Merge pull request #3256 from Mailaender/debug-trait-removal
Removed all Debug traits
This commit is contained in:
@@ -23,42 +23,6 @@ namespace OpenRA.Traits
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public object Create(ActorInitializer init) { return new PlayerResources(init.self, this); }
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public object Create(ActorInitializer init) { return new PlayerResources(init.self, this); }
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}
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}
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public class DebugResourceCashInfo : ITraitInfo, Requires<PlayerResourcesInfo>
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{
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public object Create(ActorInitializer init) { return new DebugResourceCash(init.self); }
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}
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public class DebugResourceCash : ISync
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{
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readonly PlayerResources pr;
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public DebugResourceCash(Actor self) { pr = self.Trait<PlayerResources>(); }
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[Sync] public int foo { get { return pr.Cash; } }
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}
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public class DebugResourceOreInfo : ITraitInfo, Requires<PlayerResourcesInfo>
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{
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public object Create(ActorInitializer init) { return new DebugResourceOre(init.self); }
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}
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public class DebugResourceOre : ISync
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{
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readonly PlayerResources pr;
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public DebugResourceOre(Actor self) { pr = self.Trait<PlayerResources>(); }
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[Sync] public int foo { get { return pr.Ore; } }
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}
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public class DebugResourceOreCapacityInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new DebugResourceOreCapacity(init.self); }
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}
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public class DebugResourceOreCapacity : ISync
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{
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readonly PlayerResources pr;
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public DebugResourceOreCapacity(Actor self) { pr = self.Trait<PlayerResources>(); }
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[Sync] public int foo { get { return pr.OreCapacity; } }
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}
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public class PlayerResources : ITick, ISync
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public class PlayerResources : ITick, ISync
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{
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{
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readonly Player Owner;
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readonly Player Owner;
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@@ -19,53 +19,6 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Air
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namespace OpenRA.Mods.RA.Air
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{
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{
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public class DebugAircraftFacingInfo : ITraitInfo, Requires<AircraftInfo>
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{
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public object Create(ActorInitializer init) { return new DebugAircraftFacing(init.self); }
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}
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public class DebugAircraftFacing : ISync
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{
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readonly Aircraft a;
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public DebugAircraftFacing(Actor self){ a = self.Trait<Aircraft>(); }
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[Sync] public int foo { get { return a.Facing; } }
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}
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public class DebugAircraftSubPxXInfo : ITraitInfo, Requires<AircraftInfo>
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{
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public object Create(ActorInitializer init) { return new DebugAircraftSubPxX(init.self); }
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}
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public class DebugAircraftSubPxX : ISync
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{
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readonly Aircraft a;
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public DebugAircraftSubPxX(Actor self){ a = self.Trait<Aircraft>(); }
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[Sync] public int foo { get { return a.SubPxPosition.Y; } }
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}
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public class DebugAircraftSubPxYInfo : ITraitInfo, Requires<AircraftInfo>
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{
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public object Create(ActorInitializer init) { return new DebugAircraftSubPxY(init.self); }
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}
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public class DebugAircraftSubPxY : ISync
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{
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readonly Aircraft a;
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public DebugAircraftSubPxY(Actor self){ a = self.Trait<Aircraft>(); }
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[Sync] public int foo { get { return a.SubPxPosition.Y; } }
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}
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public class DebugAircraftAltitudeInfo : ITraitInfo, Requires<AircraftInfo>
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{
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public object Create(ActorInitializer init) { return new DebugAircraftAltitude(init.self); }
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}
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public class DebugAircraftAltitude : ISync
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{
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readonly Aircraft a;
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public DebugAircraftAltitude(Actor self){ a = self.Trait<Aircraft>(); }
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[Sync] public int foo { get { return a.Altitude; } }
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}
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public class AircraftInfo : ITraitInfo, IFacingInfo, UsesInit<AltitudeInit>, UsesInit<LocationInit>, UsesInit<FacingInit>
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public class AircraftInfo : ITraitInfo, IFacingInfo, UsesInit<AltitudeInit>, UsesInit<LocationInit>, UsesInit<FacingInit>
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{
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{
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@@ -111,7 +64,7 @@ namespace OpenRA.Mods.RA.Air
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readonly AircraftInfo Info;
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readonly AircraftInfo Info;
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public Aircraft( ActorInitializer init , AircraftInfo info)
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public Aircraft(ActorInitializer init , AircraftInfo info)
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{
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{
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this.self = init.self;
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this.self = init.self;
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if( init.Contains<LocationInit>() )
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if( init.Contains<LocationInit>() )
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@@ -20,6 +20,7 @@ namespace OpenRA.Mods.RA
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{
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{
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[Desc("It will try to hunt down the enemy if it is not set to defend.")]
