Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithAttackAnimation.cs

73 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class WithAttackAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<ArmamentInfo>, Requires<AttackBaseInfo>
{
[Desc("Armament name")]
public readonly string Armament = "primary";
[Desc("Displayed while attacking.")]
[SequenceReference] public readonly string AttackSequence = null;
[Desc("Displayed while targeting.")]
[SequenceReference] public readonly string AimSequence = null;
[Desc("Shown while reloading.")]
[SequenceReference(null, true)] public readonly string ReloadPrefix = null;
public object Create(ActorInitializer init) { return new WithAttackAnimation(init, this); }
}
public class WithAttackAnimation : ITick, INotifyAttack
{
readonly WithAttackAnimationInfo info;
readonly AttackBase attack;
readonly Armament armament;
readonly WithSpriteBody wsb;
public WithAttackAnimation(ActorInitializer init, WithAttackAnimationInfo info)
{
this.info = info;
attack = init.Self.Trait<AttackBase>();
armament = init.Self.TraitsImplementing<Armament>()
.Single(a => a.Info.Name == info.Armament);
wsb = init.Self.Trait<WithSpriteBody>();
}
public void Attacking(Actor self, Target target, Armament a, Barrel barrel)
{
if (!string.IsNullOrEmpty(info.AttackSequence))
wsb.PlayCustomAnimation(self, info.AttackSequence);
}
public void Tick(Actor self)
{
if (string.IsNullOrEmpty(info.AimSequence) && string.IsNullOrEmpty(info.ReloadPrefix))
return;
var sequence = wsb.Info.Sequence;
if (!string.IsNullOrEmpty(info.AimSequence) && attack.IsAttacking)
sequence = info.AimSequence;
var prefix = (armament.IsReloading && !string.IsNullOrEmpty(info.ReloadPrefix)) ? info.ReloadPrefix : "";
if (!string.IsNullOrEmpty(prefix) && sequence != (prefix + sequence))
sequence = prefix + sequence;
wsb.DefaultAnimation.ReplaceAnim(sequence);
}
}
}