Merge pull request #3256 from Mailaender/debug-trait-removal

Removed all Debug traits
This commit is contained in:
Paul Chote
2013-05-15 00:05:44 -07:00
22 changed files with 9 additions and 279 deletions

View File

@@ -23,42 +23,6 @@ namespace OpenRA.Traits
public object Create(ActorInitializer init) { return new PlayerResources(init.self, this); }
}
public class DebugResourceCashInfo : ITraitInfo, Requires<PlayerResourcesInfo>
{
public object Create(ActorInitializer init) { return new DebugResourceCash(init.self); }
}
public class DebugResourceCash : ISync
{
readonly PlayerResources pr;
public DebugResourceCash(Actor self) { pr = self.Trait<PlayerResources>(); }
[Sync] public int foo { get { return pr.Cash; } }
}
public class DebugResourceOreInfo : ITraitInfo, Requires<PlayerResourcesInfo>
{
public object Create(ActorInitializer init) { return new DebugResourceOre(init.self); }
}
public class DebugResourceOre : ISync
{
readonly PlayerResources pr;
public DebugResourceOre(Actor self) { pr = self.Trait<PlayerResources>(); }
[Sync] public int foo { get { return pr.Ore; } }
}
public class DebugResourceOreCapacityInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new DebugResourceOreCapacity(init.self); }
}
public class DebugResourceOreCapacity : ISync
{
readonly PlayerResources pr;
public DebugResourceOreCapacity(Actor self) { pr = self.Trait<PlayerResources>(); }
[Sync] public int foo { get { return pr.OreCapacity; } }
}
public class PlayerResources : ITick, ISync
{
readonly Player Owner;

View File

@@ -19,53 +19,6 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA.Air
{
public class DebugAircraftFacingInfo : ITraitInfo, Requires<AircraftInfo>
{
public object Create(ActorInitializer init) { return new DebugAircraftFacing(init.self); }
}
public class DebugAircraftFacing : ISync
{
readonly Aircraft a;
public DebugAircraftFacing(Actor self){ a = self.Trait<Aircraft>(); }
[Sync] public int foo { get { return a.Facing; } }
}
public class DebugAircraftSubPxXInfo : ITraitInfo, Requires<AircraftInfo>
{
public object Create(ActorInitializer init) { return new DebugAircraftSubPxX(init.self); }
}
public class DebugAircraftSubPxX : ISync
{
readonly Aircraft a;
public DebugAircraftSubPxX(Actor self){ a = self.Trait<Aircraft>(); }
[Sync] public int foo { get { return a.SubPxPosition.Y; } }
}
public class DebugAircraftSubPxYInfo : ITraitInfo, Requires<AircraftInfo>
{
public object Create(ActorInitializer init) { return new DebugAircraftSubPxY(init.self); }
}
public class DebugAircraftSubPxY : ISync
{
readonly Aircraft a;
public DebugAircraftSubPxY(Actor self){ a = self.Trait<Aircraft>(); }
[Sync] public int foo { get { return a.SubPxPosition.Y; } }
}
public class DebugAircraftAltitudeInfo : ITraitInfo, Requires<AircraftInfo>
{
public object Create(ActorInitializer init) { return new DebugAircraftAltitude(init.self); }
}
public class DebugAircraftAltitude : ISync
{
readonly Aircraft a;
public DebugAircraftAltitude(Actor self){ a = self.Trait<Aircraft>(); }
[Sync] public int foo { get { return a.Altitude; } }
}
public class AircraftInfo : ITraitInfo, IFacingInfo, UsesInit<AltitudeInit>, UsesInit<LocationInit>, UsesInit<FacingInit>
{
@@ -111,7 +64,7 @@ namespace OpenRA.Mods.RA.Air
readonly AircraftInfo Info;
public Aircraft( ActorInitializer init , AircraftInfo info)
public Aircraft(ActorInitializer init , AircraftInfo info)
{
this.self = init.self;
if( init.Contains<LocationInit>() )

