Parachutable.cs readability improvements
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@@ -28,17 +28,21 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Image where Ground/WaterCorpseSequence is looked up.")]
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public readonly string Image = "explosion";
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public readonly string GroundImpactSound = null;
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[SequenceReference("Image")] public readonly string GroundCorpseSequence = "corpse";
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[PaletteReference] public readonly string GroundCorpsePalette = "effect";
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public readonly string WaterImpactSound = null;
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public readonly string GroundImpactSound = null;
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[SequenceReference("Image")] public readonly string WaterCorpseSequence = null;
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[PaletteReference] public readonly string WaterCorpsePalette = "effect";
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[Desc("Terrain types on which to display WaterCorpseSequence.")]
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public readonly HashSet<string> WaterTerrainTypes = new HashSet<string> { "Water" };
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public readonly string WaterImpactSound = null;
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public readonly int FallRate = 13;
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[GrantedConditionReference]
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