Add a new OnFireSound property to IonCannonPower

This replaces the hacky use of LaunchSound
This commit is contained in:
abcdefg30
2016-09-12 23:19:45 +02:00
parent b6dc30ca93
commit 41bc3b20ba
2 changed files with 6 additions and 2 deletions

View File

@@ -575,9 +575,9 @@ EYE:
LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
BeginChargeSpeechNotification: IonCannonCharging
EndChargeSpeechNotification: IonCannonReady
LaunchSound: ion1.aud
SelectTargetSpeechNotification: SelectTarget
InsufficientPowerSpeechNotification: InsufficientPower
OnFireSound: ion1.aud
DisplayRadarPing: True
CameraActor: camera.small
SupportPowerChargeBar: