Fix projected world coordinate calculation for Lua API.
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@@ -64,7 +64,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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height = Math.Max(2, height);
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map.Resize(width + 2, height + tileset.MaxGroundHeight + 2);
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map.ResizeCordon(1, 1, width + 1, height + tileset.MaxGroundHeight + 1);
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var tl = new MPos(1, 1);
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var br = new MPos(width, height + tileset.MaxGroundHeight);
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map.SetBounds(tl, br);
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map.PlayerDefinitions = new MapPlayers(map.Rules, map.SpawnPoints.Value.Length).ToMiniYaml();
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map.FixOpenAreas(modRules);
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