Simplify post-processing shaders.

This commit is contained in:
Paul Chote
2023-10-23 14:36:13 +01:00
committed by Gustas
parent 813a1984f9
commit 43ddee5d30
4 changed files with 8 additions and 8 deletions

View File

@@ -10,6 +10,6 @@ out vec4 fragColor;
void main()
{
vec4 c = texture(WorldTexture, gl_FragCoord.xy / textureSize(WorldTexture, 0));
fragColor = vec4(Color, c.a) * Blend + c * (1.0 - Blend);
vec4 c = texelFetch(WorldTexture, ivec2(gl_FragCoord.xy), 0);
fragColor = mix(c, vec4(Color, c.a), Blend);
}