Merge pull request #9073 from pchote/remove-production-duplication
Minor Production trait cleanups.
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@@ -15,7 +15,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Where the unit should leave the building. Multiples are allowed if IDs are added: Exit@2, ...")]
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public class ExitInfo : TraitInfo<Exit>
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public class ExitInfo : TraitInfo<Exit>, Requires<IOccupySpaceInfo>
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{
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[Desc("Offset at which that the exiting actor is spawned relative to the center of the producing actor.")]
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public readonly WVec SpawnOffset = WVec.Zero;
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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readonly Lazy<RallyPoint> rp;
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public ProductionInfo Info;
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public readonly ProductionInfo Info;
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public string Faction { get; private set; }
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readonly bool occupiesSpace;
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Traits
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public Production(ActorInitializer init, ProductionInfo info)
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{
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Info = info;
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occupiesSpace = init.Self.Info.Traits.WithInterface<IOccupySpaceInfo>().Any();
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occupiesSpace = init.Self.Info.Traits.Contains<IOccupySpaceInfo>();
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rp = Exts.Lazy(() => init.Self.IsDead ? null : init.Self.TraitOrDefault<RallyPoint>());
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Faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
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}
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@@ -118,17 +118,11 @@ namespace OpenRA.Mods.Common.Traits
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if (Reservable.IsReserved(self))
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return false;
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if (!occupiesSpace)
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{
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DoProduction(self, producee, null, factionVariant);
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return true;
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}
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// Pick a spawn/exit point pair
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var exit = self.Info.Traits.WithInterface<ExitInfo>().Shuffle(self.World.SharedRandom)
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.FirstOrDefault(e => CanUseExit(self, producee, e));
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if (exit != null)
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if (exit != null || !occupiesSpace)
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{
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DoProduction(self, producee, exit, factionVariant);
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return true;
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@@ -56,7 +56,6 @@ conyard:
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Range: 10c0
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Production:
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Produces: Building, Upgrade
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MoveIntoWorld: false
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Exit:
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Valued:
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Cost: 2000
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