Merge pull request #8642 from reaperrr/fix-lst

Added separate CloseSequence to WithLandingCraftAnimation
This commit is contained in:
Pavel Penev
2015-07-05 14:55:51 +03:00
4 changed files with 19 additions and 14 deletions

View File

@@ -13,7 +13,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class WithAttackAnimationInfo : ITraitInfo, Requires<WithFacingSpriteBodyInfo>, Requires<ArmamentInfo>, Requires<AttackBaseInfo>
public class WithAttackAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<ArmamentInfo>, Requires<AttackBaseInfo>
{
[Desc("Armament name")]
public readonly string Armament = "primary";
@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
readonly WithAttackAnimationInfo info;
readonly AttackBase attack;
readonly Armament armament;
readonly WithFacingSpriteBody wfsb;
readonly WithSpriteBody wsb;
public WithAttackAnimation(ActorInitializer init, WithAttackAnimationInfo info)
{
@@ -43,13 +43,13 @@ namespace OpenRA.Mods.Common.Traits
attack = init.Self.Trait<AttackBase>();
armament = init.Self.TraitsImplementing<Armament>()
.Single(a => a.Info.Name == info.Armament);
wfsb = init.Self.Trait<WithFacingSpriteBody>();
wsb = init.Self.Trait<WithSpriteBody>();
}
public void Attacking(Actor self, Target target, Armament a, Barrel barrel)
{
if (!string.IsNullOrEmpty(info.AttackSequence))
wfsb.PlayCustomAnimation(self, info.AttackSequence);
wsb.PlayCustomAnimation(self, info.AttackSequence);
}
public void Tick(Actor self)
@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits
if (string.IsNullOrEmpty(info.AimSequence) && string.IsNullOrEmpty(info.ReloadPrefix))
return;
var sequence = wfsb.Info.Sequence;
var sequence = wsb.Info.Sequence;
if (!string.IsNullOrEmpty(info.AimSequence) && attack.IsAttacking)
sequence = info.AimSequence;
@@ -66,7 +66,7 @@ namespace OpenRA.Mods.Common.Traits
if (!string.IsNullOrEmpty(prefix) && sequence != (prefix + sequence))
sequence = prefix + sequence;
wfsb.DefaultAnimation.ReplaceAnim(sequence);
wsb.DefaultAnimation.ReplaceAnim(sequence);
}
}
}

View File

@@ -13,7 +13,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class WithMoveAnimationInfo : ITraitInfo, Requires<WithFacingSpriteBodyInfo>, Requires<IMoveInfo>
public class WithMoveAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<IMoveInfo>
{
[Desc("Displayed while moving.")]
[SequenceReference] public readonly string MoveSequence = "move";
@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
{
readonly WithMoveAnimationInfo info;
readonly IMove movement;
readonly WithFacingSpriteBody wfsb;
readonly WithSpriteBody wsb;
WPos cachedPosition;
@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits
{
this.info = info;
movement = init.Self.Trait<IMove>();
wfsb = init.Self.Trait<WithFacingSpriteBody>();
wsb = init.Self.Trait<WithSpriteBody>();
cachedPosition = init.Self.CenterPosition;
}
@@ -45,10 +45,10 @@ namespace OpenRA.Mods.Common.Traits
// Flying units set IsMoving whenever they are airborne, which isn't enough for our purposes
var isMoving = movement.IsMoving && !self.IsDead && (oldCachedPosition - cachedPosition).HorizontalLengthSquared != 0;
if (isMoving ^ (wfsb.DefaultAnimation.CurrentSequence.Name != info.MoveSequence))
if (isMoving ^ (wsb.DefaultAnimation.CurrentSequence.Name != info.MoveSequence))
return;
wfsb.DefaultAnimation.ReplaceAnim(isMoving ? info.MoveSequence : wfsb.Info.Sequence);
wsb.DefaultAnimation.ReplaceAnim(isMoving ? info.MoveSequence : wsb.Info.Sequence);
}
}
}

View File

@@ -18,6 +18,7 @@ namespace OpenRA.Mods.RA.Traits
{
public readonly string[] OpenTerrainTypes = { "Clear" };
[SequenceReference] public readonly string OpenSequence = "open";
[SequenceReference] public readonly string CloseSequence = "close";
[SequenceReference] public readonly string UnloadSequence = "unload";
public object Create(ActorInitializer init) { return new WithLandingCraftAnimation(init, this); }
@@ -43,7 +44,7 @@ namespace OpenRA.Mods.RA.Traits
public bool ShouldBeOpen()
{
if (self.CenterPosition.Z > 0 || move.IsMoving)
if (move.IsMoving || self.CenterPosition.Z > 0)
return false;
return cargo.CurrentAdjacentCells.Any(c => self.World.Map.Contains(c)
@@ -65,11 +66,11 @@ namespace OpenRA.Mods.RA.Traits
void Close()
{
if (!open || !wsb.DefaultAnimation.HasSequence(info.OpenSequence))
if (!open || !wsb.DefaultAnimation.HasSequence(info.CloseSequence))
return;
open = false;
wsb.PlayCustomAnimationBackwards(self, info.OpenSequence, null);
wsb.PlayCustomAnimation(self, info.CloseSequence);
}
public void Tick(Actor self)

View File

@@ -34,6 +34,10 @@ lst:
Start: 1
Length: 4
Tick: 150
close:
Frames: 4, 3, 2, 1
Length: 4
Tick: 150
unload:
Start: 4
ZOffset: -511