#47 fixed
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@@ -137,6 +137,12 @@ namespace OpenRa.Game
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return ore;
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}
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public static bool IsOverlaySolid(this Map map, int2 p)
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{
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var o = map.MapTiles[p.X, p.Y].overlay;
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return o < overlayIsFence.Length && overlayIsFence[o];
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}
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public static bool[] overlayIsFence =
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{
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true, true, true, true, true,
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@@ -47,6 +47,8 @@ namespace OpenRa.Game
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continue;
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if (customBlock != null && customBlock(newHere))
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continue;
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if (Game.map.IsOverlaySolid(newHere))
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continue;
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var est = heuristic( newHere );
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if( est == float.PositiveInfinity )
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