re-wrote structures.yaml
Structures should now have same values C&C Gold now. Helipad is not perfect (unit does not spawn in the center) There may be issues with how the ion cannon does damage differently to weapons factory vs. airfield (also an issue in regular CNC fork). List of buildings has been organized from basic to advanced, and in-game build menu has been changed to be more logical.
This commit is contained in:
committed by
Matthias Mailänder
parent
1725fdcf8a
commit
43995ebb28
@@ -2,7 +2,7 @@ FACT:
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Inherits: ^Building
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-Buildable:
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Valued:
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Cost: 2000
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Cost: 5000
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Tooltip:
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Name: Construction Yard
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Icon: mcvicnh
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@@ -12,20 +12,34 @@ FACT:
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Footprint: xxx xxx
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Dimensions: 3,2
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Health:
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HP: 2000
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Armor:
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Type: Heavy
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HP: 800
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RevealsShroud:
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Range: 10
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Bib:
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Range: 5
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# Range: 3
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
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Production:
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Produces: Building,Defense
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Transforms:
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IntoActor: mcv
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Offset:1,1
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Facing: 108
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ProductionQueue@Building:
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Type: Building
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Group: Building
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BuildSpeed: .5
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ProductionQueue@Defense:
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Type: Defense
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Group: Defense
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BuildSpeed: .5
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LowPowerSlowdown: 3
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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BaseBuilding:
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ProductionBar:
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Bib:
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NUKE:
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Inherits: ^Building
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@@ -34,13 +48,12 @@ NUKE:
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Tooltip:
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Name: Power Plant
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Icon: nukeicnh
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Description: Generates power
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Description: Provides power for other structures
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ProvidesCustomPrerequisite:
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Prerequisite: anypower
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Buildable:
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BuildPaletteOrder: 10
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Owner: gdi,nod
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Prerequisites: fact
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Building:
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Power: 100
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Footprint: x_ xx
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@@ -49,18 +62,20 @@ NUKE:
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HP: 400
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RevealsShroud:
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Range: 4
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# Range: 2
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
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Bib:
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PROC:
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Inherits: ^Building
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Valued:
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Cost: 1500
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Cost: 2000
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Tooltip:
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Name: Tiberium Refinery
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Icon: procicnh
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Description: Processes raw Tiberium\ninto useable resources
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Description: Processes raw Tiberium into useable resources
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Buildable:
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BuildPaletteOrder: 30
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BuildPaletteOrder: 20
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Prerequisites: anypower
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Owner: gdi,nod
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Building:
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@@ -71,20 +86,22 @@ PROC:
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HP: 900
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RevealsShroud:
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Range: 6
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# Range: 4
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
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Bib:
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TiberiumRefinery:
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DockOffset: 0,2
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TickRate: 15
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TickLifetime: 30
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TickVelocity: 1
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TickRate: 125
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StoresOre:
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PipColor: Green
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PipCount: 18
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Capacity: 1800
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PipCount: 10
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Capacity: 1000
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Selectable:
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Bounds: 73,72
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CustomSellValue:
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Value: 300
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CustomBuildTimeValue:
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Value: 80
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Value: 600
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FreeActor:
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Actor: HARV
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InitialActivity: FindResources
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@@ -93,6 +110,32 @@ PROC:
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-RenderBuilding:
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RenderBuildingRefinery:
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NUK2:
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Inherits: ^Building
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Valued:
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Cost: 700
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Tooltip:
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Name: Advanced Power Plant
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Icon:nuk2icnh
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Description: Provides more power, cheaper than the \nstandard Power Plant
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ProvidesCustomPrerequisite:
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Prerequisite: anypower
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: nuke
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Owner: gdi,nod
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Building:
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Power: 200
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Footprint: x_ xx
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Dimensions: 2,2
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Health:
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HP: 600
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RevealsShroud:
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Range: 4
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# Range: 2
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
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Bib:
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SILO:
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Inherits: ^Building
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Valued:
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@@ -110,20 +153,23 @@ SILO:
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Power: -10
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Footprint: xx
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Dimensions: 2,1
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-GivesBuildableArea:
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GivesBuildableArea:
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Health:
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HP: 300
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RevealsShroud:
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Range: 4
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# Range: 2
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
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RenderBuildingSilo:
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StoresOre:
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PipCount: 12
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PipCount: 15
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PipColor: Green
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Capacity: 1200
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Capacity: 1500
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Selectable:
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Bounds: 49,24
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-RenderBuilding:
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-EmitInfantryOnSell:
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Bib:
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PYLE:
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Inherits: ^Building
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@@ -144,9 +190,11 @@ PYLE:
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 500
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HP: 800
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RevealsShroud:
