fix capitalization of playerResources in RenderBuildingOre

This commit is contained in:
Chris Forbes
2011-05-04 18:42:09 +12:00
parent ea32b1bc6d
commit 433fc27744

View File

@@ -19,25 +19,25 @@ namespace OpenRA.Mods.RA.Render
class RenderBuildingOre : RenderBuilding, INotifyBuildComplete, INotifyCapture
{
PlayerResources PlayerResources;
PlayerResources playerResources;
public RenderBuildingOre( ActorInitializer init, RenderBuildingInfo info )
: base(init, info)
{
PlayerResources = init.self.Owner.PlayerActor.Trait<PlayerResources>();
playerResources = init.self.Owner.PlayerActor.Trait<PlayerResources>();
}
public void BuildingComplete( Actor self )
{
anim.PlayFetchIndex("idle",
() => PlayerResources.OreCapacity != 0
? (49 * PlayerResources.Ore) / (10 * PlayerResources.OreCapacity)
() => playerResources.OreCapacity != 0
? (49 * playerResources.Ore) / (10 * playerResources.OreCapacity)
: 0);
}
public void OnCapture (Actor self, Actor captor, Player oldOwner, Player newOwner)
{
PlayerResources = newOwner.PlayerActor.Trait<PlayerResources>();
playerResources = newOwner.PlayerActor.Trait<PlayerResources>();
}
}
}