fix #262 -- harv should move slower when full
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@@ -23,12 +23,15 @@ namespace OpenRA.Mods.RA
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public readonly int Capacity = 28;
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public readonly int PipCount = 7;
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public readonly PipType PipColor = PipType.Yellow;
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public readonly string[] Resources = { };
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public readonly string[] Resources = { };
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public readonly float FullyLoadedSpeed = .7f;
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public object Create(ActorInitializer init) { return new Harvester(init.self, this); }
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}
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public class Harvester : IIssueOrder, IResolveOrder, INotifyDamage, IPips, IRenderModifier, IExplodeModifier, IOrderCursor, IOrderVoice
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public class Harvester : IIssueOrder, IResolveOrder, INotifyDamage, IPips,
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IRenderModifier, IExplodeModifier, IOrderCursor, IOrderVoice,
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ISpeedModifier
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{
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Dictionary<ResourceTypeInfo, int> contents = new Dictionary<ResourceTypeInfo, int>();
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@@ -202,5 +205,11 @@ namespace OpenRA.Mods.RA
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}
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public bool ShouldExplode(Actor self) { return !IsEmpty; }
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public float GetSpeedModifier()
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{
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return float2.Lerp(1f, Info.FullyLoadedSpeed,
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contents.Values.Sum() / (float)Info.Capacity);
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}
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}
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}
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