Add a new OnFireSound property to IonCannonPower
This replaces the hacky use of LaunchSound
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@@ -575,9 +575,9 @@ EYE:
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LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
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BeginChargeSpeechNotification: IonCannonCharging
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EndChargeSpeechNotification: IonCannonReady
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LaunchSound: ion1.aud
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SelectTargetSpeechNotification: SelectTarget
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InsufficientPowerSpeechNotification: InsufficientPower
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OnFireSound: ion1.aud
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DisplayRadarPing: True
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CameraActor: camera.small
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SupportPowerChargeBar:
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