fix visual glitchyness on creating actors that will be selected in their first tick

This commit is contained in:
Chris Forbes
2011-03-19 19:48:16 +13:00
parent 708cdcd855
commit 41a6e94e87

View File

@@ -35,8 +35,10 @@ namespace OpenRA.Traits
public Health(ActorInitializer init, HealthInfo info)
{
Info = info;
MaxHP = info.HP;
hp = init.Contains<HealthInit>() ? (int)(init.Get<HealthInit, float>()*MaxHP) : MaxHP;
MaxHP = info.HP;
hp = init.Contains<HealthInit>() ? (int)(init.Get<HealthInit, float>() * MaxHP) : MaxHP;
DisplayHp = hp;
}
public int HP { get { return hp; } }