Fixes missile shadow on elevated terrain

This commit is contained in:
reaperrr
2015-08-08 20:14:05 +02:00
parent 4e101afb6d
commit 433eac34b5

View File

@@ -233,7 +233,7 @@ namespace OpenRA.Mods.Common.Effects
if (info.Shadow)
{
var dat = world.Map.DistanceAboveTerrain(pos);
var shadowPos = new WPos(pos.X, pos.Y, dat.Length);
var shadowPos = pos - new WVec(0, 0, dat.Length);
foreach (var r in anim.Render(shadowPos, wr.Palette("shadow")))
yield return r;
}