Merge pull request #3256 from Mailaender/debug-trait-removal

Removed all Debug traits
This commit is contained in:
Paul Chote
2013-05-15 00:05:44 -07:00
22 changed files with 9 additions and 279 deletions

View File

@@ -23,42 +23,6 @@ namespace OpenRA.Traits
public object Create(ActorInitializer init) { return new PlayerResources(init.self, this); } public object Create(ActorInitializer init) { return new PlayerResources(init.self, this); }
} }
public class DebugResourceCashInfo : ITraitInfo, Requires<PlayerResourcesInfo>
{
public object Create(ActorInitializer init) { return new DebugResourceCash(init.self); }
}
public class DebugResourceCash : ISync
{
readonly PlayerResources pr;
public DebugResourceCash(Actor self) { pr = self.Trait<PlayerResources>(); }
[Sync] public int foo { get { return pr.Cash; } }
}
public class DebugResourceOreInfo : ITraitInfo, Requires<PlayerResourcesInfo>
{
public object Create(ActorInitializer init) { return new DebugResourceOre(init.self); }
}
public class DebugResourceOre : ISync
{
readonly PlayerResources pr;
public DebugResourceOre(Actor self) { pr = self.Trait<PlayerResources>(); }
[Sync] public int foo { get { return pr.Ore; } }
}
public class DebugResourceOreCapacityInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new DebugResourceOreCapacity(init.self); }
}
public class DebugResourceOreCapacity : ISync
{
readonly PlayerResources pr;
public DebugResourceOreCapacity(Actor self) { pr = self.Trait<PlayerResources>(); }
[Sync] public int foo { get { return pr.OreCapacity; } }
}
public class PlayerResources : ITick, ISync public class PlayerResources : ITick, ISync
{ {
readonly Player Owner; readonly Player Owner;

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@@ -19,53 +19,6 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA.Air namespace OpenRA.Mods.RA.Air
{ {
public class DebugAircraftFacingInfo : ITraitInfo, Requires<AircraftInfo>
{
public object Create(ActorInitializer init) { return new DebugAircraftFacing(init.self); }
}
public class DebugAircraftFacing : ISync
{
readonly Aircraft a;
public DebugAircraftFacing(Actor self){ a = self.Trait<Aircraft>(); }
[Sync] public int foo { get { return a.Facing; } }
}
public class DebugAircraftSubPxXInfo : ITraitInfo, Requires<AircraftInfo>
{
public object Create(ActorInitializer init) { return new DebugAircraftSubPxX(init.self); }
}
public class DebugAircraftSubPxX : ISync
{
readonly Aircraft a;
public DebugAircraftSubPxX(Actor self){ a = self.Trait<Aircraft>(); }
[Sync] public int foo { get { return a.SubPxPosition.Y; } }
}
public class DebugAircraftSubPxYInfo : ITraitInfo, Requires<AircraftInfo>
{
public object Create(ActorInitializer init) { return new DebugAircraftSubPxY(init.self); }
}
public class DebugAircraftSubPxY : ISync
{
readonly Aircraft a;
public DebugAircraftSubPxY(Actor self){ a = self.Trait<Aircraft>(); }
[Sync] public int foo { get { return a.SubPxPosition.Y; } }
}
public class DebugAircraftAltitudeInfo : ITraitInfo, Requires<AircraftInfo>
{
public object Create(ActorInitializer init) { return new DebugAircraftAltitude(init.self); }
}
public class DebugAircraftAltitude : ISync
{
readonly Aircraft a;
public DebugAircraftAltitude(Actor self){ a = self.Trait<Aircraft>(); }
[Sync] public int foo { get { return a.Altitude; } }
}
public class AircraftInfo : ITraitInfo, IFacingInfo, UsesInit<AltitudeInit>, UsesInit<LocationInit>, UsesInit<FacingInit> public class AircraftInfo : ITraitInfo, IFacingInfo, UsesInit<AltitudeInit>, UsesInit<LocationInit>, UsesInit<FacingInit>
{ {
@@ -111,7 +64,7 @@ namespace OpenRA.Mods.RA.Air
readonly AircraftInfo Info; readonly AircraftInfo Info;
public Aircraft( ActorInitializer init , AircraftInfo info) public Aircraft(ActorInitializer init , AircraftInfo info)
{ {
this.self = init.self; this.self = init.self;
if( init.Contains<LocationInit>() ) if( init.Contains<LocationInit>() )

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@@ -20,6 +20,7 @@ namespace OpenRA.Mods.RA
{ {
[Desc("It will try to hunt down the enemy if it is not set to defend.")] [Desc("It will try to hunt down the enemy if it is not set to defend.")]
public readonly bool AllowMovement = true; public readonly bool AllowMovement = true;
[Desc("Set to a value >1 to override weapons maximum range for this.")]
public readonly int ScanRadius = -1; public readonly int ScanRadius = -1;
public readonly UnitStance InitialStance = UnitStance.AttackAnything; public readonly UnitStance InitialStance = UnitStance.AttackAnything;
@@ -121,20 +122,22 @@ namespace OpenRA.Mods.RA
var inRange = self.World.FindUnitsInCircle(self.CenterLocation, (int)(Game.CellSize * range)); var inRange = self.World.FindUnitsInCircle(self.CenterLocation, (int)(Game.CellSize * range));
if (self.Owner.HasFogVisibility()) { if (self.Owner.HasFogVisibility())
{
return inRange return inRange
.Where(a => a.AppearsHostileTo(self)) .Where(a => a.AppearsHostileTo(self))
.Where(a => !a.HasTrait<AutoTargetIgnore>()) .Where(a => !a.HasTrait<AutoTargetIgnore>())
.Where(a => attack.HasAnyValidWeapons(Target.FromActor(a))) .Where(a => attack.HasAnyValidWeapons(Target.FromActor(a)))
.ClosestTo( self.CenterLocation ); .ClosestTo(self.CenterLocation);
} }
else { else
{
return inRange return inRange
.Where(a => a.AppearsHostileTo(self)) .Where(a => a.AppearsHostileTo(self))
.Where(a => !a.HasTrait<AutoTargetIgnore>()) .Where(a => !a.HasTrait<AutoTargetIgnore>())
.Where(a => attack.HasAnyValidWeapons(Target.FromActor(a))) .Where(a => attack.HasAnyValidWeapons(Target.FromActor(a)))
.Where(a => self.Owner.Shroud.IsTargetable(a)) .Where(a => self.Owner.Shroud.IsTargetable(a))
.ClosestTo( self.CenterLocation ); .ClosestTo(self.CenterLocation);
} }
} }
} }
@@ -142,28 +145,5 @@ namespace OpenRA.Mods.RA
[Desc("Will not get automatically targeted by enemy (like walls)")] [Desc("Will not get automatically targeted by enemy (like walls)")]
class AutoTargetIgnoreInfo : TraitInfo<AutoTargetIgnore> { } class AutoTargetIgnoreInfo : TraitInfo<AutoTargetIgnore> { }
class AutoTargetIgnore { } class AutoTargetIgnore { }
public class DebugRetiliateAgainstAggressorInfo : ITraitInfo, Requires<AutoTargetInfo>
{
public object Create(ActorInitializer init) { return new DebugRetiliateAgainstAggressor(init.self); }
}
public class DebugRetiliateAgainstAggressor : ISync
{
readonly AutoTarget a;
public DebugRetiliateAgainstAggressor(Actor self){ a = self.Trait<AutoTarget>(); }
[Sync] public int Aggressor { get { return a.AggressorID; } }
}
public class DebugNextAutoTargetScanTimeInfo : ITraitInfo, Requires<AutoTargetInfo>
{
public object Create(ActorInitializer init) { return new DebugNextAutoTargetScanTime(init.self); }
}
public class DebugNextAutoTargetScanTime : ISync
{
readonly AutoTarget a;
public DebugNextAutoTargetScanTime(Actor self){ a = self.Trait<AutoTarget>(); }
[Sync] public int NextAutoTargetScanTime { get { return a.nextScanTime; } }
}
} }

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@@ -89,8 +89,6 @@ HELI:
FallsToEarth: FallsToEarth:
Explosion: HeliCrash Explosion: HeliCrash
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: HeliExplode Weapon: HeliExplode
EmptyWeapon: HeliExplode EmptyWeapon: HeliExplode
@@ -139,8 +137,6 @@ ORCA:
FallsToEarth: FallsToEarth:
Explosion: HeliCrash Explosion: HeliCrash
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: HeliExplode Weapon: HeliExplode
EmptyWeapon: HeliExplode EmptyWeapon: HeliExplode

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@@ -431,8 +431,6 @@ VICE:
TargetTypes: Ground TargetTypes: Ground
AutoTarget: AutoTarget:
ScanRadius: 4 ScanRadius: 4
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
HiddenUnderFog: HiddenUnderFog:
GainsExperience: GainsExperience:

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@@ -104,8 +104,6 @@
Range: 5 Range: 5
AutoTarget: AutoTarget:
ScanRadius: 4 ScanRadius: 4
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Mobile: Mobile:
Crushes: crate Crushes: crate
SharesCell: true SharesCell: true
@@ -150,8 +148,6 @@
Inherits: ^Infantry Inherits: ^Infantry
-Buildable: -Buildable:
-AutoTarget: -AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
-TakeCover: -TakeCover:
-RenderInfantryProne: -RenderInfantryProne:
AppearsOnRadar: AppearsOnRadar:

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@@ -170,8 +170,6 @@ E6:
Captures: Captures:
CaptureTypes: building, husk CaptureTypes: building, husk
-AutoTarget: -AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
JustMove: true JustMove: true
RenderInfantryProne: RenderInfantryProne:

View File

@@ -26,8 +26,6 @@ BOAT:
RenderGunboat: RenderGunboat:
AutoTarget: AutoTarget:
AllowMovement: false AllowMovement: false
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
WithSmoke: WithSmoke:
LST: LST:

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@@ -527,8 +527,6 @@ GUN:
LocalOffset: -71,0,85 LocalOffset: -71,0,85
AttackTurreted: AttackTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore: -AutoTargetIgnore:
-RenderBuilding: -RenderBuilding:
-DeadBuildingState: -DeadBuildingState:
@@ -571,8 +569,6 @@ SAM:
AttackPopupTurreted: AttackPopupTurreted:
WithMuzzleFlash: WithMuzzleFlash:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-RenderBuilding: -RenderBuilding:
RenderRangeCircle: RenderRangeCircle:
@@ -613,8 +609,6 @@ OBLI:
AutoTarget: AutoTarget:
RenderBuilding: RenderBuilding:
QuantizedFacings: 8 QuantizedFacings: 8
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore: -AutoTargetIgnore:
-RenderBuilding: -RenderBuilding:
RenderRangeCircle: RenderRangeCircle:
@@ -650,8 +644,6 @@ GTWR:
RenderBuilding: RenderBuilding:
QuantizedFacings: 8 QuantizedFacings: 8
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore: -AutoTargetIgnore:
DetectCloaked: DetectCloaked:
Range: 5 Range: 5
@@ -696,8 +688,6 @@ ATWR:
AutoTarget: AutoTarget:
RenderBuilding: RenderBuilding:
QuantizedFacings: 8 QuantizedFacings: 8
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore: -AutoTargetIgnore:
RenderDetectionCircle: RenderDetectionCircle:
DetectCloaked: DetectCloaked:

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@@ -58,10 +58,8 @@ HARV:
Resources: Tiberium, BlueTiberium Resources: Tiberium, BlueTiberium
PipCount: 7 PipCount: 7
Capacity: 20 Capacity: 20
UnloadTicksPerBale: 12 # hardcoded default is 4 UnloadTicksPerBale: 12
# How far away from our linked proc (refinery) to find resources (in cells):
SearchFromProcRadius: 24 SearchFromProcRadius: 24
# How far away from last harvest order location to find more resources (in cells):
SearchFromOrderRadius: 12 SearchFromOrderRadius: 12
Mobile: Mobile:
Speed: 6 Speed: 6
@@ -115,8 +113,6 @@ APC:
WithMuzzleFlash: WithMuzzleFlash:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 5 MaxWeight: 5
@@ -156,8 +152,6 @@ ARTY:
EmptyWeapon: UnitExplode EmptyWeapon: UnitExplode
AutoTarget: AutoTarget:
InitialStance: Defend InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk: LeavesHusk:
HuskActor: ARTY.Husk HuskActor: ARTY.Husk
@@ -188,8 +182,6 @@ FTNK:
AttackFrontal: AttackFrontal:
RenderUnit: RenderUnit:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
WithMuzzleFlash: WithMuzzleFlash:
Explodes: Explodes:
Weapon: FlametankExplode Weapon: FlametankExplode
@@ -227,8 +219,6 @@ BGGY:
WithMuzzleFlash: WithMuzzleFlash:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk: LeavesHusk:
HuskActor: BGGY.Husk HuskActor: BGGY.Husk
@@ -267,8 +257,6 @@ BIKE:
AttackFrontal: AttackFrontal:
RenderUnit: RenderUnit:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk: LeavesHusk:
HuskActor: BIKE.Husk HuskActor: BIKE.Husk
@@ -302,8 +290,6 @@ JEEP:
WithMuzzleFlash: WithMuzzleFlash:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk: LeavesHusk:
HuskActor: JEEP.Husk HuskActor: JEEP.Husk
@@ -338,8 +324,6 @@ LTNK:
AttackTurreted: AttackTurreted:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk: LeavesHusk:
HuskActor: LTNK.Husk HuskActor: LTNK.Husk
Explodes: Explodes:
@@ -376,8 +360,6 @@ MTNK:
AttackTurreted: AttackTurreted:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk: LeavesHusk:
HuskActor: MTNK.Husk HuskActor: MTNK.Husk
Explodes: Explodes:
@@ -423,8 +405,6 @@ HTNK:
AttackTurreted: AttackTurreted:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
SelfHealing: SelfHealing:
Ticks: 10 Ticks: 10
HealIfBelow: 50% HealIfBelow: 50%
@@ -467,8 +447,6 @@ MSAM:
AttackFrontal: AttackFrontal:
RenderUnitTurretedAim: RenderUnitTurretedAim:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
LeavesHusk: LeavesHusk:
HuskActor: MSAM.Husk HuskActor: MSAM.Husk
@@ -504,8 +482,6 @@ MLRS:
RenderUnitTurretedAim: RenderUnitTurretedAim:
AutoTarget: AutoTarget:
InitialStance: Defend InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
@@ -547,8 +523,6 @@ STNK:
RenderUnit: RenderUnit:
AutoTarget: AutoTarget:
InitialStance: HoldFire InitialStance: HoldFire
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
TargetableUnit: TargetableUnit:
LeavesHusk: LeavesHusk:
HuskActor: STNK.Husk HuskActor: STNK.Husk

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@@ -191,8 +191,6 @@ SONICTANK:
LocalOffset: 640,0,427 LocalOffset: 640,0,427
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall

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@@ -125,8 +125,6 @@
TargetTypes: Ground TargetTypes: Ground
RenderInfantry: RenderInfantry:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
Passenger: Passenger:
CargoType: Infantry CargoType: Infantry
@@ -160,10 +158,6 @@
GivesExperience: GivesExperience:
DrawLineToTarget: DrawLineToTarget:
ActorLostNotification: ActorLostNotification:
DebugAircraftFacing:
DebugAircraftSubPxX:
DebugAircraftSubPxY:
DebugAircraftAltitude:
ProximityCaptor: ProximityCaptor:
Types:Plane Types:Plane
GivesBounty: GivesBounty:

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@@ -214,8 +214,6 @@ DEVAST:
LocalOffset: 683,213,85, 683,-171,85 LocalOffset: 683,213,85, 683,-171,85
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeScale Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale EmptyWeapon: UnitExplodeScale