View File

@@ -20,6 +20,7 @@ namespace OpenRA.Mods.RA
{
[Desc("It will try to hunt down the enemy if it is not set to defend.")]
public readonly bool AllowMovement = true;
[Desc("Set to a value >1 to override weapons maximum range for this.")]
public readonly int ScanRadius = -1;
public readonly UnitStance InitialStance = UnitStance.AttackAnything;
@@ -121,20 +122,22 @@ namespace OpenRA.Mods.RA
var inRange = self.World.FindUnitsInCircle(self.CenterLocation, (int)(Game.CellSize * range));
if (self.Owner.HasFogVisibility()) {
if (self.Owner.HasFogVisibility())
{
return inRange
.Where(a => a.AppearsHostileTo(self))
.Where(a => !a.HasTrait<AutoTargetIgnore>())
.Where(a => attack.HasAnyValidWeapons(Target.FromActor(a)))
.ClosestTo( self.CenterLocation );
.ClosestTo(self.CenterLocation);
}
else {
else
{
return inRange
.Where(a => a.AppearsHostileTo(self))
.Where(a => !a.HasTrait<AutoTargetIgnore>())
.Where(a => attack.HasAnyValidWeapons(Target.FromActor(a)))
.Where(a => self.Owner.Shroud.IsTargetable(a))
.ClosestTo( self.CenterLocation );
.ClosestTo(self.CenterLocation);
}
}
}
@@ -142,28 +145,5 @@ namespace OpenRA.Mods.RA
[Desc("Will not get automatically targeted by enemy (like walls)")]
class AutoTargetIgnoreInfo : TraitInfo<AutoTargetIgnore> { }
class AutoTargetIgnore { }
public class DebugRetiliateAgainstAggressorInfo : ITraitInfo, Requires<AutoTargetInfo>
{
public object Create(ActorInitializer init) { return new DebugRetiliateAgainstAggressor(init.self); }
}
public class DebugRetiliateAgainstAggressor : ISync
{
readonly AutoTarget a;
public DebugRetiliateAgainstAggressor(Actor self){ a = self.Trait<AutoTarget>(); }
[Sync] public int Aggressor { get { return a.AggressorID; } }
}
public class DebugNextAutoTargetScanTimeInfo : ITraitInfo, Requires<AutoTargetInfo>
{
public object Create(ActorInitializer init) { return new DebugNextAutoTargetScanTime(init.self); }
}
public class DebugNextAutoTargetScanTime : ISync
{
readonly AutoTarget a;
public DebugNextAutoTargetScanTime(Actor self){ a = self.Trait<AutoTarget>(); }
[Sync] public int NextAutoTargetScanTime { get { return a.nextScanTime; } }
}
}

View File

@@ -89,8 +89,6 @@ HELI:
FallsToEarth:
Explosion: HeliCrash
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
@@ -139,8 +137,6 @@ ORCA:
FallsToEarth:
Explosion: HeliCrash
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode

View File

@@ -431,8 +431,6 @@ VICE:
TargetTypes: Ground
AutoTarget:
ScanRadius: 4
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
AttackMove:
HiddenUnderFog:
GainsExperience:

View File

@@ -104,8 +104,6 @@
Range: 5
AutoTarget:
ScanRadius: 4
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Mobile:
Crushes: crate
SharesCell: true
@@ -150,8 +148,6 @@
Inherits: ^Infantry
-Buildable:
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
-TakeCover:
-RenderInfantryProne:
AppearsOnRadar:

View File

@@ -170,8 +170,6 @@ E6:
Captures:
CaptureTypes: building, husk
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
RenderInfantryProne:

View File

@@ -26,8 +26,6 @@ BOAT:
RenderGunboat:
AutoTarget:
AllowMovement: false
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
WithSmoke:
LST:

View File

@@ -527,8 +527,6 @@ GUN:
LocalOffset: -71,0,85
AttackTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
-RenderBuilding:
-DeadBuildingState:
@@ -571,8 +569,6 @@ SAM:
AttackPopupTurreted:
WithMuzzleFlash:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-RenderBuilding:
RenderRangeCircle:
@@ -613,8 +609,6 @@ OBLI:
AutoTarget:
RenderBuilding:
QuantizedFacings: 8
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
-RenderBuilding:
RenderRangeCircle:
@@ -650,8 +644,6 @@ GTWR:
RenderBuilding:
QuantizedFacings: 8
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
DetectCloaked:
Range: 5
@@ -696,8 +688,6 @@ ATWR:
AutoTarget:
RenderBuilding:
QuantizedFacings: 8
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
RenderDetectionCircle:
DetectCloaked:

