Make WithAttackAnimation work with WithSpriteBody as well
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@@ -13,7 +13,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class WithAttackAnimationInfo : ITraitInfo, Requires<WithFacingSpriteBodyInfo>, Requires<ArmamentInfo>, Requires<AttackBaseInfo>
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public class WithAttackAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<ArmamentInfo>, Requires<AttackBaseInfo>
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{
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[Desc("Armament name")]
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public readonly string Armament = "primary";
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
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readonly WithAttackAnimationInfo info;
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readonly AttackBase attack;
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readonly Armament armament;
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readonly WithFacingSpriteBody wfsb;
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readonly WithSpriteBody wsb;
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public WithAttackAnimation(ActorInitializer init, WithAttackAnimationInfo info)
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{
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@@ -43,13 +43,13 @@ namespace OpenRA.Mods.Common.Traits
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attack = init.Self.Trait<AttackBase>();
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armament = init.Self.TraitsImplementing<Armament>()
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.Single(a => a.Info.Name == info.Armament);
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wfsb = init.Self.Trait<WithFacingSpriteBody>();
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wsb = init.Self.Trait<WithSpriteBody>();
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}
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public void Attacking(Actor self, Target target, Armament a, Barrel barrel)
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{
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if (!string.IsNullOrEmpty(info.AttackSequence))
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wfsb.PlayCustomAnimation(self, info.AttackSequence);
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wsb.PlayCustomAnimation(self, info.AttackSequence);
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}
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public void Tick(Actor self)
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits
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if (string.IsNullOrEmpty(info.AimSequence) && string.IsNullOrEmpty(info.ReloadPrefix))
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return;
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var sequence = wfsb.Info.Sequence;
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var sequence = wsb.Info.Sequence;
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if (!string.IsNullOrEmpty(info.AimSequence) && attack.IsAttacking)
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sequence = info.AimSequence;
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@@ -66,7 +66,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!string.IsNullOrEmpty(prefix) && sequence != (prefix + sequence))
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sequence = prefix + sequence;
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wfsb.DefaultAnimation.ReplaceAnim(sequence);
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wsb.DefaultAnimation.ReplaceAnim(sequence);
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}
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}
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}
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