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@@ -49,8 +49,6 @@ ENGINEER:
Captures: Captures:
#TakeCover: #TakeCover:
-AutoTarget: -AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
JustMove: true JustMove: true
@@ -110,8 +108,6 @@ MEDIC:
Passenger: Passenger:
PipType: Blue PipType: Blue
-AutoTarget: -AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
JustMove: true JustMove: true
RenderInfantry: RenderInfantry:
@@ -137,8 +133,6 @@ MEDIC:
# Speed: 4 # Speed: 4
# Passenger: # Passenger:
# -AutoTarget: # -AutoTarget:
# -DebugRetiliateAgainstAggressor:
# -DebugNextAutoTargetScanTime:
# AttackMove: # AttackMove:
# JustMove: true # JustMove: true
# Transforms: # Transforms:

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@@ -235,8 +235,6 @@ DEVIATORTANK:
AttackLoyalty: AttackLoyalty:
AutoTarget: AutoTarget:
InitialStance: Defend InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
@@ -277,7 +275,5 @@ SABOTEUR:
C4Demolition: C4Demolition:
C4Delay: 45 C4Delay: 45
-AutoTarget: -AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
JustMove: true JustMove: true

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@@ -138,8 +138,6 @@ HARVESTER.starport:
LocalOffset: 256,0,128 LocalOffset: 256,0,128
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeTiny Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny EmptyWeapon: UnitExplodeTiny
@@ -180,8 +178,6 @@ QUAD:
LocalOffset: 128,0,85#-4 LocalOffset: 128,0,85#-4
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeTiny Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny EmptyWeapon: UnitExplodeTiny
@@ -229,8 +225,6 @@ QUAD.starport:
AttackTurreted: AttackTurreted:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
@@ -285,8 +279,6 @@ SIEGETANK:
EmptyWeapon: UnitExplodeScale EmptyWeapon: UnitExplodeScale
AutoTarget: AutoTarget:
InitialStance: Defend InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Selectable: Selectable:
Bounds: 30,30 Bounds: 30,30
LeavesHusk: LeavesHusk:
@@ -342,8 +334,6 @@ MISSILETANK:
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
InitialStance: Defend InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeScale Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale EmptyWeapon: UnitExplodeScale

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@@ -97,8 +97,6 @@
TargetTypes: Ground, Disguise TargetTypes: Ground, Disguise
RenderInfantry: RenderInfantry:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
Passenger: Passenger:
CargoType: Infantry CargoType: Infantry
@@ -167,10 +165,6 @@
DrawLineToTarget: DrawLineToTarget:
ActorLostNotification: ActorLostNotification:
Notification: AirUnitLost Notification: AirUnitLost
DebugAircraftFacing:
DebugAircraftSubPxX:
DebugAircraftSubPxY:
DebugAircraftAltitude:
ProximityCaptor: ProximityCaptor:
Types:Plane Types:Plane
EjectOnDeath: EjectOnDeath:

View File

@@ -171,8 +171,6 @@ E6:
Captures: Captures:
TakeCover: TakeCover:
-AutoTarget: -AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
JustMove: true JustMove: true
-RenderInfantry: -RenderInfantry:
@@ -208,8 +206,6 @@ SPY:
Infiltrates: Infiltrates:
InfiltrateTypes: Cash, SupportPower, Exploration InfiltrateTypes: Cash, SupportPower, Exploration
-AutoTarget: -AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
JustMove: true JustMove: true
-RenderInfantry: -RenderInfantry:
@@ -287,8 +283,6 @@ MEDI:
Cursor: heal Cursor: heal
TakeCover: TakeCover:
-AutoTarget: -AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
JustMove: true JustMove: true
-RenderInfantry: -RenderInfantry:
@@ -326,8 +320,6 @@ MECH:
Cursor: repair Cursor: repair
TakeCover: TakeCover:
-AutoTarget: -AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
JustMove: true JustMove: true
-RenderInfantry: -RenderInfantry:
@@ -350,8 +342,6 @@ EINSTEIN:
RevealsShroud: RevealsShroud:
Range: 2 Range: 2
-AutoTarget: -AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
JustMove: true JustMove: true
ProximityCaptor: ProximityCaptor:
@@ -376,8 +366,6 @@ DELPHI:
RevealsShroud: RevealsShroud:
Range: 2 Range: 2
-AutoTarget: -AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
JustMove: true JustMove: true
ProximityCaptor: ProximityCaptor:
@@ -418,8 +406,6 @@ THF:
InfiltrateTypes: Cash InfiltrateTypes: Cash
TakeCover: TakeCover:
-AutoTarget: -AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove: AttackMove:
JustMove: true JustMove: true

View File

@@ -43,8 +43,6 @@ SS:
RepairableNear: RepairableNear:
-DetectCloaked: -DetectCloaked:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
InitialStance: HoldFire InitialStance: HoldFire
AttackMove: AttackMove:
@@ -92,8 +90,6 @@ MSUB:
RepairableNear: RepairableNear:
-DetectCloaked: -DetectCloaked:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
InitialStance: HoldFire InitialStance: HoldFire
AttackMove: AttackMove:
@@ -136,8 +132,6 @@ DD:
Bounds: 38,38 Bounds: 38,38
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Chronoshiftable: Chronoshiftable:
IronCurtainable: IronCurtainable:
RepairableNear: RepairableNear:
@@ -193,8 +187,6 @@ CA:
Bounds: 44,44 Bounds: 44,44
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Chronoshiftable: Chronoshiftable:
IronCurtainable: IronCurtainable:
RepairableNear: RepairableNear:
@@ -265,8 +257,6 @@ PT:
Bounds: 32,32 Bounds: 32,32
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Chronoshiftable: Chronoshiftable:
IronCurtainable: IronCurtainable:
RepairableNear: RepairableNear:

View File

@@ -290,8 +290,6 @@ TSLA:
AttackTesla: AttackTesla:
ReloadTime: 120 ReloadTime: 120
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable: IronCurtainable:
-RenderBuilding: -RenderBuilding:
RenderRangeCircle: RenderRangeCircle:
@@ -451,8 +449,6 @@ PBOX.E1:
Image: PBOX Image: PBOX
RenderRangeCircle: RenderRangeCircle:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament: Armament:
Weapon: Vulcan Weapon: Vulcan
LocalOffset: 469,0,0 LocalOffset: 469,0,0
@@ -476,8 +472,6 @@ PBOX.E3:
Image: PBOX Image: PBOX
RenderRangeCircle: RenderRangeCircle:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament: Armament:
Weapon: Dragon Weapon: Dragon
LocalOffset: 469,0,0 LocalOffset: 469,0,0
@@ -491,8 +485,6 @@ PBOX.E4:
Image: PBOX Image: PBOX
RenderRangeCircle: RenderRangeCircle:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament: Armament:
Weapon: Flamer Weapon: Flamer
LocalOffset: 469,0,0 LocalOffset: 469,0,0
@@ -506,8 +498,6 @@ PBOX.E7:
Image: PBOX Image: PBOX
RenderRangeCircle: RenderRangeCircle:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament: Armament:
Weapon: Colt45 Weapon: Colt45
LocalOffset: 469,0,0 LocalOffset: 469,0,0
@@ -521,8 +511,6 @@ PBOX.SHOK:
Image: PBOX Image: PBOX
RenderRangeCircle: RenderRangeCircle:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament: Armament:
Weapon: PortaTesla Weapon: PortaTesla
LocalOffset: 469,0,0 LocalOffset: 469,0,0
@@ -536,8 +524,6 @@ PBOX.SNIPER:
Image: PBOX Image: PBOX
RenderRangeCircle: RenderRangeCircle:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament: Armament:
Weapon: Sniper Weapon: Sniper
LocalOffset: 469,0,0 LocalOffset: 469,0,0
@@ -628,8 +614,6 @@ HBOX.E1:
Image: HBOX Image: HBOX
RenderRangeCircle: RenderRangeCircle:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament: Armament:
Weapon: Vulcan Weapon: Vulcan
LocalOffset: 469,0,0 LocalOffset: 469,0,0
@@ -653,8 +637,6 @@ HBOX.E3:
Image: HBOX Image: HBOX
RenderRangeCircle: RenderRangeCircle:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament: Armament:
Weapon: Dragon Weapon: Dragon
LocalOffset: 469,0,0 LocalOffset: 469,0,0
@@ -668,8 +650,6 @@ HBOX.E4:
Image: HBOX Image: HBOX
RenderRangeCircle: RenderRangeCircle:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament: Armament:
Weapon: Flamer Weapon: Flamer
LocalOffset: 469,0,0 LocalOffset: 469,0,0
@@ -683,8 +663,6 @@ HBOX.E7:
Image: HBOX Image: HBOX
RenderRangeCircle: RenderRangeCircle:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament: Armament:
Weapon: Colt45 Weapon: Colt45
LocalOffset: 469,0,0 LocalOffset: 469,0,0
@@ -698,8 +676,6 @@ HBOX.SHOK:
Image: HBOX Image: HBOX
RenderRangeCircle: RenderRangeCircle:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament: Armament:
Weapon: PortaTesla Weapon: PortaTesla
LocalOffset: 469,0,0 LocalOffset: 469,0,0
@@ -713,8 +689,6 @@ HBOX.SNIPER:
Image: HBOX Image: HBOX
RenderRangeCircle: RenderRangeCircle:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament: Armament:
Weapon: Sniper Weapon: Sniper
LocalOffset: 469,0,0 LocalOffset: 469,0,0
@@ -750,8 +724,6 @@ GUN:
Weapon: TurretGun Weapon: TurretGun
AttackTurreted: AttackTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable: IronCurtainable:
-RenderBuilding: -RenderBuilding:
RenderRangeCircle: RenderRangeCircle:
@@ -790,8 +762,6 @@ FTUR:
RenderBuilding: RenderBuilding:
QuantizedFacings: 8 QuantizedFacings: 8
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable: IronCurtainable:
RenderRangeCircle: RenderRangeCircle:
-AcceptsSupplies: -AcceptsSupplies:
@@ -830,8 +800,6 @@ SAM:
AttackTurreted: AttackTurreted:
WithMuzzleFlash: WithMuzzleFlash:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable: IronCurtainable:
-RenderBuilding: -RenderBuilding:
RenderRangeCircle: RenderRangeCircle:

View File

@@ -518,9 +518,6 @@ Player:
PlayerColorPalette: PlayerColorPalette:
BasePalette: player BasePalette: player
RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95 RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
DebugResourceCash:
DebugResourceOre:
DebugResourceOreCapacity:
GpsWatcher: GpsWatcher:
Shroud: Shroud:
BaseAttackNotifier: BaseAttackNotifier:

View File

@@ -24,8 +24,6 @@ V2RL:
AttackFrontal: AttackFrontal:
RenderUnitReload: RenderUnitReload:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: SCUD Weapon: SCUD
EmptyWeapon: EmptyWeapon:
@@ -59,8 +57,6 @@ V2RL:
AttackTurreted: AttackTurreted:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
@@ -98,8 +94,6 @@ V2RL:
AttackTurreted: AttackTurreted:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
@@ -140,8 +134,6 @@ V2RL:
AttackTurreted: AttackTurreted:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
@@ -187,8 +179,6 @@ V2RL:
AttackTurreted: AttackTurreted:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
@@ -232,8 +222,6 @@ ARTY:
Weapon: UnitExplode Weapon: UnitExplode
Chance: 75 Chance: 75
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
HARV: HARV:
Inherits: ^Vehicle Inherits: ^Vehicle
@@ -346,8 +334,6 @@ JEEP:
WithMuzzleFlash: WithMuzzleFlash:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 1 MaxWeight: 1
@@ -381,8 +367,6 @@ APC:
RenderUnit: RenderUnit:
WithMuzzleFlash: WithMuzzleFlash:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 5 MaxWeight: 5
@@ -654,8 +638,6 @@ TTNK:
Selectable: Selectable:
Bounds: 28,28,0,0 Bounds: 28,28,0,0
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
FTRK: FTRK:
Inherits: ^Vehicle Inherits: ^Vehicle
@@ -687,8 +669,6 @@ FTRK:
AttackTurreted: AttackTurreted:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
@@ -753,8 +733,6 @@ CTNK:
Range: 6 Range: 6
RenderUnit: RenderUnit:
AutoTarget: AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament@PRIMARY: Armament@PRIMARY:
Weapon: ChronoTusk Weapon: ChronoTusk
LocalOffset: 0,-171,0 LocalOffset: 0,-171,0