Introduce MapNotificationEffect
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65
OpenRA.Mods.Common/Effects/MapNotificationEffect.cs
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65
OpenRA.Mods.Common/Effects/MapNotificationEffect.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Effects
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{
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public class MapNotificationEffect : IEffect
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{
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readonly RadarPings radarPings;
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readonly WPos pos;
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readonly Player player;
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readonly int duration;
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readonly string category;
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readonly string notification;
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readonly bool visible;
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readonly Color color;
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int remainingDelay;
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public MapNotificationEffect(Player player, string category, string notification, int delay,
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bool pingVisible, WPos pos, Color pingColor, int pingDuration = 50)
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{
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this.player = player;
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remainingDelay = delay;
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this.category = category;
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this.notification = notification;
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this.pos = pos;
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duration = pingDuration;
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visible = pingVisible;
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color = pingColor;
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radarPings = player.World.WorldActor.TraitOrDefault<RadarPings>();
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}
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public void Tick(World world)
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{
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if (remainingDelay-- > 0)
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return;
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Game.Sound.PlayNotification(player.World.Map.Rules, player, category, notification, player.Faction.InternalName);
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if (visible && radarPings != null && player == player.World.RenderPlayer)
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radarPings.Add(() => true, pos, color, duration);
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world.AddFrameEndTask(w => w.Remove(this));
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr) { return SpriteRenderable.None; }
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}
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}
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@@ -141,6 +141,7 @@
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<Compile Include="Effects\RevealShroudEffect.cs" />
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<Compile Include="Effects\FlashTarget.cs" />
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<Compile Include="Effects\FloatingText.cs" />
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<Compile Include="Effects\MapNotificationEffect.cs" />
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<Compile Include="Effects\PowerdownIndicator.cs" />
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<Compile Include="Effects\RallyPointIndicator.cs" />
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<Compile Include="Effects\RepairIndicator.cs" />
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