Fix inconsistent rules in preparation of HitShape refactor
- TD C17 and A10 are not targetable and therefore technically invulnerable, so we should remove Health and Armor - D2k ^carryall.colorpicker and TS ^mmch.colorpicker shouldn't have Health - TS crash sites are supposed to be indestructible map deco as per original (they had "Immune=yes")
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@@ -170,10 +170,6 @@ C17:
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Speed: 326
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Repulsable: False
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MaximumPitch: 36
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Health:
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HP: 25
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Armor:
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Type: Heavy
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HiddenUnderFog:
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AlwaysVisibleStances: None
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Type: CenterPosition
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@@ -207,10 +203,6 @@ A10:
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TurnSpeed: 4
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Speed: 373
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Repulsable: False
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Health:
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HP: 150
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Armor:
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Type: Heavy
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AttackBomber:
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Armaments: gun, bombs
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Guns: gun
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@@ -161,6 +161,7 @@ waypoint:
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^carryall.colorpicker:
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Inherits: carryall
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-Health:
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Aircraft:
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InitialFacing: 104
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RenderSprites:
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@@ -681,10 +681,6 @@ CACRSH01:
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Inherits: ^Decoration
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Tooltip:
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Name: Crash Site
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Armor:
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Type: concrete
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Health:
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HP: 400
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CACRSH02:
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Inherits: CACRSH01
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@@ -22,6 +22,7 @@ waypoint:
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^mmch.colorpicker:
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Inherits: MMCH
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-Health:
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Mobile:
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InitialFacing: 160
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Turreted:
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