Fix projected world coordinate calculation for Lua API.
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@@ -64,16 +64,26 @@ namespace OpenRA.Mods.Common.Scripting
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return actors.ToArray();
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}
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[Desc("Returns the location of the top-left corner of the map.")]
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[Desc("Returns the location of the top-left corner of the map (assuming zero terrain height).")]
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public WPos TopLeft
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{
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get { return new WPos(Context.World.Map.Bounds.Left * 1024, Context.World.Map.Bounds.Top * 1024, 0); }
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get
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{
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// HACK: This api method abuses the coordinate system, and should be removed
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// in favour of proper actor queries. See #8549.
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return Context.World.Map.ProjectedTopLeft;
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}
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}
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[Desc("Returns the location of the bottom-right corner of the map.")]
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[Desc("Returns the location of the bottom-right corner of the map (assuming zero terrain height).")]
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public WPos BottomRight
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{
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get { return new WPos(Context.World.Map.Bounds.Right * 1024, Context.World.Map.Bounds.Bottom * 1024, 0); }
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get
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{
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// HACK: This api method abuses the coordinate system, and should be removed
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// in favour of proper actor queries. See #8549.
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return Context.World.Map.ProjectedBottomRight;
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}
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}
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[Desc("Returns a random cell inside the visible region of the map.")]
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