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[Desc("It will try to hunt down the enemy if it is not set to defend.")]
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public readonly bool AllowMovement = true;
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public readonly bool AllowMovement = true;
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[Desc("Set to a value >1 to override weapons maximum range for this.")]
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public readonly int ScanRadius = -1;
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public readonly int ScanRadius = -1;
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public readonly UnitStance InitialStance = UnitStance.AttackAnything;
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public readonly UnitStance InitialStance = UnitStance.AttackAnything;
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@@ -121,20 +122,22 @@ namespace OpenRA.Mods.RA
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var inRange = self.World.FindUnitsInCircle(self.CenterLocation, (int)(Game.CellSize * range));
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var inRange = self.World.FindUnitsInCircle(self.CenterLocation, (int)(Game.CellSize * range));
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if (self.Owner.HasFogVisibility()) {
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if (self.Owner.HasFogVisibility())
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{
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return inRange
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return inRange
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.Where(a => a.AppearsHostileTo(self))
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.Where(a => a.AppearsHostileTo(self))
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.Where(a => !a.HasTrait<AutoTargetIgnore>())
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.Where(a => !a.HasTrait<AutoTargetIgnore>())
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.Where(a => attack.HasAnyValidWeapons(Target.FromActor(a)))
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.Where(a => attack.HasAnyValidWeapons(Target.FromActor(a)))
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.ClosestTo( self.CenterLocation );
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.ClosestTo(self.CenterLocation);
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}
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}
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else {
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else
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{
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return inRange
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return inRange
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.Where(a => a.AppearsHostileTo(self))
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.Where(a => a.AppearsHostileTo(self))
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.Where(a => !a.HasTrait<AutoTargetIgnore>())
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.Where(a => !a.HasTrait<AutoTargetIgnore>())
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.Where(a => attack.HasAnyValidWeapons(Target.FromActor(a)))
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.Where(a => attack.HasAnyValidWeapons(Target.FromActor(a)))
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.Where(a => self.Owner.Shroud.IsTargetable(a))
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.Where(a => self.Owner.Shroud.IsTargetable(a))
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.ClosestTo( self.CenterLocation );
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.ClosestTo(self.CenterLocation);
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}
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}
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}
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}
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}
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}
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@@ -142,28 +145,5 @@ namespace OpenRA.Mods.RA
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[Desc("Will not get automatically targeted by enemy (like walls)")]
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[Desc("Will not get automatically targeted by enemy (like walls)")]
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class AutoTargetIgnoreInfo : TraitInfo<AutoTargetIgnore> { }
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class AutoTargetIgnoreInfo : TraitInfo<AutoTargetIgnore> { }
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class AutoTargetIgnore { }
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class AutoTargetIgnore { }
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public class DebugRetiliateAgainstAggressorInfo : ITraitInfo, Requires<AutoTargetInfo>
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{
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public object Create(ActorInitializer init) { return new DebugRetiliateAgainstAggressor(init.self); }
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}
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public class DebugRetiliateAgainstAggressor : ISync
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{
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readonly AutoTarget a;
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public DebugRetiliateAgainstAggressor(Actor self){ a = self.Trait<AutoTarget>(); }
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[Sync] public int Aggressor { get { return a.AggressorID; } }
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}
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public class DebugNextAutoTargetScanTimeInfo : ITraitInfo, Requires<AutoTargetInfo>
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{
