEPS = $(STD_MOD_DEPS) $(mod_ra_TARGET) $(mod_cnc_TARGET)
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mod_d2k_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS) $(mod_ra_TARGET)
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PROGRAMS += mod_d2k
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mod_d2k_SRCS := $(shell find OpenRA.Mods.D2k/ -iname '*.cs')
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mod_d2k_TARGET = mods/d2k/OpenRA.Mods.D2k.dll
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mod_d2k_KIND = library
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mod_d2k_DEPS = $(STD_MOD_DEPS) $(mod_ra_TARGET) $(mod_cnc_TARGET)
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mod_d2k_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS) $(mod_ra_TARGET)
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PROGRAMS += mod_d2k
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mod_d2k: $(mod_d2k_TARGET)
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# Tiberian Sun
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mod_ts_SRCS := $(shell find OpenRA.Mods.TS/ -iname '*.cs')
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mod_ts_TARGET = mods/ts/OpenRA.Mods.TS.dll
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mod_ts_KIND = library
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mod_ts_DEPS = $(STD_MOD_DEPS) $(mod_ra_TARGET)
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mod_ts_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS) $(mod_ra_TARGET)
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PROGRAMS += mod_ts
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mod_ts_SRCS := $(shell find OpenRA.Mods.TS/ -iname '*.cs')
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mod_ts_TARGET = mods/ts/OpenRA.Mods.TS.dll
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mod_ts_KIND = library
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mod_ts_DEPS = $(STD_MOD_DEPS) $(mod_ra_TARGET)
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mod_ts_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS) $(mod_ra_TARGET)
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PROGRAMS += mod_ts
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mod_ts: $(mod_ts_TARGET)
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##### Tools #####
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# Map Editor
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editor_SRCS := $(shell find OpenRA.Editor/ -iname '*.cs')
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editor_TARGET = OpenRA.Editor.exe
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editor_KIND = winexe
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editor_DEPS = $(fileformats_TARGET) $(game_TARGET)
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editor_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll System.Data.dll $(editor_DEPS)
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editor_EXTRA = -resource:OpenRA.Editor.Form1.resources -resource:OpenRA.Editor.MapSelect.resources
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editor_FLAGS = -win32icon:OpenRA.Editor/OpenRA.Editor.Icon.ico
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editor_SRCS := $(shell find OpenRA.Editor/ -iname '*.cs')
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editor_TARGET = OpenRA.Editor.exe
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editor_KIND = winexe
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editor_DEPS = $(fileformats_TARGET) $(game_TARGET)
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editor_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll System.Data.dll $(editor_DEPS)
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editor_EXTRA = -resource:OpenRA.Editor.Form1.resources -resource:OpenRA.Editor.MapSelect.resources
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editor_FLAGS = -win32icon:OpenRA.Editor/OpenRA.Editor.Icon.ico
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PROGRAMS += editor
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PROGRAMS += editor
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OpenRA.Editor.MapSelect.resources:
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resgen2 OpenRA.Editor/MapSelect.resx OpenRA.Editor.MapSelect.resources 1> /dev/null
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OpenRA.Editor.Form1.resources:
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@@ -202,12 +200,12 @@ OpenRA.Editor.Form1.resources:
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editor: OpenRA.Editor.MapSelect.resources OpenRA.Editor.Form1.resources $(editor_TARGET)
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# Analyses mod yaml for easy to detect errors
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ralint_SRCS := $(shell find OpenRA.Lint/ -iname '*.cs')
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ralint_TARGET = OpenRA.Lint.exe
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ralint_KIND = exe
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ralint_DEPS = $(fileformats_TARGET) $(game_TARGET)
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ralint_LIBS = $(COMMON_LIBS) $(ralint_DEPS)
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PROGRAMS += ralint
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ralint_SRCS := $(shell find OpenRA.Lint/ -iname '*.cs')
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ralint_TARGET = OpenRA.Lint.exe
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ralint_KIND = exe
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ralint_DEPS = $(fileformats_TARGET) $(game_TARGET)
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ralint_LIBS = $(COMMON_LIBS) $(ralint_DEPS)
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PROGRAMS += ralint
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ralint: $(ralint_TARGET)
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test:
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@@ -221,13 +219,13 @@ test:
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@mono --debug OpenRA.Lint.exe --verbose ts
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# Builds and exports tilesets from a bitmap
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tsbuild_SRCS := $(shell find OpenRA.TilesetBuilder/ -iname '*.cs')
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tsbuild_TARGET = OpenRA.TilesetBuilder.exe
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tsbuild_KIND = winexe
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tsbuild_DEPS = $(fileformats_TARGET) $(game_TARGET)
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tsbuild_LIBS = $(COMMON_LIBS) $(tsbuild_DEPS) System.Windows.Forms.dll
