Merge pull request #3256 from Mailaender/debug-trait-removal

Removed all Debug traits
This commit is contained in:
Paul Chote
2013-05-15 00:05:44 -07:00
22 changed files with 9 additions and 279 deletions

View File

@@ -89,8 +89,6 @@ HELI:
FallsToEarth:
Explosion: HeliCrash
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
@@ -139,8 +137,6 @@ ORCA:
FallsToEarth:
Explosion: HeliCrash
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode

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@@ -431,8 +431,6 @@ VICE:
TargetTypes: Ground
AutoTarget:
ScanRadius: 4
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
AttackMove:
HiddenUnderFog:
GainsExperience:

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@@ -104,8 +104,6 @@
Range: 5
AutoTarget:
ScanRadius: 4
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Mobile:
Crushes: crate
SharesCell: true
@@ -150,8 +148,6 @@
Inherits: ^Infantry
-Buildable:
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
-TakeCover:
-RenderInfantryProne:
AppearsOnRadar:

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@@ -170,8 +170,6 @@ E6:
Captures:
CaptureTypes: building, husk
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
RenderInfantryProne:

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@@ -26,8 +26,6 @@ BOAT:
RenderGunboat:
AutoTarget:
AllowMovement: false
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
WithSmoke:
LST:

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@@ -527,8 +527,6 @@ GUN:
LocalOffset: -71,0,85
AttackTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
-RenderBuilding:
-DeadBuildingState:
@@ -571,8 +569,6 @@ SAM:
AttackPopupTurreted:
WithMuzzleFlash:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-RenderBuilding:
RenderRangeCircle:
@@ -613,8 +609,6 @@ OBLI:
AutoTarget:
RenderBuilding:
QuantizedFacings: 8
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
-RenderBuilding:
RenderRangeCircle:
@@ -650,8 +644,6 @@ GTWR:
RenderBuilding:
QuantizedFacings: 8
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
DetectCloaked:
Range: 5
@@ -696,8 +688,6 @@ ATWR:
AutoTarget:
RenderBuilding:
QuantizedFacings: 8
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
RenderDetectionCircle:
DetectCloaked:

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@@ -58,10 +58,8 @@ HARV:
Resources: Tiberium, BlueTiberium
PipCount: 7
Capacity: 20
UnloadTicksPerBale: 12 # hardcoded default is 4
# How far away from our linked proc (refinery) to find resources (in cells):
UnloadTicksPerBale: 12
SearchFromProcRadius: 24
# How far away from last harvest order location to find more resources (in cells):
SearchFromOrderRadius: 12
Mobile:
Speed: 6
@@ -115,8 +113,6 @@ APC:
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Cargo:
Types: Infantry
MaxWeight: 5
@@ -156,8 +152,6 @@ ARTY:
EmptyWeapon: UnitExplode
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: ARTY.Husk
@@ -188,8 +182,6 @@ FTNK:
AttackFrontal:
RenderUnit:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
WithMuzzleFlash:
Explodes:
Weapon: FlametankExplode
@@ -227,8 +219,6 @@ BGGY:
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: BGGY.Husk
@@ -267,8 +257,6 @@ BIKE:
AttackFrontal:
RenderUnit:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: BIKE.Husk
@@ -302,8 +290,6 @@ JEEP:
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: JEEP.Husk
@@ -338,8 +324,6 @@ LTNK:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: LTNK.Husk
Explodes:
@@ -376,8 +360,6 @@ MTNK:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: MTNK.Husk
Explodes:
@@ -423,8 +405,6 @@ HTNK:
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
SelfHealing:
Ticks: 10
HealIfBelow: 50%
@@ -467,8 +447,6 @@ MSAM:
AttackFrontal:
RenderUnitTurretedAim:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk:
HuskActor: MSAM.Husk
@@ -504,8 +482,6 @@ MLRS:
RenderUnitTurretedAim:
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -547,8 +523,6 @@ STNK:
RenderUnit:
AutoTarget:
InitialStance: HoldFire
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
TargetableUnit:
LeavesHusk:
HuskActor: STNK.Husk