Simplify post-processing shaders.

This commit is contained in:
Paul Chote
2023-10-23 14:36:13 +01:00
committed by Gustas
parent 813a1984f9
commit 43ddee5d30
4 changed files with 8 additions and 8 deletions

View File

@@ -27,6 +27,6 @@ vec4 ColorForEffect(float effect, vec4 c)
void main()
{
vec4 c = texture(WorldTexture, gl_FragCoord.xy / vec2(textureSize(WorldTexture, 0)));
fragColor = ColorForEffect(From, c) * Blend + ColorForEffect(To, c) * (1.0 - Blend);
vec4 c = texelFetch(WorldTexture, ivec2(gl_FragCoord.xy), 0);
fragColor = mix(ColorForEffect(To, c), ColorForEffect(From, c), Blend);
}