Removed unused water terrain type from Dune 2000.
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committed by
abcdefg30
parent
bb8e6ab03c
commit
40e8061797
@@ -37,7 +37,7 @@ Player:
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CheckRadius: 2c0
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CheckRadius: 2c0
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Consideration@3:
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Consideration@3:
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Against: Ally
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Against: Ally
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Types: Ground, Water
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Types: Ground
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Attractiveness: -10
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Attractiveness: -10
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TargetMetric: Value
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TargetMetric: Value
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CheckRadius: 4c0
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CheckRadius: 4c0
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@@ -52,7 +52,7 @@ Player:
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CheckRadius: 5c0
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CheckRadius: 5c0
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Consideration@2:
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Consideration@2:
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Against: Ally
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Against: Ally
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Types: Air, Ground, Water
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Types: Air, Ground
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Attractiveness: -10
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Attractiveness: -10
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TargetMetric: Value
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TargetMetric: Value
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CheckRadius: 7c0
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CheckRadius: 7c0
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@@ -126,11 +126,11 @@
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AttackAnythingCondition: stance-attackanything
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Water, Defense
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ValidTargets: Infantry, Vehicle, Defense
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InvalidTargets: NoAutoTarget
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InvalidTargets: NoAutoTarget
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AutoTargetPriority@ATTACKANYTHING:
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Water, Structure, Defense
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ValidTargets: Infantry, Vehicle, Structure, Defense
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InvalidTargets: NoAutoTarget
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InvalidTargets: NoAutoTarget
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AutoTargetPriority@CREEPS:
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AutoTargetPriority@CREEPS:
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ValidTargets: Creep
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ValidTargets: Creep
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@@ -158,11 +158,11 @@
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AttackAnythingCondition: stance-attackanything
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Water, Air, Defense
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ValidTargets: Infantry, Vehicle, Air, Defense
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InvalidTargets: NoAutoTarget
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InvalidTargets: NoAutoTarget
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AutoTargetPriority@ATTACKANYTHING:
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Water, Air, Structure, Defense
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ValidTargets: Infantry, Vehicle, Air, Structure, Defense
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InvalidTargets: NoAutoTarget
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InvalidTargets: NoAutoTarget
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AutoTargetPriority@CREEPS:
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AutoTargetPriority@CREEPS:
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ValidTargets: Creep
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ValidTargets: Creep
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