View File

@@ -58,10 +58,8 @@ HARV:
Resources: Tiberium, BlueTiberium
PipCount: 7
Capacity: 20
UnloadTicksPerBale: 12 # hardcoded default is 4
# How far away from our linked proc (refinery) to find resources (in cells):
UnloadTicksPerBale: 12
SearchFromProcRadius: 24
# How far away from last harvest order location to find more resources (in cells):
SearchFromOrderRadius: 12
Mobile:
Speed: 6
@@ -115,8 +113,6 @@ APC:
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Cargo:
Types: Infantry
MaxWeight: 5
@@ -156,8 +152,6 @@ ARTY:
EmptyWeapon: UnitExplode
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: ARTY.Husk
@@ -188,8 +182,6 @@ FTNK:
AttackFrontal:
RenderUnit:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
WithMuzzleFlash:
Explodes:
Weapon: FlametankExplode
@@ -227,8 +219,6 @@ BGGY:
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: BGGY.Husk
@@ -267,8 +257,6 @@ BIKE:
AttackFrontal:
RenderUnit:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: BIKE.Husk
@@ -302,8 +290,6 @@ JEEP:
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: JEEP.Husk
@@ -338,8 +324,6 @@ LTNK:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: LTNK.Husk
Explodes:
@@ -376,8 +360,6 @@ MTNK:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: MTNK.Husk
Explodes:
@@ -423,8 +405,6 @@ HTNK:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
SelfHealing:
Ticks: 10
HealIfBelow: 50%
@@ -467,8 +447,6 @@ MSAM:
AttackFrontal:
RenderUnitTurretedAim:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: MSAM.Husk
@@ -504,8 +482,6 @@ MLRS:
RenderUnitTurretedAim:
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -547,8 +523,6 @@ STNK:
RenderUnit:
AutoTarget:
InitialStance: HoldFire
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
TargetableUnit:
LeavesHusk:
HuskActor: STNK.Husk

View File

@@ -191,8 +191,6 @@ SONICTANK:
LocalOffset: 640,0,427
AttackFrontal:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall

View File

@@ -125,8 +125,6 @@
TargetTypes: Ground
RenderInfantry:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
AttackMove:
Passenger:
CargoType: Infantry
@@ -160,10 +158,6 @@
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
DebugAircraftFacing:
DebugAircraftSubPxX:
DebugAircraftSubPxY:
DebugAircraftAltitude:
ProximityCaptor:
Types:Plane
GivesBounty:

View File

@@ -214,8 +214,6 @@ DEVAST:
LocalOffset: 683,213,85, 683,-171,85
AttackFrontal:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale

View File

@@ -49,8 +49,6 @@ ENGINEER:
Captures:
#TakeCover:
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
@@ -110,8 +108,6 @@ MEDIC:
Passenger:
PipType: Blue
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
RenderInfantry:
@@ -137,8 +133,6 @@ MEDIC:
# Speed: 4
# Passenger:
# -AutoTarget:
# -DebugRetiliateAgainstAggressor:
# -DebugNextAutoTargetScanTime:
# AttackMove:
# JustMove: true
# Transforms:

View File

@@ -235,8 +235,6 @@ DEVIATORTANK:
AttackLoyalty:
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -277,7 +275,5 @@ SABOTEUR:
C4Demolition:
C4Delay: 45
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true

View File

@@ -138,8 +138,6 @@ HARVESTER.starport:
LocalOffset: 256,0,128
AttackFrontal:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny
@@ -180,8 +178,6 @@ QUAD:
LocalOffset: 128,0,85#-4
AttackFrontal:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny
@@ -229,8 +225,6 @@ QUAD.starport:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -285,8 +279,6 @@ SIEGETANK:
EmptyWeapon: UnitExplodeScale
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Selectable:
Bounds: 30,30
LeavesHusk:
@@ -342,8 +334,6 @@ MISSILETANK:
AttackFrontal:
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale

View File

@@ -97,8 +97,6 @@
TargetTypes: Ground, Disguise
RenderInfantry:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
AttackMove:
Passenger:
CargoType: Infantry
@@ -167,10 +165,6 @@
DrawLineToTarget:
ActorLostNotification:
Notification: AirUnitLost
DebugAircraftFacing:
DebugAircraftSubPxX:
DebugAircraftSubPxY:
DebugAircraftAltitude:
ProximityCaptor:
Types:Plane
EjectOnDeath:

View File

@@ -171,8 +171,6 @@ E6:
Captures:
TakeCover:
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
-RenderInfantry:
@@ -208,8 +206,6 @@ SPY:
Infiltrates:
InfiltrateTypes: Cash, SupportPower, Exploration
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
-RenderInfantry:
@@ -287,8 +283,6 @@ MEDI:
Cursor: heal
TakeCover:
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
-RenderInfantry:
@@ -326,8 +320,6 @@ MECH:
Cursor: repair
TakeCover:
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
-RenderInfantry:
@@ -350,8 +342,6 @@ EINSTEIN:
RevealsShroud:
Range: 2
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
ProximityCaptor:
@@ -376,8 +366,6 @@ DELPHI:
RevealsShroud:
Range: 2
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
ProximityCaptor:
@@ -418,8 +406,6 @@ THF:
InfiltrateTypes: Cash
TakeCover:
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true

