Use palette indices that map to sane colors in both games.

This commit is contained in:
Paul Chote
2010-06-16 01:18:09 +12:00
parent 88df9ecaa2
commit 40ba80b1e3

View File

@@ -36,9 +36,9 @@ namespace OpenRA
{
this.spriteRenderer = spriteRenderer;
buildOk = SynthesizeTile(0x80);
buildBlocked = SynthesizeTile(0xe6);
unitDebug = SynthesizeTile(0x7c);
buildOk = SynthesizeTile(0x0f);
buildBlocked = SynthesizeTile(0x08);
unitDebug = SynthesizeTile(0x04);
}
static Sprite SynthesizeTile(byte paletteIndex)