Merge pull request #3256 from Mailaender/debug-trait-removal
Removed all Debug traits
This commit is contained in:
@@ -89,8 +89,6 @@ HELI:
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FallsToEarth:
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Explosion: HeliCrash
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Explodes:
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Weapon: HeliExplode
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EmptyWeapon: HeliExplode
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@@ -139,8 +137,6 @@ ORCA:
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FallsToEarth:
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Explosion: HeliCrash
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Explodes:
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Weapon: HeliExplode
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EmptyWeapon: HeliExplode
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@@ -431,8 +431,6 @@ VICE:
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TargetTypes: Ground
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AutoTarget:
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ScanRadius: 4
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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AttackMove:
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HiddenUnderFog:
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GainsExperience:
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@@ -104,8 +104,6 @@
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Range: 5
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AutoTarget:
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ScanRadius: 4
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Mobile:
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Crushes: crate
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SharesCell: true
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@@ -150,8 +148,6 @@
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Inherits: ^Infantry
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-Buildable:
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-AutoTarget:
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-DebugRetiliateAgainstAggressor:
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-DebugNextAutoTargetScanTime:
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-TakeCover:
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-RenderInfantryProne:
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AppearsOnRadar:
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@@ -170,8 +170,6 @@ E6:
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Captures:
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CaptureTypes: building, husk
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-AutoTarget:
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-DebugRetiliateAgainstAggressor:
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-DebugNextAutoTargetScanTime:
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AttackMove:
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JustMove: true
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RenderInfantryProne:
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@@ -26,8 +26,6 @@ BOAT:
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RenderGunboat:
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AutoTarget:
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AllowMovement: false
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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WithSmoke:
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LST:
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@@ -527,8 +527,6 @@ GUN:
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LocalOffset: -71,0,85
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AttackTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-AutoTargetIgnore:
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-RenderBuilding:
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-DeadBuildingState:
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@@ -571,8 +569,6 @@ SAM:
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AttackPopupTurreted:
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WithMuzzleFlash:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-RenderBuilding:
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RenderRangeCircle:
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@@ -613,8 +609,6 @@ OBLI:
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AutoTarget:
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RenderBuilding:
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QuantizedFacings: 8
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-AutoTargetIgnore:
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-RenderBuilding:
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RenderRangeCircle:
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@@ -650,8 +644,6 @@ GTWR:
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RenderBuilding:
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QuantizedFacings: 8
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-AutoTargetIgnore:
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DetectCloaked:
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Range: 5
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@@ -696,8 +688,6 @@ ATWR:
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AutoTarget:
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RenderBuilding:
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QuantizedFacings: 8
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-AutoTargetIgnore:
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RenderDetectionCircle:
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DetectCloaked:
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@@ -58,10 +58,8 @@ HARV:
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Resources: Tiberium, BlueTiberium
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PipCount: 7
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Capacity: 20
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UnloadTicksPerBale: 12 # hardcoded default is 4
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# How far away from our linked proc (refinery) to find resources (in cells):
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UnloadTicksPerBale: 12
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SearchFromProcRadius: 24
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# How far away from last harvest order location to find more resources (in cells):
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SearchFromOrderRadius: 12
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Mobile:
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Speed: 6
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@@ -115,8 +113,6 @@ APC:
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WithMuzzleFlash:
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RenderUnitTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Cargo:
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Types: Infantry
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MaxWeight: 5
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@@ -156,8 +152,6 @@ ARTY:
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EmptyWeapon: UnitExplode
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AutoTarget:
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InitialStance: Defend
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: ARTY.Husk
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@@ -188,8 +182,6 @@ FTNK:
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AttackFrontal:
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RenderUnit:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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WithMuzzleFlash:
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Explodes:
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Weapon: FlametankExplode
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@@ -227,8 +219,6 @@ BGGY:
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WithMuzzleFlash:
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RenderUnitTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: BGGY.Husk
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@@ -267,8 +257,6 @@ BIKE:
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AttackFrontal:
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RenderUnit:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: BIKE.Husk
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@@ -302,8 +290,6 @@ JEEP:
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WithMuzzleFlash:
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RenderUnitTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: JEEP.Husk
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@@ -338,8 +324,6 @@ LTNK:
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AttackTurreted:
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RenderUnitTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: LTNK.Husk
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Explodes:
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@@ -376,8 +360,6 @@ MTNK:
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AttackTurreted:
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RenderUnitTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: MTNK.Husk
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Explodes:
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@@ -423,8 +405,6 @@ HTNK:
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AttackTurreted:
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RenderUnitTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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SelfHealing:
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Ticks: 10
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HealIfBelow: 50%
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@@ -467,8 +447,6 @@ MSAM:
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AttackFrontal:
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RenderUnitTurretedAim:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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HuskActor: MSAM.Husk
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@@ -504,8 +482,6 @@ MLRS:
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RenderUnitTurretedAim:
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AutoTarget:
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InitialStance: Defend
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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@@ -547,8 +523,6 @@ STNK:
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RenderUnit:
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AutoTarget:
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InitialStance: HoldFire
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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TargetableUnit:
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LeavesHusk:
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HuskActor: STNK.Husk
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