View File

@@ -43,8 +43,6 @@ SS:
RepairableNear:
-DetectCloaked:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
InitialStance: HoldFire
AttackMove:
@@ -92,8 +90,6 @@ MSUB:
RepairableNear:
-DetectCloaked:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
InitialStance: HoldFire
AttackMove:
@@ -136,8 +132,6 @@ DD:
Bounds: 38,38
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Chronoshiftable:
IronCurtainable:
RepairableNear:
@@ -193,8 +187,6 @@ CA:
Bounds: 44,44
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Chronoshiftable:
IronCurtainable:
RepairableNear:
@@ -265,8 +257,6 @@ PT:
Bounds: 32,32
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Chronoshiftable:
IronCurtainable:
RepairableNear:

View File

@@ -290,8 +290,6 @@ TSLA:
AttackTesla:
ReloadTime: 120
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:
@@ -451,8 +449,6 @@ PBOX.E1:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Vulcan
LocalOffset: 469,0,0
@@ -476,8 +472,6 @@ PBOX.E3:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Dragon
LocalOffset: 469,0,0
@@ -491,8 +485,6 @@ PBOX.E4:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Flamer
LocalOffset: 469,0,0
@@ -506,8 +498,6 @@ PBOX.E7:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Colt45
LocalOffset: 469,0,0
@@ -521,8 +511,6 @@ PBOX.SHOK:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: PortaTesla
LocalOffset: 469,0,0
@@ -536,8 +524,6 @@ PBOX.SNIPER:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Sniper
LocalOffset: 469,0,0
@@ -628,8 +614,6 @@ HBOX.E1:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Vulcan
LocalOffset: 469,0,0
@@ -653,8 +637,6 @@ HBOX.E3:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Dragon
LocalOffset: 469,0,0
@@ -668,8 +650,6 @@ HBOX.E4:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Flamer
LocalOffset: 469,0,0
@@ -683,8 +663,6 @@ HBOX.E7:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Colt45
LocalOffset: 469,0,0
@@ -698,8 +676,6 @@ HBOX.SHOK:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: PortaTesla
LocalOffset: 469,0,0
@@ -713,8 +689,6 @@ HBOX.SNIPER:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Sniper
LocalOffset: 469,0,0
@@ -750,8 +724,6 @@ GUN:
Weapon: TurretGun
AttackTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:
@@ -790,8 +762,6 @@ FTUR:
RenderBuilding:
QuantizedFacings: 8
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable:
RenderRangeCircle:
-AcceptsSupplies:
@@ -830,8 +800,6 @@ SAM:
AttackTurreted:
WithMuzzleFlash:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:

View File

@@ -518,9 +518,6 @@ Player:
PlayerColorPalette:
BasePalette: player
RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
DebugResourceCash:
DebugResourceOre:
DebugResourceOreCapacity:
GpsWatcher:
Shroud:
BaseAttackNotifier:

View File

@@ -24,8 +24,6 @@ V2RL:
AttackFrontal:
RenderUnitReload:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: SCUD
EmptyWeapon:
@@ -59,8 +57,6 @@ V2RL:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -98,8 +94,6 @@ V2RL:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -140,8 +134,6 @@ V2RL:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -187,8 +179,6 @@ V2RL:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -232,8 +222,6 @@ ARTY:
Weapon: UnitExplode
Chance: 75
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
HARV:
Inherits: ^Vehicle
@@ -346,8 +334,6 @@ JEEP:
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Cargo:
Types: Infantry
MaxWeight: 1
@@ -381,8 +367,6 @@ APC:
RenderUnit:
WithMuzzleFlash:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Cargo:
Types: Infantry
MaxWeight: 5
@@ -654,8 +638,6 @@ TTNK:
Selectable:
Bounds: 28,28,0,0
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
FTRK:
Inherits: ^Vehicle
@@ -687,8 +669,6 @@ FTRK:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -753,8 +733,6 @@ CTNK:
Range: 6
RenderUnit:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament@PRIMARY:
Weapon: ChronoTusk
LocalOffset: 0,-171,0