Make service depot passable.
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@@ -127,7 +127,7 @@ namespace OpenRA.Mods.Common.Activities
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// HACK: Repairable needs the actor to move to host center.
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// TODO: Get rid of this or at least replace it with something less hacky.
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if (repairableNear == null)
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QueueChild(move.MoveTo(targetCell, ignoreActor: host.Actor));
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QueueChild(move.MoveTo(targetCell));
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var delta = (self.CenterPosition - host.CenterPosition).LengthSquared;
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var transport = transportCallers.FirstOrDefault(t => t.MinimumDistance.LengthSquared < delta);
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@@ -678,7 +678,7 @@ FIX:
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Queue: Building.GDI, Building.Nod
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Description: Repairs vehicles
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Building:
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Footprint: _X_ xxx _X_
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Footprint: _=_ === _=_
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Dimensions: 3,3
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Selectable:
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Bounds: 64,34,0,3
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@@ -881,7 +881,7 @@ repair_pad:
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Tooltip:
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Name: Repair Pad
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Building:
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Footprint: =x= xxx =x=
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Footprint: === === ===
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Dimensions: 3,3
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Health:
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HP: 30000
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@@ -1989,7 +1989,7 @@ FIX:
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Tooltip:
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Name: Service Depot
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Building:
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Footprint: _=_ xxx _=_
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Footprint: _=_ === _=_
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Dimensions: 3,3
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Selectable:
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Bounds: 68,34,0,3
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@@ -320,7 +320,7 @@ GADEPT:
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Queue: Building
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Description: Repairs vehicles.
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Building:
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Footprint: =x= xxx =x=
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Footprint: === x== x==
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Dimensions: 3,3
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Selectable:
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Bounds: 96, 64, -6, -6
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