fix enemies showing on minimap under fog
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@@ -139,7 +139,7 @@ namespace OpenRA.Graphics
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foreach (var t in world.ActorsWithTrait<IRadarSignature>())
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{
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if (world.ShroudObscures(t.Actor))
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if (world.FogObscures(t.Actor))
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continue;
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var color = t.Trait.RadarSignatureColor(t.Actor);
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