Merge pull request #13161 from reaperrr/mods-cnc-tweak

Unhardcode LightPaletteRotator properties
This commit is contained in:
Oliver Brakmann
2017-04-21 15:26:04 +02:00
committed by GitHub
4 changed files with 17 additions and 10 deletions

View File

@@ -72,7 +72,7 @@
<Compile Include="Traits\Render\WithReloadingSpriteTurret.cs" />
<Compile Include="Traits\Render\WithRoof.cs" />
<Compile Include="Traits\SupportPowers\IonCannonPower.cs" />
<Compile Include="ImportTiberianDawnLegacyMapCommand.cs" />
<Compile Include="UtilityCommands\ImportTiberianDawnLegacyMapCommand.cs" />
<Compile Include="Projectiles\IonCannon.cs" />
<Compile Include="Activities\VoxelHarvesterDockSequence.cs" />
<Compile Include="SpriteLoaders\TmpTSLoader.cs" />
@@ -130,7 +130,7 @@
<Compile Include="Traits\GpsWatcher.cs" />
<Compile Include="Scripting\Properties\ChronosphereProperties.cs" />
<Compile Include="Traits\Render\WithDisguisingInfantryBody.cs" />
<Compile Include="ImportRedAlertLegacyMapCommand.cs" />
<Compile Include="UtilityCommands\ImportRedAlertLegacyMapCommand.cs" />
<Compile Include="Traits\Infiltration\InfiltrateForDecoration.cs" />
<Compile Include="TraitsInterfaces.cs" />
</ItemGroup>

View File

@@ -18,8 +18,18 @@ namespace OpenRA.Mods.Cnc.Traits
[Desc("Palette effect used for blinking \"animations\" on actors.")]
class LightPaletteRotatorInfo : ITraitInfo
{
[Desc("Palettes this effect should not apply to.")]
public readonly HashSet<string> ExcludePalettes = new HashSet<string>();
[Desc("'Speed' at which the effect cycles through palette indices.")]
public readonly float TimeStep = .5f;
[Desc("Palette index to map to rotating color indices.")]
public readonly int ModifyIndex = 103;
[Desc("Palette indices to rotate through.")]
public readonly int[] RotationIndices = { 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 238, 237, 236, 235, 234, 233, 232, 231 };
public object Create(ActorInitializer init) { return new LightPaletteRotator(this); }
}
@@ -33,23 +43,20 @@ namespace OpenRA.Mods.Cnc.Traits
this.info = info;
}
public void Tick(Actor self)
void ITick.Tick(Actor self)
{
t += .5f;
t += info.TimeStep;
}
public void AdjustPalette(IReadOnlyDictionary<string, MutablePalette> palettes)
void IPaletteModifier.AdjustPalette(IReadOnlyDictionary<string, MutablePalette> palettes)
{
foreach (var pal in palettes)
{
if (info.ExcludePalettes.Contains(pal.Key))
continue;
var rotate = (int)t % 18;
if (rotate > 9)
rotate = 18 - rotate;
pal.Value.SetColor(0x67, pal.Value.GetColor(230 + rotate));
var rotate = (int)t % info.RotationIndices.Length;
pal.Value.SetColor(info.ModifyIndex, pal.Value.GetColor(info.RotationIndices[rotate]));
}
}
}