Add DummyAI trait for scripted maps.

This commit is contained in:
Paul Chote
2016-03-12 22:58:44 +00:00
committed by abcdefg30
parent 3d1fadf24a
commit 42504bfa9c
2 changed files with 44 additions and 0 deletions

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@@ -0,0 +1,43 @@
#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.AI
{
public sealed class DummyAIInfo : ITraitInfo, IBotInfo
{
[Desc("Ingame name this bot uses.")]
public readonly string Name = "Unnamed Bot";
string IBotInfo.Name { get { return Name; } }
public object Create(ActorInitializer init) { return new DummyAI(this); }
}
public sealed class DummyAI : IBot
{
readonly DummyAIInfo info;
public bool Enabled { get; private set; }
public DummyAI(DummyAIInfo info)
{
this.info = info;
}
void IBot.Activate(Player p)
{
Enabled = true;
}
IBotInfo IBot.Info { get { return info; } }
}
}

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@@ -739,6 +739,7 @@
<Compile Include="Traits\Radar\ProvidesRadar.cs" />
<Compile Include="Traits\Radar\RadarColorFromTerrain.cs" />
<Compile Include="Traits\Radar\JamsRadar.cs" />
<Compile Include="AI\DummyAI.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>