Adds several previously missing weapons, resets Versus values to original TS values

Fixes flameall.shp to cover 8 directions instead of only 4
This commit is contained in:
reaperrr
2014-05-22 22:01:13 +02:00
parent 9d5228d141
commit 425d02e86b
3 changed files with 273 additions and 94 deletions

BIN
mods/ts/bits/flameall.shp Normal file

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@@ -215,6 +215,9 @@
Huntable:
LuaScriptEvents:
ScriptTriggers:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
^Helicopter:
AppearsOnRadar:

View File

@@ -1,3 +1,29 @@
UnitExplode:
Warhead:
Damage: 500
Spread: 426
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: large_twlt
InfDeath: 2
ImpactSound: expnew09.aud
UnitExplodeSmall:
Warhead:
Damage: 40
Spread: 426
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: medium_brnl
InfDeath: 2
ImpactSound: expnew13.aud
Minigun:
ROF: 21
Range: 4c0
@@ -7,13 +33,13 @@ Minigun:
Warhead:
Spread: 128
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Explosion: piffpiff
InfDeath: 1
Damage: 15
Damage: 12
Grenade:
ROF: 60
@@ -26,12 +52,13 @@ Grenade:
Inaccuracy: 554
Image: DISCUS
Warhead:
Spread: 256
Spread: 171
Versus:
None: 50%
Wood: 100%
Light: 25%
Heavy: 5%
None: 100%
Wood: 85%
Light: 70%
Heavy: 35%
Concrete: 28%
InfDeath: 3
Damage: 40
Explosion: large_grey_explosion
@@ -55,10 +82,11 @@ Bazooka:
Warhead:
Spread: 128
Versus:
None: 10%
Wood: 75%
Light: 35%
Concrete: 20%
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
InfDeath: 2
Damage: 25
Explosion: small_clsn
@@ -82,10 +110,11 @@ MultiCluster:
Warhead:
Spread: 128
Versus:
None: 10%
Wood: 75%
Light: 35%
Concrete: 20%
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
InfDeath: 3
Damage: 65
Explosion: large_explosion
@@ -118,9 +147,10 @@ Sniper:
Spread: 42
Versus:
None: 100%
Wood: 5%
Light: 5%
Heavy: 5%
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 1
M1Carbine:
@@ -132,10 +162,10 @@ M1Carbine:
Warhead:
Spread: 128
Versus:
None: 100%
Wood: 25%
Light: 30%
Heavy: 10%
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Explosion: piffpiff
InfDeath: 1
Damage: 15
@@ -144,18 +174,45 @@ LtRail:
ROF: 60
Range: 6c0
Report: BIGGGUN1.AUD
Projectile: Bullet
Projectile: LaserZap
Speed: 1c682
BeamWidth: 1
BeamDuration: 10
Color: 200,0,128,255
Warhead:
Damage: 150
Spread: 42
Versus:
None: 100%
Wood: 5%
Light: 5%
Heavy: 5%
Wood: 130%
Light: 150%
Heavy: 110%
Concrete: 5%
InfDeath: 2
CyCannon:
ROF: 50
Range: 7c0
Report: SCRIN5B.AUD
ValidTargets: Ground
Projectile: Bullet
Speed: 192
High: yes
Shadow: yes
Image: TORPEDO
Warhead:
Spread: 256
Versus:
None: 100%
Wood: 65%
Light: 75%
Heavy: 50%
Concrete: 40%
InfDeath: 6
Damage: 120
Explosion: large_bang
ImpactSound: expnew12.aud
Vulcan3:
ROF: 30
Burst: 3
@@ -166,9 +223,9 @@ Vulcan3:
Warhead:
Spread: 128
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Explosion: piffpiff
InfDeath: 1
@@ -200,10 +257,11 @@ Vulcan:
Projectile: Bullet
Speed: 1c682
Warhead:
Spread: 128
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Explosion: piffpiff
InfDeath: 1
@@ -221,9 +279,9 @@ FiendShard:
Angle: 88
Warhead:
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
InfDeath: 1
Damage: 35
@@ -236,10 +294,11 @@ JumpCannon:
Projectile: Bullet
Speed: 1c682
Warhead:
Spread: 128
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Explosion: piffpiff
InfDeath: 1
@@ -264,10 +323,11 @@ HoverMissile:
Warhead:
Spread: 128
Versus:
None: 10%
Wood: 75%
Light: 35%
Concrete: 20%
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
InfDeath: 2
Damage: 30
Explosion: small_clsn
@@ -288,11 +348,11 @@ HoverMissile:
Warhead:
Spread: 128
Versus:
None: 30%
Wood: 75%
Light: 100%
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 100%
Concrete: 60%
InfDeath: 2
Damage: 50
Explosion: medium_clsn
@@ -315,12 +375,13 @@ MammothTusk:
Speed: 170
RangeLimit: 35
Warhead:
Spread: 256
Spread: 171
Versus:
None: 40%
Wood: 75%
Light: 75%
Heavy: 50%
None: 100%
Wood: 85%
Light: 70%
Heavy: 35%
Concrete: 28%