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Range: 5
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# Range: 3
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
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Bib:
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RallyPoint:
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Exit@1:
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@@ -158,7 +206,7 @@ PYLE:
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Production:
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Produces: Infantry
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ProductionBar:
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HAND:
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Inherits: ^Building
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Valued:
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@@ -178,9 +226,11 @@ HAND:
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Footprint: __ xx xx
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Dimensions: 2,3
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Health:
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HP: 500
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HP: 800
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RevealsShroud:
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Range: 5
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# Range: 3
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
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Bib:
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RallyPoint:
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Exit@1:
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@@ -197,11 +247,11 @@ AFLD:
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Tooltip:
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Name: Airstrip
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Icon: afldicnh
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Description: Provides a dropzone\nfor vehicle reinforcements
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Description: Provides a dropzone for vehicle reinforcements
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ProvidesCustomPrerequisite:
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Prerequisite: vehicleproduction
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Buildable:
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BuildPaletteOrder: 60
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BuildPaletteOrder: 50
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Prerequisites: proc
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Owner: nod
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Building:
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@@ -209,9 +259,13 @@ AFLD:
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Footprint: xxxx xxxx
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Dimensions: 4,2
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Health:
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HP: 1750
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HP: 1000
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 7
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# Range: 5
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
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Bib:
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RallyPoint:
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RallyPoint: 4,2
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@@ -224,17 +278,18 @@ AFLD:
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ProductionBar:
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WEAP:
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#light
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Inherits: ^Building
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Valued:
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Cost: 2000
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Tooltip:
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Name: Weapons Factory
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Icon: weapicnh
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Description: Assembly point for\nvehicle reinforcements
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Description: Assembly point for vehicle reinforcements
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ProvidesCustomPrerequisite:
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Prerequisite: vehicleproduction
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Buildable:
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BuildPaletteOrder: 60
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BuildPaletteOrder: 50
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Prerequisites: proc
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Owner: gdi
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Building:
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@@ -242,9 +297,13 @@ WEAP:
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Footprint: ___ xxx ===
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Dimensions: 3,3
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Health:
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HP: 1750
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HP: 400
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Armor:
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Type: Light
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RevealsShroud:
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Range: 4
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Range: 5
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# Range: 3
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
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Bib:
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-RenderBuilding:
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RenderBuildingWarFactory:
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@@ -257,6 +316,97 @@ WEAP:
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Produces: Vehicle
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ProductionBar:
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HPADGDI:
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Inherits: ^Building
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Valued:
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Cost: 1500
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CustomSellValue:
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Value: 300
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Tooltip:
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Name: Helipad (GDI)
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Icon:hpadicnh
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Description: Produces and reloads helicopters
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ProvidesCustomPrerequisite:
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Prerequisite: hpad
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: barracks
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Owner: gdi
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Building:
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Power: -10
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 800
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RevealsShroud:
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Range: 5
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# Range: 3
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
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FreeActor:
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Actor: ORCA
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Facing: 3
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Exit@1:
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# SpawnOffset: 0,0
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SpawnOffset: 0,-6
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Production:
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Produces: Aircraft
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BelowUnits:
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Reservable:
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RepairsUnits:
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RallyPoint:
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ProductionQueue:
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Type: Aircraft
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Group: Aircraft
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BuildSpeed: .5
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LowPowerSlowdown: 3
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ProductionBar:
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Bib:
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HPADNOD:
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Inherits: ^Building
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Valued:
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Cost: 1500
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CustomSellValue:
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Value: 300
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Tooltip:
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Name: Helipad (Nod)
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Icon:hpadicnh
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Description: Produces and reloads helicopters
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ProvidesCustomPrerequisite:
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Prerequisite: hpad
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: barracks
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Owner: nod
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Building:
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Power: -10
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 800
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RevealsShroud:
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Range: 5
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# Range: 3
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
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FreeActor:
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Actor: HELI
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Exit@1:
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SpawnOffset: 0,0
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# SpawnOffset: 0,-6
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Production:
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Produces: Aircraft
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BelowUnits:
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Reservable:
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RepairsUnits:
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RallyPoint:
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ProductionQueue:
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Type: Aircraft
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Group: Aircraft
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BuildSpeed: .5
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LowPowerSlowdown: 3
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ProductionBar:
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Bib:
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HQ:
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RequiresPower:
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CanPowerDown:
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@@ -268,7 +418,7 @@ HQ:
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Icon: hqicnh
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Description: Provides an overview of the battlefield.\n Requires power to operate.
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Buildable:
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BuildPaletteOrder: 80
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BuildPaletteOrder: 70
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Prerequisites: proc
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Owner: gdi,nod
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Building:
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@@ -278,46 +428,12 @@ HQ:
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Health:
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HP: 1000
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RevealsShroud:
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Range: 10
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Range: 12
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# Range: 10
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
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Bib:
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ProvidesRadar:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 8
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AirstrikePower:
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Image: bombicnh
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ChargeTime: 240
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Description: Air Strike
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LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
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EndChargeSound: airredy1.aud
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SelectTargetSound: select1.aud
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UnitType: a10
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SupportPowerChargeBar:
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NUK2:
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Inherits: ^Building
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Valued:
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Cost: 500
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Tooltip:
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Name: Advanced Power Plant
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Icon:nuk2icnh
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Description: Provides more power, cheaper than the \nstandard Power Plant
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ProvidesCustomPrerequisite:
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Prerequisite: anypower
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Buildable:
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BuildPaletteOrder: 90
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Prerequisites: hq
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Owner: gdi,nod
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Building:
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Power: 200
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 650
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RevealsShroud:
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Range: 4
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Bib:
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FIX:
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Inherits: ^Building
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Valued:
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@@ -327,7 +443,7 @@ FIX:
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Icon: fixicnh
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Description: Repairs vehicles and allows the\nconstruction of additional bases.
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Buildable:
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BuildPaletteOrder: 70
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BuildPaletteOrder: 80
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Prerequisites: vehicleproduction
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Owner: gdi,nod
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Building:
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@@ -338,51 +454,26 @@ FIX:
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HP: 800
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RevealsShroud:
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Range: 5
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# Range: 3
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
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BelowUnits:
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Reservable:
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RepairsUnits:
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RallyPoint:
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HPAD:
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Inherits: ^Building
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Valued:
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Cost: 1500
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Tooltip:
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Name: Helipad
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Icon:hpadicnh
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Description: Produces, rearms and\nrepairs helicopters
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: barracks
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Owner: gdi,nod
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Building:
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Power: -10
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Footprint: xx xx
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Dimensions: 2,2
|
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Health:
|
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HP: 400
|
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RevealsShroud:
|
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Range: 5
|
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Exit@1:
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SpawnOffset: 0,-6
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Production:
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Produces: Aircraft
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BelowUnits:
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Reservable:
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RepairsUnits:
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RallyPoint:
|
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ProductionBar:
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EYE:
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#wood
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RequiresPower:
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CanPowerDown:
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Inherits: ^Building
|
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Valued:
|
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Cost: 1800
|
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Cost: 2800
|
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Tooltip:
|
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Name: Advanced Communications Center
|
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Icon: eyeicnh
|
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Description: Provides access to the Ion Cannon.\n Requires power to operate.
