fix enemies showing on minimap under fog

This commit is contained in:
Chris Forbes
2013-04-13 19:15:53 +12:00
parent 3eed67c61b
commit 405975bd6e

View File

@@ -139,7 +139,7 @@ namespace OpenRA.Graphics
foreach (var t in world.ActorsWithTrait<IRadarSignature>())
{
if (world.ShroudObscures(t.Actor))
if (world.FogObscures(t.Actor))
continue;
var color = t.Trait.RadarSignatureColor(t.Actor);