Use palette indices that map to sane colors in both games.
This commit is contained in:
@@ -36,9 +36,9 @@ namespace OpenRA
|
||||
{
|
||||
this.spriteRenderer = spriteRenderer;
|
||||
|
||||
buildOk = SynthesizeTile(0x80);
|
||||
buildBlocked = SynthesizeTile(0xe6);
|
||||
unitDebug = SynthesizeTile(0x7c);
|
||||
buildOk = SynthesizeTile(0x0f);
|
||||
buildBlocked = SynthesizeTile(0x08);
|
||||
unitDebug = SynthesizeTile(0x04);
|
||||
}
|
||||
|
||||
static Sprite SynthesizeTile(byte paletteIndex)
|
||||
|
||||
Reference in New Issue
Block a user