|
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ProvidesCustomPrerequisite:
|
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Prerequisite: techbuilding
|
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Buildable:
|
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BuildPaletteOrder: 100
|
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Prerequisites: hq
|
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@@ -394,15 +485,14 @@ EYE:
|
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Health:
|
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HP: 1000
|
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RevealsShroud:
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Range: 10
|
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Range: 12
|
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# Range: 10
|
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
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Bib:
|
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ProvidesRadar:
|
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RenderDetectionCircle:
|
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DetectCloaked:
|
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Range: 8
|
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IonCannonPower:
|
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Image: ionicnh
|
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ChargeTime: 180
|
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ChargeTime: 280
|
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Description: Ion Cannon
|
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LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
|
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BeginChargeSound: ionchrg1.aud
|
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@@ -416,11 +506,13 @@ TMPL:
|
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CanPowerDown:
|
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Inherits: ^Building
|
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Valued:
|
||||
Cost: 2000
|
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Cost: 3000
|
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Tooltip:
|
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Name: Temple of Nod
|
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Icon: tmplicnh
|
||||
Description: Place of worship and secret missile silo.\n Requires power to operate.
|
||||
Description: Place of worship and secret missile silo.\nRequires power to operate.
|
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ProvidesCustomPrerequisite:
|
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Prerequisite: techbuilding
|
||||
Buildable:
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: hq
|
||||
@@ -431,12 +523,16 @@ TMPL:
|
||||
Dimensions: 3,3
|
||||
Health:
|
||||
HP: 2000
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
# Range: 4
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from what we want for now, to properly emulate
|
||||
Bib:
|
||||
NukePower:
|
||||
Image: atomicnh
|
||||
ChargeTime: 300
|
||||
ChargeTime: 405
|
||||
Description: Nuclear Strike
|
||||
LongDesc: Launch a tactical nuke.\nApplies heavy damage over a large area.
|
||||
BeginChargeSound:
|
||||
@@ -454,11 +550,11 @@ OBLI:
|
||||
Tooltip:
|
||||
Name: Obelisk of Light
|
||||
Icon:obliicnh
|
||||
Description: Advanced base defense.\n Requires power to operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
|
||||
Description: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: tmpl
|
||||
Prerequisites: hq
|
||||
Owner: nod
|
||||
Building:
|
||||
Power: -150
|
||||
@@ -468,9 +564,12 @@ OBLI:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 8
|
||||
Range: 9
|
||||
# Range: 5
|
||||
# RevealShroud range was set to equal 1 + its weapon range (due to possible rendering issues with shroud for OpenRA).
|
||||
# (Range of Obelisk laser is 7.5)
|
||||
RenderBuildingCharge:
|
||||
ChargeAudio: obelpowr.aud
|
||||
AttackTurreted:
|
||||
@@ -483,16 +582,16 @@ OBLI:
|
||||
-RenderBuilding:
|
||||
RenderRangeCircle:
|
||||
-EmitInfantryOnSell:
|
||||
RenderDetectionCircle:
|
||||
# RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 6
|
||||
Range: 5
|
||||
|
||||
CYCL:
|
||||
Inherits: ^Wall
|
||||
Valued:
|
||||
Cost: 25
|
||||
CustomSellValue:
|
||||
Value: 0
|
||||
Cost: 75
|
||||
# CustomSellValue:
|
||||
