Don't make team messages of dead players public
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@@ -98,9 +98,7 @@ namespace OpenRA.Network
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}
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}
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var player = world.FindPlayerByClient(client);
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var player = world.FindPlayerByClient(client);
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if (player != null && player.WinState == WinState.Lost)
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if ((player != null && world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally) || (world.IsReplay && player != null))
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Game.AddChatLine(client.Color, client.Name + " (Dead)", message);
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else if ((player != null && world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally) || (world.IsReplay && player != null))
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Game.AddChatLine(client.Color, "[Team" + (world.IsReplay ? " " + client.Team : "") + "] " + client.Name, message);
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Game.AddChatLine(client.Color, "[Team" + (world.IsReplay ? " " + client.Team : "") + "] " + client.Name, message);
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else if ((orderManager.LocalClient != null && orderManager.LocalClient.IsObserver && client.IsObserver) || (world.IsReplay && client.IsObserver))
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else if ((orderManager.LocalClient != null && orderManager.LocalClient.IsObserver && client.IsObserver) || (world.IsReplay && client.IsObserver))
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Game.AddChatLine(client.Color, "[Spectators] " + client.Name, message);
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Game.AddChatLine(client.Color, "[Spectators] " + client.Name, message);
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