Merge pull request #12566 from reaperrr/ts-weapons-misc1
Various minor TS weapon cleanups
This commit is contained in:
@@ -85,11 +85,10 @@ Rules:
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ts|rules/bridges.yaml
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Weapons:
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ts|weapons/bombsandgrenades.yaml
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ts|weapons/ballisticweapons.yaml
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ts|weapons/energyweapons.yaml
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ts|weapons/explosions.yaml
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ts|weapons/healweapons.yaml
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ts|weapons/largeguns.yaml
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ts|weapons/missiles.yaml
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ts|weapons/otherweapons.yaml
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ts|weapons/smallguns.yaml
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@@ -130,3 +130,71 @@
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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InvalidTargets: Vehicle, Building, Wall
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Grenade:
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ReloadDelay: 60
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Range: 4c512
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Projectile: Bullet
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Speed: 160
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Blockable: true
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Shadow: true
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LaunchAngle: 60
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Inaccuracy: 0
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Image: DISCUS
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BounceCount: 2
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Warhead@1Dam: SpreadDamage
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Spread: 192
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Damage: 40
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Versus:
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None: 100
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Wood: 85
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Light: 70
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Heavy: 35
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Concrete: 28
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DamageTypes: Prone70Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_grey_explosion
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ImpactSounds: expnew13.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: small_watersplash
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ExplosionPalette: player
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ImpactSounds: ssplash3.aud
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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InvalidTargets: Vehicle, Building, Wall
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RPGTower:
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ReloadDelay: 80
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Range: 8c0
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Report: glnch4.aud
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Projectile: Bullet
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Speed: 384
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Blockable: false
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Shadow: true
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LaunchAngle: 62
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Image: canister
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Palette: player
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 110
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Versus:
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None: 30
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Wood: 75
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Light: 90
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Heavy: 100
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Concrete: 70
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DamageTypes: Prone70Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_clsn
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ImpactSounds: expnew14.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: small_watersplash
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ExplosionPalette: player
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ImpactSounds: ssplash2.aud
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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InvalidTargets: Vehicle, Building, Wall
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@@ -1,101 +0,0 @@
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Grenade:
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ReloadDelay: 60
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Range: 4c512
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Projectile: Bullet
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Speed: 160
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Blockable: true
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Shadow: true
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LaunchAngle: 60
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Inaccuracy: 0
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Image: DISCUS
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BounceCount: 2
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Warhead@1Dam: SpreadDamage
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Spread: 192
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Damage: 40
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Versus:
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None: 100
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Wood: 85
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Light: 70
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Heavy: 35
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Concrete: 28
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DamageTypes: Prone70Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_grey_explosion
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ImpactSounds: expnew13.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: small_watersplash
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ExplosionPalette: player
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ImpactSounds: ssplash3.aud
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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InvalidTargets: Vehicle, Building, Wall
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Bomb:
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ReloadDelay: 60
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Burst: 5
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BurstDelay: 5
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Range: 2c0
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Projectile: GravityBomb
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Speed: 170
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Image: 120mm
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Shadow: true
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Palette: ra
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Warhead@1Dam: SpreadDamage
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Spread: 298
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Damage: 160
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Versus:
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None: 200
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Wood: 90
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Light: 75
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Heavy: 32
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Concrete: 100
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DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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ExplosionPalette: effectalpha75
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ImpactSounds: expnew09.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: small_watersplash
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ExplosionPalette: player
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ImpactSounds: ssplash3.aud
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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InvalidTargets: Vehicle, Building, Wall
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RPGTower:
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ReloadDelay: 80
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Range: 8c0
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Report: glnch4.aud
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Projectile: Bullet
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Speed: 384
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Blockable: false
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Shadow: true
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LaunchAngle: 62
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Image: canister
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Palette: player
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 110
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Versus:
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None: 30
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Wood: 75
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Light: 90
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Heavy: 100
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Concrete: 70
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DamageTypes: Prone70Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_clsn
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ImpactSounds: expnew14.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: small_watersplash
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ExplosionPalette: player
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ImpactSounds: ssplash2.aud
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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InvalidTargets: Vehicle, Building, Wall
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@@ -35,17 +35,13 @@
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Warhead@2Eff: CreateEffect
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Explosions: small_clsn
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ImpactSounds: expnew12.aud
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InvalidImpactTypes: Water, Air, AirHit
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: small_watersplash
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ExplosionPalette: player
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ImpactSounds: ssplash3.aud
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ValidImpactTypes: Water
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Warhead@4EffAir: CreateEffect
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ValidImpactTypes: Air, AirHit
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Explosions: tiny_twlt
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ImpactSounds: expnew05.aud
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Warhead@5Smu: LeaveSmudge
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Warhead@Smu: LeaveSmudge
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SmudgeType: SmallCrater
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InvalidTargets: Vehicle, Building, Wall
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@@ -93,8 +89,6 @@ MammothTusk:
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ExplosionPalette: player
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ImpactSounds: ssplash3.aud
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ValidImpactTypes: Water
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-Warhead@4EffAir:
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-Warhead@5Smu:
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BikeMissile:
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Inherits: ^DefaultMissile
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@@ -154,6 +148,3 @@ RedEye2:
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Warhead@2Eff: CreateEffect
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Explosions: large_grey_explosion
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ImpactSounds: expnew13.aud
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-Warhead@3EffWater:
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-Warhead@4EffAir:
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-Warhead@5Smu:
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@@ -22,6 +22,40 @@ FireballLauncher:
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SmudgeType: SmallScorch
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InvalidTargets: Vehicle, Building, Wall
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Bomb:
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ReloadDelay: 60
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Burst: 5
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BurstDelay: 5
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Range: 2c0
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Projectile: GravityBomb
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Speed: 170
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Image: 120mm
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Shadow: true
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Palette: ra
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Warhead@1Dam: SpreadDamage
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Spread: 298
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Damage: 160
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Versus:
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None: 200
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Wood: 90
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Light: 75
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Heavy: 32
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Concrete: 100
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DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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ExplosionPalette: effectalpha75
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ImpactSounds: expnew09.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosions: small_watersplash
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ExplosionPalette: player
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ImpactSounds: ssplash3.aud
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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InvalidTargets: Vehicle, Building, Wall
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FiendShard:
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ReloadDelay: 30
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Burst: 3
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@@ -56,19 +56,19 @@ SuicideBomb:
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Warhead@2Res: DestroyResource
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IonCannon:
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ValidTargets: Ground, Air
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ValidTargets: Ground, Water, Air
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Warhead@1Dam_impact: SpreadDamage
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Spread: 1c0
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Damage: 100
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: Ground, Air
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ValidTargets: Ground, Water, Air
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DamageTypes: Prone100Percent, TriggerProne, EnergyDeath
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Warhead@2Dam_area: SpreadDamage
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Spread: 1c0
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Damage: 250
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Falloff: 100, 50, 25, 0
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Delay: 3
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ValidTargets: Ground, Air
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ValidTargets: Ground, Water, Air
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DamageTypes: Prone50Percent, TriggerProne, EnergyDeath
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Warhead@3Smu_area: LeaveSmudge
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SmudgeType: SmallScorch
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