# Value: 0
|
||||
Tooltip:
|
||||
Name: Chain Link Barrier
|
||||
Icon:cyclicnh
|
||||
@@ -501,18 +600,18 @@ CYCL:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: fact
|
||||
Owner: nod
|
||||
Owner: gdi, nod
|
||||
Health:
|
||||
HP: 100
|
||||
HP: 50
|
||||
Armor:
|
||||
Type: Light
|
||||
Type: Wall
|
||||
|
||||
SBAG:
|
||||
Inherits: ^Wall
|
||||
Valued:
|
||||
Cost: 25
|
||||
CustomSellValue:
|
||||
Value: 0
|
||||
Cost: 50
|
||||
# CustomSellValue:
|
||||
# Value: 0
|
||||
Tooltip:
|
||||
Name: Sandbag Barrier
|
||||
Icon:sbagicnh
|
||||
@@ -521,18 +620,18 @@ SBAG:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: fact
|
||||
Owner: gdi
|
||||
Owner: gdi, nod
|
||||
Health:
|
||||
HP: 100
|
||||
HP: 25
|
||||
Armor:
|
||||
Type: Light
|
||||
Type: Wall
|
||||
|
||||
BRIK:
|
||||
Inherits: ^Wall
|
||||
Inherits: ^HeavyWall
|
||||
Valued:
|
||||
Cost: 100
|
||||
CustomSellValue:
|
||||
Value: 0
|
||||
# CustomSellValue:
|
||||
# Value: 0
|
||||
Tooltip:
|
||||
Name: Concrete Barrier
|
||||
Icon:brikicnh
|
||||
@@ -543,9 +642,9 @@ BRIK:
|
||||
Prerequisites: vehicleproduction
|
||||
Owner: gdi,nod
|
||||
Health:
|
||||
HP: 250
|
||||
HP: 200
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Type: Concrete
|
||||
Wall:
|
||||
CrushClasses: heavywall
|
||||
-CrushSound:
|
||||
@@ -562,7 +661,7 @@ GUN:
|
||||
Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 45
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: barracks
|
||||
Owner: gdi,nod
|
||||
Building:
|
||||
@@ -570,8 +669,12 @@ GUN:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 7
|
||||
# Range: 5
|
||||
# RevealShroud range was set to equal 1 + its weapon range (6) (due to possible rendering issues with shroud for OpenRA)
|
||||
Turreted:
|
||||
ROT: 12
|
||||
InitialFacing: 50
|
||||
@@ -584,9 +687,10 @@ GUN:
|
||||
-RenderBuilding:
|
||||
-DeadBuildingState:
|
||||
RenderRangeCircle:
|
||||
RenderDetectionCircle:
|
||||
# RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 3
|
||||
Range: 5
|
||||
|
||||
SAM:
|
||||
Inherits: ^Building
|
||||
RequiresPower:
|
||||
@@ -611,7 +715,9 @@ SAM:
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
# Range: 3
|
||||
Range: 5
|
||||
# Range set to arbitrary length more in line with what you would expect from a guard tower. (SAM missile's range is 15)
|
||||
Turreted:
|
||||
ROT: 7
|
||||
InitialFacing: 0
|
||||
@@ -624,25 +730,28 @@ SAM:
|
||||
RenderRangeCircle:
|
||||
|
||||
GTWR:
|
||||
#wood
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Guard Tower
|
||||
Icon: gtwricnh
|
||||
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||
Description: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 40
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: barracks
|
||||
Owner: gdi,nod
|
||||
Building:
|
||||
Power: -10
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 600
|
||||
HP: 400
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
# Range: 3
|
||||
# RevealShroud range was set to equal 1 + its weapon range (due to possible rendering issues with shroud for OpenRA)
|
||||
AttackTurreted:
|
||||
PrimaryWeapon: HighV
|
||||
PrimaryOffset: 0,0,0,-6
|
||||
@@ -651,7 +760,7 @@ GTWR:
|
||||
-AutoTargetIgnore:
|
||||
DetectCloaked:
|
||||
Range: 3
|
||||
RenderDetectionCircle:
|
||||
# RenderDetectionCircle:
|
||||
RenderRangeCircle:
|
||||
WithMuzzleFlash:
|
||||
Turreted:
|
||||
@@ -677,11 +786,13 @@ ATWR:
|
||||
Dimensions: 1,2
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 800
|
||||
HP: 600
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 8
|
||||
Range: 7
|
||||
# Range: 4
|
||||
# RevealShroud range was set to equal its weapon range +1 (due to possible rendering issues with shroud for OpenRA)
|
||||
AttackTurreted:
|
||||
PrimaryWeapon: TowerMissle
|
||||
PrimaryOffset: 0,0,5,2
|
||||
@@ -690,23 +801,7 @@ ATWR:
|
||||
ROT:255
|
||||
AutoTarget:
|
||||
-AutoTargetIgnore:
|
||||
RenderDetectionCircle:
|
||||
# RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 6
|
||||
Range: 4
|
||||
RenderRangeCircle:
|
||||
|
||||
# custom prerequisites:
|
||||
BARRACKS:
|
||||
Tooltip:
|
||||
Name: Infantry Production
|
||||
Description: Infantry Production
|
||||
|
||||
VEHICLEPRODUCTION:
|
||||
Tooltip:
|
||||
Name: Vehicle Production
|
||||
Description: Vehicle Production
|
||||
|
||||
ANYPOWER:
|
||||
Tooltip:
|
||||
Name: Power Plant
|
||||
Description: Power Plant
|
||||
Reference in New Issue
Block a user