Add DummyAI trait for scripted maps.
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43
OpenRA.Mods.Common/AI/DummyAI.cs
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43
OpenRA.Mods.Common/AI/DummyAI.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.AI
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{
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public sealed class DummyAIInfo : ITraitInfo, IBotInfo
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{
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[Desc("Ingame name this bot uses.")]
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public readonly string Name = "Unnamed Bot";
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string IBotInfo.Name { get { return Name; } }
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public object Create(ActorInitializer init) { return new DummyAI(this); }
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}
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public sealed class DummyAI : IBot
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{
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readonly DummyAIInfo info;
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public bool Enabled { get; private set; }
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public DummyAI(DummyAIInfo info)
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{
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this.info = info;
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}
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void IBot.Activate(Player p)
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{
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Enabled = true;
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}
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IBotInfo IBot.Info { get { return info; } }
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}
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}
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@@ -739,6 +739,7 @@
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<Compile Include="Traits\Radar\ProvidesRadar.cs" />
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<Compile Include="Traits\Radar\ProvidesRadar.cs" />
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<Compile Include="Traits\Radar\RadarColorFromTerrain.cs" />
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<Compile Include="Traits\Radar\RadarColorFromTerrain.cs" />
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<Compile Include="Traits\Radar\JamsRadar.cs" />
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<Compile Include="Traits\Radar\JamsRadar.cs" />
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<Compile Include="AI\DummyAI.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PropertyGroup>
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