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tsbuild_EXTRA = -resource:OpenRA.TilesetBuilder.FormBuilder.resources -resource:OpenRA.TilesetBuilder.FormNew.resources -resource:OpenRA.TilesetBuilder.Surface.resources
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PROGRAMS += tsbuild
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tsbuild_SRCS := $(shell find OpenRA.TilesetBuilder/ -iname '*.cs')
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tsbuild_TARGET = OpenRA.TilesetBuilder.exe
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tsbuild_KIND = winexe
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tsbuild_DEPS = $(fileformats_TARGET) $(game_TARGET)
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tsbuild_LIBS = $(COMMON_LIBS) $(tsbuild_DEPS) System.Windows.Forms.dll
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tsbuild_EXTRA = -resource:OpenRA.TilesetBuilder.FormBuilder.resources -resource:OpenRA.TilesetBuilder.FormNew.resources -resource:OpenRA.TilesetBuilder.Surface.resources
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PROGRAMS += tsbuild
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OpenRA.TilesetBuilder.FormBuilder.resources:
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resgen2 OpenRA.TilesetBuilder/FormBuilder.resx OpenRA.TilesetBuilder.FormBuilder.resources 1> /dev/null
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OpenRA.TilesetBuilder.FormNew.resources:
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@@ -240,12 +238,12 @@ tsbuild: OpenRA.TilesetBuilder.FormBuilder.resources OpenRA.TilesetBuilder.FormN
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##### Launchers / Utilities #####
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# Backend for the launcher apps - queries game/mod info and applies actions to an install
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utility_SRCS := $(shell find OpenRA.Utility/ -iname '*.cs')
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utility_TARGET = OpenRA.Utility.exe
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utility_KIND = exe
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utility_DEPS = $(fileformats_TARGET) $(game_TARGET)
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utility_LIBS = $(COMMON_LIBS) $(utility_DEPS) thirdparty/ICSharpCode.SharpZipLib.dll System.Windows.Forms.dll
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PROGRAMS += utility
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utility_SRCS := $(shell find OpenRA.Utility/ -iname '*.cs')
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utility_TARGET = OpenRA.Utility.exe
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utility_KIND = exe
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utility_DEPS = $(fileformats_TARGET) $(game_TARGET)
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utility_LIBS = $(COMMON_LIBS) $(utility_DEPS) thirdparty/ICSharpCode.SharpZipLib.dll System.Windows.Forms.dll
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PROGRAMS += utility
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utility: $(utility_TARGET)
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@@ -341,12 +339,12 @@ install-core: default
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@$(INSTALL_PROGRAM) thirdparty/KopiLua.dll "$(DATA_INSTALL_DIR)"
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@$(INSTALL_PROGRAM) thirdparty/NLua.dll "$(DATA_INSTALL_DIR)"
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@echo "#!/bin/sh" > openra
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@echo 'BINDIR=$$(dirname $$(readlink -f $$0))' >> openra
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@echo 'ROOTDIR="$${BINDIR%'"$(bindir)"'}"' >> openra
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@echo 'EXECDIR="$${ROOTDIR}'"$(libexecdir)"'"' >> openra
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@echo 'cd "$${EXECDIR}/openra"' >> openra
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@echo 'exec mono OpenRA.Game.exe "$$@"' >> openra
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@echo "#!/bin/sh" > openra
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@echo 'BINDIR=$$(dirname $$(readlink -f $$0))' >> openra
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@echo 'ROOTDIR="$${BINDIR%'"$(bindir)"'}"' >> openra
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@echo 'EXECDIR="$${ROOTDIR}'"$(libexecdir)"'"' >> openra
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@echo 'cd "$${EXECDIR}/openra"' >> openra
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@echo 'exec mono OpenRA.Game.exe "$$@"' >> openra
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@$(INSTALL_DIR) "$(BIN_INSTALL_DIR)"
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@$(INSTALL_PROGRAM) -m +rx openra "$(BIN_INSTALL_DIR)"
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@-$(RM) openra
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@@ -356,12 +354,12 @@ install-tools: tools
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@$(INSTALL_DIR) "$(DATA_INSTALL_DIR)"
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@$(INSTALL_PROGRAM) $(foreach prog,$(TOOLS),$($(prog)_TARGET)) "$(DATA_INSTALL_DIR)"
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@echo "#!/bin/sh" > openra-editor
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@echo 'BINDIR=$$(dirname $$(readlink -f $$0))' >> openra-editor
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@echo 'ROOTDIR="$${BINDIR%'"$(bindir)"'}"' >> openra-editor
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@echo 'EXECDIR="$${ROOTDIR}'"$(libexecdir)"'"' >> openra-editor
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@echo 'cd "$${EXECDIR}/openra"' >> openra-editor
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@echo 'exec mono OpenRA.Editor.exe "$$@"' >> openra-editor
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@echo "#!/bin/sh" > openra-editor
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@echo 'BINDIR=$$(dirname $$(readlink -f $$0))' >> openra-editor
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@echo 'ROOTDIR="$${BINDIR%'"$(bindir)"'}"' >> openra-editor
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@echo 'EXECDIR="$${ROOTDIR}'"$(libexecdir)"'"' >> openra-editor
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@echo 'cd "$${EXECDIR}/openra"' >> openra-editor
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@echo 'exec mono OpenRA.Editor.exe "$$@"' >> openra-editor
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@$(INSTALL_DIR) "$(BIN_INSTALL_DIR)"
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@$(INSTALL_PROGRAM) -m +rx openra-editor "$(BIN_INSTALL_DIR)"
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@-$(RM) openra-editor
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Reference in New Issue
Block a user