#47 fixed
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@@ -47,6 +47,8 @@ namespace OpenRa.Game
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continue;
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if (customBlock != null && customBlock(newHere))
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continue;
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if (Game.map.IsOverlaySolid(newHere))
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continue;
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var est = heuristic( newHere );
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if( est == float.PositiveInfinity )
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