Move Shape from Health to new HitShape trait

Renamed Shape to Type
This commit is contained in:
reaperrr
2017-05-21 12:44:47 +02:00
parent c7c6cf864c
commit 43b55ae333
9 changed files with 87 additions and 51 deletions

View File

@@ -10,6 +10,7 @@
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
@@ -88,12 +89,9 @@ namespace OpenRA.Mods.Common.Warheads
if (checkTargetType && !IsValidAgainst(victim, firedBy))
continue;
var healthInfo = victim.Info.TraitInfoOrDefault<HealthInfo>();
if (healthInfo == null)
continue;
// If the impact position is within any actor's HitShape, we have a direct hit
if (healthInfo.Shape.DistanceFromEdge(pos, victim).Length <= 0)
// If the impact position is within any HitShape, we have a direct hit
var activeShapes = victim.TraitsImplementing<HitShape>().Where(Exts.IsTraitEnabled);
if (activeShapes.Any(i => i.Info.Type.DistanceFromEdge(pos, victim).Length <= 0))
return true;
}

View File

@@ -10,6 +10,7 @@
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
@@ -66,11 +67,17 @@ namespace OpenRA.Mods.Common.Warheads
foreach (var victim in hitActors)
{
// Cannot be damaged without a Health trait
var healthInfo = victim.Info.TraitInfoOrDefault<HealthInfo>();
if (healthInfo == null)
continue;
var distance = healthInfo.Shape.DistanceFromEdge(pos, victim);
// Cannot be damaged without an active HitShape
var activeShapes = victim.TraitsImplementing<HitShape>().Where(Exts.IsTraitEnabled);
if (!activeShapes.Any())
continue;
var distance = activeShapes.Min(t => t.Info.Type.DistanceFromEdge(pos, victim));
var localModifiers = damageModifiers.Append(GetDamageFalloff(distance.Length));
DoImpact(victim, firedBy, localModifiers);