Simplify post-processing shaders.

This commit is contained in:
Paul Chote
2023-10-23 14:36:13 +01:00
committed by Gustas
parent 813a1984f9
commit 43ddee5d30
4 changed files with 8 additions and 8 deletions

View File

@@ -9,6 +9,6 @@ out vec4 fragColor;
void main()
{
vec4 c = texture(WorldTexture, gl_FragCoord.xy / textureSize(WorldTexture, 0));
fragColor = vec4(min(c.r * Tint.r, 1.0), min(c.g * Tint.g, 1.0), min(c.b * Tint.b, 1.0), c.a);
vec4 c = texelFetch(WorldTexture, ivec2(gl_FragCoord.xy), 0);
fragColor = vec4(Tint, c.a) * c;
}