Disallow units idling on service depot.
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@@ -118,7 +118,7 @@ namespace OpenRA.Mods.Common.Traits
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if (Info.Type == ExplosionType.Footprint && buildingInfo != null)
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{
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var cells = buildingInfo.UnpathableTiles(self.Location);
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var cells = buildingInfo.OccupiedTiles(self.Location);
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foreach (var c in cells)
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weapon.Impact(Target.FromPos(self.World.Map.CenterOfCell(c)), source, Enumerable.Empty<int>());
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