stable, incomplete c4 action
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@@ -8,6 +8,8 @@ namespace OpenRa.Game.Traits
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{
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class C4Demolition : IOrder
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{
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public C4Demolition(Actor self) { }
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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if (underCursor == null) return null;
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