Fix inconsistent rules in preparation of HitShape refactor

- TD C17 and A10 are not targetable and therefore technically invulnerable, so we should remove Health and Armor
- D2k ^carryall.colorpicker and TS ^mmch.colorpicker shouldn't have Health
- TS crash sites are supposed to be indestructible map deco as per original (they had "Immune=yes")
This commit is contained in:
reaperrr
2017-05-29 16:07:14 +02:00
parent 61afa096e3
commit c7c6cf864c
4 changed files with 2 additions and 12 deletions

View File

@@ -170,10 +170,6 @@ C17:
Speed: 326
Repulsable: False
MaximumPitch: 36
Health:
HP: 25
Armor:
Type: Heavy
HiddenUnderFog:
AlwaysVisibleStances: None
Type: CenterPosition
@@ -207,10 +203,6 @@ A10:
TurnSpeed: 4
Speed: 373
Repulsable: False
Health:
HP: 150
Armor:
Type: Heavy
AttackBomber:
Armaments: gun, bombs
Guns: gun

View File

@@ -161,6 +161,7 @@ waypoint:
^carryall.colorpicker:
Inherits: carryall
-Health:
Aircraft:
InitialFacing: 104
RenderSprites:

View File

@@ -681,10 +681,6 @@ CACRSH01:
Inherits: ^Decoration
Tooltip:
Name: Crash Site
Armor:
Type: concrete
Health:
HP: 400
CACRSH02:
Inherits: CACRSH01

View File

@@ -22,6 +22,7 @@ waypoint:
^mmch.colorpicker:
Inherits: MMCH
-Health:
Mobile:
InitialFacing: 160
Turreted: