Renderer: Dispose worldBuffer only when it was initialized.
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@@ -534,7 +534,7 @@ namespace OpenRA
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public void Dispose()
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public void Dispose()
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{
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{
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worldBuffer.Dispose();
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worldBuffer?.Dispose();
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screenBuffer.Dispose();
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screenBuffer.Dispose();
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worldBufferSnapshot.Dispose();
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worldBufferSnapshot.Dispose();
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tempVertexBuffer.Dispose();
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tempVertexBuffer.Dispose();
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