Merge pull request #13161 from reaperrr/mods-cnc-tweak
Unhardcode LightPaletteRotator properties
This commit is contained in:
@@ -72,7 +72,7 @@
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<Compile Include="Traits\Render\WithReloadingSpriteTurret.cs" />
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<Compile Include="Traits\Render\WithRoof.cs" />
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<Compile Include="Traits\SupportPowers\IonCannonPower.cs" />
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<Compile Include="ImportTiberianDawnLegacyMapCommand.cs" />
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<Compile Include="UtilityCommands\ImportTiberianDawnLegacyMapCommand.cs" />
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<Compile Include="Projectiles\IonCannon.cs" />
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<Compile Include="Activities\VoxelHarvesterDockSequence.cs" />
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<Compile Include="SpriteLoaders\TmpTSLoader.cs" />
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@@ -130,7 +130,7 @@
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<Compile Include="Traits\GpsWatcher.cs" />
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<Compile Include="Scripting\Properties\ChronosphereProperties.cs" />
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<Compile Include="Traits\Render\WithDisguisingInfantryBody.cs" />
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<Compile Include="ImportRedAlertLegacyMapCommand.cs" />
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<Compile Include="UtilityCommands\ImportRedAlertLegacyMapCommand.cs" />
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<Compile Include="Traits\Infiltration\InfiltrateForDecoration.cs" />
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<Compile Include="TraitsInterfaces.cs" />
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</ItemGroup>
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@@ -18,8 +18,18 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Palette effect used for blinking \"animations\" on actors.")]
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class LightPaletteRotatorInfo : ITraitInfo
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{
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[Desc("Palettes this effect should not apply to.")]
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public readonly HashSet<string> ExcludePalettes = new HashSet<string>();
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[Desc("'Speed' at which the effect cycles through palette indices.")]
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public readonly float TimeStep = .5f;
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[Desc("Palette index to map to rotating color indices.")]
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public readonly int ModifyIndex = 103;
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[Desc("Palette indices to rotate through.")]
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public readonly int[] RotationIndices = { 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 238, 237, 236, 235, 234, 233, 232, 231 };
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public object Create(ActorInitializer init) { return new LightPaletteRotator(this); }
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}
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@@ -33,23 +43,20 @@ namespace OpenRA.Mods.Cnc.Traits
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this.info = info;
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}
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public void Tick(Actor self)
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void ITick.Tick(Actor self)
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{
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t += .5f;
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t += info.TimeStep;
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}
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public void AdjustPalette(IReadOnlyDictionary<string, MutablePalette> palettes)
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void IPaletteModifier.AdjustPalette(IReadOnlyDictionary<string, MutablePalette> palettes)
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{
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foreach (var pal in palettes)
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{
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if (info.ExcludePalettes.Contains(pal.Key))
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continue;
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var rotate = (int)t % 18;
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if (rotate > 9)
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rotate = 18 - rotate;
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pal.Value.SetColor(0x67, pal.Value.GetColor(230 + rotate));
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var rotate = (int)t % info.RotationIndices.Length;
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pal.Value.SetColor(info.ModifyIndex, pal.Value.GetColor(info.RotationIndices[rotate]));
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}
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}
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}
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