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public object Create(ActorInitializer init) { return new DebugNextAutoTargetScanTime(init.self); }
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}
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public class DebugNextAutoTargetScanTime : ISync
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{
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readonly AutoTarget a;
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public DebugNextAutoTargetScanTime(Actor self){ a = self.Trait<AutoTarget>(); }
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[Sync] public int NextAutoTargetScanTime { get { return a.nextScanTime; } }
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}
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}
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}
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@@ -89,8 +89,6 @@ HELI:
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FallsToEarth:
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FallsToEarth:
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Explosion: HeliCrash
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Explosion: HeliCrash
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AutoTarget:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Explodes:
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Explodes:
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Weapon: HeliExplode
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Weapon: HeliExplode
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EmptyWeapon: HeliExplode
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EmptyWeapon: HeliExplode
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@@ -139,8 +137,6 @@ ORCA:
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FallsToEarth:
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FallsToEarth:
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Explosion: HeliCrash
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Explosion: HeliCrash
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AutoTarget:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Explodes:
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Explodes:
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Weapon: HeliExplode
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Weapon: HeliExplode
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EmptyWeapon: HeliExplode
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EmptyWeapon: HeliExplode
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@@ -431,8 +431,6 @@ VICE:
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TargetTypes: Ground
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TargetTypes: Ground
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AutoTarget:
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AutoTarget:
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ScanRadius: 4
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ScanRadius: 4
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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AttackMove:
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AttackMove:
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HiddenUnderFog:
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HiddenUnderFog:
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GainsExperience:
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GainsExperience:
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@@ -104,8 +104,6 @@
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Range: 5
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Range: 5
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AutoTarget:
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AutoTarget:
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ScanRadius: 4
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ScanRadius: 4
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Mobile:
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Mobile:
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Crushes: crate
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Crushes: crate
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SharesCell: true
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SharesCell: true
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@@ -150,8 +148,6 @@
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Inherits: ^Infantry
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Inherits: ^Infantry
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-Buildable:
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-Buildable:
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-AutoTarget:
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-AutoTarget:
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-DebugRetiliateAgainstAggressor:
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-DebugNextAutoTargetScanTime:
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-TakeCover:
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-TakeCover:
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-RenderInfantryProne:
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-RenderInfantryProne:
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AppearsOnRadar:
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AppearsOnRadar:
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@@ -170,8 +170,6 @@ E6:
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Captures:
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Captures:
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CaptureTypes: building, husk
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CaptureTypes: building, husk
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-AutoTarget:
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-AutoTarget:
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-DebugRetiliateAgainstAggressor:
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-DebugNextAutoTargetScanTime:
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AttackMove:
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AttackMove:
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JustMove: true
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JustMove: true
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RenderInfantryProne:
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RenderInfantryProne:
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@@ -26,8 +26,6 @@ BOAT:
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RenderGunboat:
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RenderGunboat:
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AutoTarget:
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AutoTarget:
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AllowMovement: false
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AllowMovement: false
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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WithSmoke:
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WithSmoke:
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LST:
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LST:
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@@ -527,8 +527,6 @@ GUN:
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LocalOffset: -71,0,85
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LocalOffset: -71,0,85
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AttackTurreted:
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AttackTurreted:
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AutoTarget:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-AutoTargetIgnore:
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-AutoTargetIgnore:
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-RenderBuilding:
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-RenderBuilding:
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-DeadBuildingState:
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-DeadBuildingState:
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@@ -571,8 +569,6 @@ SAM:
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AttackPopupTurreted:
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AttackPopupTurreted:
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WithMuzzleFlash:
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WithMuzzleFlash:
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AutoTarget:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-RenderBuilding:
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-RenderBuilding:
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RenderRangeCircle:
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RenderRangeCircle:
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@@ -613,8 +609,6 @@ OBLI:
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AutoTarget:
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AutoTarget:
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RenderBuilding:
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RenderBuilding:
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QuantizedFacings: 8
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QuantizedFacings: 8
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-AutoTargetIgnore:
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-AutoTargetIgnore:
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-RenderBuilding:
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-RenderBuilding:
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RenderRangeCircle:
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RenderRangeCircle:
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@@ -650,8 +644,6 @@ GTWR:
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RenderBuilding:
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RenderBuilding:
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QuantizedFacings: 8
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QuantizedFacings: 8
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AutoTarget:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-AutoTargetIgnore:
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-AutoTargetIgnore:
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DetectCloaked:
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DetectCloaked:
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Range: 5
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Range: 5
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@@ -696,8 +688,6 @@ ATWR:
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AutoTarget:
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AutoTarget:
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RenderBuilding:
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RenderBuilding:
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QuantizedFacings: 8
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QuantizedFacings: 8
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-AutoTargetIgnore:
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-AutoTargetIgnore:
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RenderDetectionCircle:
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RenderDetectionCircle:
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DetectCloaked:
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DetectCloaked:
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@@ -58,10 +58,8 @@ HARV:
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Resources: Tiberium, BlueTiberium
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Resources: Tiberium, BlueTiberium
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PipCount: 7
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PipCount: 7
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Capacity: 20
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Capacity: 20
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UnloadTicksPerBale: 12 # hardcoded default is 4
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UnloadTicksPerBale: 12
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# How far away from our linked proc (refinery) to find resources (in cells):
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SearchFromProcRadius: 24
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SearchFromProcRadius: 24
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# How far away from last harvest order location to find more resources (in cells):
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SearchFromOrderRadius: 12
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SearchFromOrderRadius: 12
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Mobile:
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Mobile:
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Speed: 6
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Speed: 6
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@@ -115,8 +113,6 @@ APC:
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WithMuzzleFlash:
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WithMuzzleFlash:
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RenderUnitTurreted:
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RenderUnitTurreted:
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AutoTarget:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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Cargo:
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Cargo:
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Types: Infantry
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Types: Infantry
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MaxWeight: 5
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MaxWeight: 5
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@@ -156,8 +152,6 @@ ARTY:
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EmptyWeapon: UnitExplode
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EmptyWeapon: UnitExplode
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AutoTarget:
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AutoTarget:
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InitialStance: Defend
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InitialStance: Defend
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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LeavesHusk:
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LeavesHusk:
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HuskActor: ARTY.Husk
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HuskActor: ARTY.Husk
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|
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@@ -188,8 +182,6 @@ FTNK:
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AttackFrontal:
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AttackFrontal:
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RenderUnit:
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RenderUnit:
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AutoTarget:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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WithMuzzleFlash:
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WithMuzzleFlash:
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Explodes:
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Explodes:
|
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Weapon: FlametankExplode
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Weapon: FlametankExplode
|
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@@ -227,8 +219,6 @@ BGGY:
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WithMuzzleFlash:
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WithMuzzleFlash:
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RenderUnitTurreted:
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RenderUnitTurreted:
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AutoTarget:
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AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
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|
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DebugNextAutoTargetScanTime:
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|
||||||
LeavesHusk:
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LeavesHusk:
|
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HuskActor: BGGY.Husk
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HuskActor: BGGY.Husk
|
||||||
|
|
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@@ -267,8 +257,6 @@ BIKE:
|
|||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
LeavesHusk:
|
LeavesHusk:
|
||||||
HuskActor: BIKE.Husk
|
HuskActor: BIKE.Husk
|
||||||
|
|
||||||
@@ -302,8 +290,6 @@ JEEP:
|
|||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
LeavesHusk:
|
LeavesHusk:
|
||||||
HuskActor: JEEP.Husk
|
HuskActor: JEEP.Husk
|
||||||
|
|
||||||
@@ -338,8 +324,6 @@ LTNK:
|
|||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
LeavesHusk:
|
LeavesHusk:
|
||||||
HuskActor: LTNK.Husk
|
HuskActor: LTNK.Husk
|
||||||
Explodes:
|
Explodes:
|
||||||
@@ -376,8 +360,6 @@ MTNK:
|
|||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
LeavesHusk:
|
LeavesHusk:
|
||||||
HuskActor: MTNK.Husk
|
HuskActor: MTNK.Husk
|
||||||
Explodes:
|
Explodes:
|
||||||
@@ -423,8 +405,6 @@ HTNK:
|
|||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
SelfHealing:
|
SelfHealing:
|
||||||
Ticks: 10
|
Ticks: 10
|
||||||
HealIfBelow: 50%
|
HealIfBelow: 50%
|
||||||
@@ -467,8 +447,6 @@ MSAM:
|
|||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
RenderUnitTurretedAim:
|
RenderUnitTurretedAim:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
LeavesHusk:
|
LeavesHusk:
