Removed unused water terrain type from Dune 2000.

This commit is contained in:
Matthias Mailänder
2022-10-03 17:47:38 +02:00
committed by abcdefg30
parent bb8e6ab03c
commit 40e8061797
2 changed files with 6 additions and 6 deletions

View File

@@ -37,7 +37,7 @@ Player:
CheckRadius: 2c0
Consideration@3:
Against: Ally
Types: Ground, Water
Types: Ground
Attractiveness: -10
TargetMetric: Value
CheckRadius: 4c0
@@ -52,7 +52,7 @@ Player:
CheckRadius: 5c0
Consideration@2:
Against: Ally
Types: Air, Ground, Water
Types: Air, Ground
Attractiveness: -10
TargetMetric: Value
CheckRadius: 7c0

View File

@@ -126,11 +126,11 @@
AttackAnythingCondition: stance-attackanything
AutoTargetPriority@DEFAULT:
RequiresCondition: !stance-attackanything
ValidTargets: Infantry, Vehicle, Water, Defense
ValidTargets: Infantry, Vehicle, Defense
InvalidTargets: NoAutoTarget
AutoTargetPriority@ATTACKANYTHING:
RequiresCondition: stance-attackanything
ValidTargets: Infantry, Vehicle, Water, Structure, Defense
ValidTargets: Infantry, Vehicle, Structure, Defense
InvalidTargets: NoAutoTarget
AutoTargetPriority@CREEPS:
ValidTargets: Creep
@@ -158,11 +158,11 @@
AttackAnythingCondition: stance-attackanything
AutoTargetPriority@DEFAULT:
RequiresCondition: !stance-attackanything
ValidTargets: Infantry, Vehicle, Water, Air, Defense
ValidTargets: Infantry, Vehicle, Air, Defense
InvalidTargets: NoAutoTarget
AutoTargetPriority@ATTACKANYTHING:
RequiresCondition: stance-attackanything
ValidTargets: Infantry, Vehicle, Water, Air, Structure, Defense
ValidTargets: Infantry, Vehicle, Air, Structure, Defense
InvalidTargets: NoAutoTarget
AutoTargetPriority@CREEPS:
ValidTargets: Creep