Fix shader type conversion.

This commit is contained in:
Paul Chote
2023-10-22 20:09:37 +01:00
committed by Pavel Penev
parent 9a5f5f9f8f
commit 813a1984f9

View File

@@ -27,6 +27,6 @@ vec4 ColorForEffect(float effect, vec4 c)
void main()
{
vec4 c = texture(WorldTexture, gl_FragCoord.xy / textureSize(WorldTexture, 0));
vec4 c = texture(WorldTexture, gl_FragCoord.xy / vec2(textureSize(WorldTexture, 0)));
fragColor = ColorForEffect(From, c) * Blend + ColorForEffect(To, c) * (1.0 - Blend);
}