git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1294 993157c7-ee19-0410-b2c4-bb4e9862e678
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21
OpenRa.Game/Log.cs
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21
OpenRa.Game/Log.cs
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@@ -0,0 +1,21 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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namespace OpenRa.Game
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{
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static class Log
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{
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static StreamWriter writer = File.CreateText("../../../log.txt");
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static Log()
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{
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writer.AutoFlush = true;
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}
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public static void Write(string format, params object[] args)
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{
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writer.WriteLine(format, args);
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}
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}
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}
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@@ -60,9 +60,7 @@ namespace OpenRa.Game
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foreach (TreeReference treeReference in map.Trees)
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world.Add(new Tree(treeReference, treeCache, map));
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PrecacheStructure("proc");
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PrecacheStructure("fact");
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PrecacheUnit("mcv");
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SequenceProvider.ForcePrecache();
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world.Add(new Mcv(new int2(5, 5), 3));
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world.Add(new Mcv(new int2(7, 5), 2));
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@@ -42,6 +42,7 @@
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<ItemGroup>
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<Compile Include="Actor.cs" />
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<Compile Include="Animation.cs" />
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<Compile Include="Log.cs" />
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<Compile Include="Sequence.cs" />
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<Compile Include="ConstructionYard.cs" />
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<Compile Include="float2.cs" />
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@@ -19,6 +19,8 @@ namespace OpenRa.Game
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LoadSequencesForUnit(eUnit);
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}
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public static void ForcePrecache() { } // force static ctor to run
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static void LoadSequencesForUnit(XmlElement eUnit)
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{
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string unitName = eUnit.GetAttribute("name");
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@@ -36,6 +36,8 @@ namespace OpenRa.Game
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static Range<int> AddUnit( string name )
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{
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Log.Write("Loading SHP for {0}", name);
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int low = sprites.Count;
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ShpReader reader = Load(name + ".shp");
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foreach (ImageHeader h in reader)
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@@ -43,6 +45,9 @@ namespace OpenRa.Game
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Range<int> sequence = new Range<int>(low, sprites.Count - 1);
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sequences.Add(name, sequence);
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Log.Write("Loaded SHP for {0}", name);
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return sequence;
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}
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}
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