Use palette indices that map to sane colors in both games.
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@@ -36,9 +36,9 @@ namespace OpenRA
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{
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{
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this.spriteRenderer = spriteRenderer;
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this.spriteRenderer = spriteRenderer;
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buildOk = SynthesizeTile(0x80);
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buildOk = SynthesizeTile(0x0f);
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buildBlocked = SynthesizeTile(0xe6);
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buildBlocked = SynthesizeTile(0x08);
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unitDebug = SynthesizeTile(0x7c);
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unitDebug = SynthesizeTile(0x04);
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}
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}
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static Sprite SynthesizeTile(byte paletteIndex)
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static Sprite SynthesizeTile(byte paletteIndex)
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