InfDeath: 3
Damage: 40
Explosion: medium_bang
@@ -383,11 +444,11 @@ SuicideBomb:
Warhead:
Spread: 128
Versus:
None: 30%
Wood: 75%
Light: 100%
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 100%
Concrete: 60%
InfDeath: 2
Damage: 70
Explosion: large_clsn
@@ -398,13 +459,18 @@ MechRailgun:
Range: 8c0
Burst: 2
BurstDelay: 10
Charges: yes
Report: RAILUSE5.AUD
Projectile: LaserZap
Color: 200,0,255,255
BeamWidth: 2
BeamWidth: 3
Warhead:
Spread: 42
Versus:
None: 200%
Wood: 175%
Light: 160%
Heavy: 100%
Concrete: 25%
InfDeath: 5
Damage: 200
@@ -417,9 +483,9 @@ AssaultCannon:
Warhead:
Spread: 128
Versus:
Wood: 100%
Light: 60%
Heavy: 40%
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Explosion: piffpiff
InfDeath: 1
@@ -445,10 +511,11 @@ BikeMissile:
Warhead:
Spread: 256
Versus:
None: 40%
Wood: 75%
None: 25%
Wood: 65%
Light: 75%
Heavy: 50%
Heavy: 100%
Concrete: 60%
InfDeath: 2
Damage: 40
Explosion: small_clsn
@@ -457,15 +524,17 @@ BikeMissile:
RaiderCannon:
ROF: 55
Range: 4c0
Burst: 2 #purely cosmetical, for alternate muzzle position
BurstDelay: 55
Report: CHAINGN1.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Spread: 128
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Explosion: piffpiff
InfDeath: 1
@@ -476,32 +545,36 @@ FireballLauncher:
Range: 4c256
Report: FLAMTNK1.AUD
Projectile: Bullet
Speed: 341
Burst: 2
BurstDelay: 25
Speed: 64
Image: FLAMEALL
Inacuracy: 384
Burst: 5
BurstDelay: 5
Warhead:
Spread: 341
Versus:
None: 100%
Wood: 100%
Light: 50%
Heavy: 25%
Concrete: 20%
None: 600%
Wood: 148%
Light: 59%
Heavy: 6%
Concrete: 2%
InfDeath: 5
Damage: 90
Damage: 25
SonicZap:
ROF: 120
Range: 6c0
Burst: 2
BurstDelay: 10
Charges: yes
Report: SONIC4.AUD
Projectile: LaserZap
Color: 200,0,255,255
BeamWidth: 10
BeamWidth: 12
BeamDuration: 50
Warhead:
Spread: 42
Versus:
Heavy: 80%
Concrete: 60%
InfDeath: 5
Damage: 100
@@ -524,10 +597,11 @@ Dragon:
Warhead:
Spread: 128
Versus:
None: 10%
Wood: 75%
Light: 35%
Concrete: 20%
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
InfDeath: 2
Damage: 30
Explosion: small_clsn
@@ -546,11 +620,11 @@ Dragon:
Warhead:
Spread: 128
Versus:
None: 30%
Wood: 75%
Light: 100%
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 100%
Concrete: 60%
InfDeath: 2
Damage: 36
Explosion: medium_clsn
@@ -668,9 +742,9 @@ HarpyClaw:
Warhead:
Spread: 128
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Explosion: piffpiff
InfDeath: 1
@@ -685,10 +759,10 @@ Pistola:
Warhead:
Spread: 128
Versus:
Wood: 50%
Light: 60%
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 25%
Concrete: 10%
Explosion: piff
InfDeath: 1
Damage: 2
@@ -701,3 +775,105 @@ Tiberium:
Damage: 2
PreventProne: yes
IonCannon:
ValidTargets: Ground, Air
Warhead@impact:
Damage: 1000
Spread: 1c0
InfDeath: 5
Explosion: ring1
Warhead@area:
DamageModel: PerCell
Damage: 250
SmudgeType: Scorch
Size: 2,1
Delay: 3
InfDeath: 5
VulcanTower:
ROF: 26
Range: 6c0
Report: CHAINGN1.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Spread: 128
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Explosion: piffpiff
InfDeath: 1
Damage: 18
RPGTower:
ROF: 80
Range: 8c0
Report: GLNCH4.AUD
Palette: player
Projectile: Bullet
Speed: 384
Image: canister
Shadow: yes
Angle: 62
Warhead:
Spread: 128
Versus:
None: 30%
Wood: 75%
Light: 90%
Heavy: 100%
Concrete: 70%
InfDeath: 2
Damage: 110
Explosion: large_clsn
ImpactSound: expnew14.aud
SAMTower:
ROF: 55
Range: 15c0
Report: SAMSHOT1.AUD
ValidTargets: Air
Palette: ra
Projectile: Missile
Speed: 298
Arm: 2
High: yes
Shadow: yes
Inaccuracy: 128
Image: DRAGON
ROT: 5
RangeLimit: 60
Warhead:
Spread: 128
InfDeath: 2
Damage: 33
Explosion: small_clsn
ImpactSound: expnew12.aud
ObeliskLaser:
ROF: 120
Range: 10c512
Charges: true
Report: OBELRAY1.AUD
Projectile: LaserZap
BeamWidth: 4
Warhead:
Spread: 42
InfDeath: 5
SmudgeType: Scorch
Damage: 250
TurretLaser:
ROF: 40
Range: 5c512
Report: LASTUR1.AUD
Projectile: LaserZap
BeamWidth: 2
BeamDuration: 5
Warhead:
Spread: 42
InfDeath: 5
SmudgeType: Scorch
Damage: 30