|
||||||
HuskActor: MSAM.Husk
|
HuskActor: MSAM.Husk
|
||||||
|
|
||||||
@@ -504,8 +482,6 @@ MLRS:
|
|||||||
RenderUnitTurretedAim:
|
RenderUnitTurretedAim:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
InitialStance: Defend
|
InitialStance: Defend
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Explodes:
|
Explodes:
|
||||||
Weapon: UnitExplodeSmall
|
Weapon: UnitExplodeSmall
|
||||||
EmptyWeapon: UnitExplodeSmall
|
EmptyWeapon: UnitExplodeSmall
|
||||||
@@ -547,8 +523,6 @@ STNK:
|
|||||||
RenderUnit:
|
RenderUnit:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
InitialStance: HoldFire
|
InitialStance: HoldFire
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
TargetableUnit:
|
TargetableUnit:
|
||||||
LeavesHusk:
|
LeavesHusk:
|
||||||
HuskActor: STNK.Husk
|
HuskActor: STNK.Husk
|
||||||
|
|||||||
@@ -191,8 +191,6 @@ SONICTANK:
|
|||||||
LocalOffset: 640,0,427
|
LocalOffset: 640,0,427
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Explodes:
|
Explodes:
|
||||||
Weapon: UnitExplodeSmall
|
Weapon: UnitExplodeSmall
|
||||||
EmptyWeapon: UnitExplodeSmall
|
EmptyWeapon: UnitExplodeSmall
|
||||||
|
|||||||
@@ -125,8 +125,6 @@
|
|||||||
TargetTypes: Ground
|
TargetTypes: Ground
|
||||||
RenderInfantry:
|
RenderInfantry:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
AttackMove:
|
AttackMove:
|
||||||
Passenger:
|
Passenger:
|
||||||
CargoType: Infantry
|
CargoType: Infantry
|
||||||
@@ -160,10 +158,6 @@
|
|||||||
GivesExperience:
|
GivesExperience:
|
||||||
DrawLineToTarget:
|
DrawLineToTarget:
|
||||||
ActorLostNotification:
|
ActorLostNotification:
|
||||||
DebugAircraftFacing:
|
|
||||||
DebugAircraftSubPxX:
|
|
||||||
DebugAircraftSubPxY:
|
|
||||||
DebugAircraftAltitude:
|
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types:Plane
|
Types:Plane
|
||||||
GivesBounty:
|
GivesBounty:
|
||||||
|
|||||||
@@ -214,8 +214,6 @@ DEVAST:
|
|||||||
LocalOffset: 683,213,85, 683,-171,85
|
LocalOffset: 683,213,85, 683,-171,85
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Explodes:
|
Explodes:
|
||||||
Weapon: UnitExplodeScale
|
Weapon: UnitExplodeScale
|
||||||
EmptyWeapon: UnitExplodeScale
|
EmptyWeapon: UnitExplodeScale
|
||||||
|
|||||||
@@ -49,8 +49,6 @@ ENGINEER:
|
|||||||
Captures:
|
Captures:
|
||||||
#TakeCover:
|
#TakeCover:
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
-DebugRetiliateAgainstAggressor:
|
|
||||||
-DebugNextAutoTargetScanTime:
|
|
||||||
AttackMove:
|
AttackMove:
|
||||||
JustMove: true
|
JustMove: true
|
||||||
|
|
||||||
@@ -110,8 +108,6 @@ MEDIC:
|
|||||||
Passenger:
|
Passenger:
|
||||||
PipType: Blue
|
PipType: Blue
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
-DebugRetiliateAgainstAggressor:
|
|
||||||
-DebugNextAutoTargetScanTime:
|
|
||||||
AttackMove:
|
AttackMove:
|
||||||
JustMove: true
|
JustMove: true
|
||||||
RenderInfantry:
|
RenderInfantry:
|
||||||
@@ -137,8 +133,6 @@ MEDIC:
|
|||||||
# Speed: 4
|
# Speed: 4
|
||||||
# Passenger:
|
# Passenger:
|
||||||
# -AutoTarget:
|
# -AutoTarget:
|
||||||
# -DebugRetiliateAgainstAggressor:
|
|
||||||
# -DebugNextAutoTargetScanTime:
|
|
||||||
# AttackMove:
|
# AttackMove:
|
||||||
# JustMove: true
|
# JustMove: true
|
||||||
# Transforms:
|
# Transforms:
|
||||||
|
|||||||
@@ -235,8 +235,6 @@ DEVIATORTANK:
|
|||||||
AttackLoyalty:
|
AttackLoyalty:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
InitialStance: Defend
|
InitialStance: Defend
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Explodes:
|
Explodes:
|
||||||
Weapon: UnitExplodeSmall
|
Weapon: UnitExplodeSmall
|
||||||
EmptyWeapon: UnitExplodeSmall
|
EmptyWeapon: UnitExplodeSmall
|
||||||
@@ -277,7 +275,5 @@ SABOTEUR:
|
|||||||
C4Demolition:
|
C4Demolition:
|
||||||
C4Delay: 45
|
C4Delay: 45
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
-DebugRetiliateAgainstAggressor:
|
|
||||||
-DebugNextAutoTargetScanTime:
|
|
||||||
AttackMove:
|
AttackMove:
|
||||||
JustMove: true
|
JustMove: true
|
||||||
|
|||||||
@@ -138,8 +138,6 @@ HARVESTER.starport:
|
|||||||
LocalOffset: 256,0,128
|
LocalOffset: 256,0,128
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Explodes:
|
Explodes:
|
||||||
Weapon: UnitExplodeTiny
|
Weapon: UnitExplodeTiny
|
||||||
EmptyWeapon: UnitExplodeTiny
|
EmptyWeapon: UnitExplodeTiny
|
||||||
@@ -180,8 +178,6 @@ QUAD:
|
|||||||
LocalOffset: 128,0,85#-4
|
LocalOffset: 128,0,85#-4
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Explodes:
|
Explodes:
|
||||||
Weapon: UnitExplodeTiny
|
Weapon: UnitExplodeTiny
|
||||||
EmptyWeapon: UnitExplodeTiny
|
EmptyWeapon: UnitExplodeTiny
|
||||||
@@ -229,8 +225,6 @@ QUAD.starport:
|
|||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Explodes:
|
Explodes:
|
||||||
Weapon: UnitExplodeSmall
|
Weapon: UnitExplodeSmall
|
||||||
EmptyWeapon: UnitExplodeSmall
|
EmptyWeapon: UnitExplodeSmall
|
||||||
@@ -285,8 +279,6 @@ SIEGETANK:
|
|||||||
EmptyWeapon: UnitExplodeScale
|
EmptyWeapon: UnitExplodeScale
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
InitialStance: Defend
|
InitialStance: Defend
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 30,30
|
Bounds: 30,30
|
||||||
LeavesHusk:
|
LeavesHusk:
|
||||||
@@ -342,8 +334,6 @@ MISSILETANK:
|
|||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
InitialStance: Defend
|
InitialStance: Defend
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Explodes:
|
Explodes:
|
||||||
Weapon: UnitExplodeScale
|
Weapon: UnitExplodeScale
|
||||||
EmptyWeapon: UnitExplodeScale
|
EmptyWeapon: UnitExplodeScale
|
||||||
|
|||||||
@@ -97,8 +97,6 @@
|
|||||||
TargetTypes: Ground, Disguise
|
TargetTypes: Ground, Disguise
|
||||||
RenderInfantry:
|
RenderInfantry:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
AttackMove:
|
AttackMove:
|
||||||
Passenger:
|
Passenger:
|
||||||
CargoType: Infantry
|
CargoType: Infantry
|
||||||
@@ -167,10 +165,6 @@
|
|||||||
DrawLineToTarget:
|
DrawLineToTarget:
|
||||||
ActorLostNotification:
|
ActorLostNotification:
|
||||||
Notification: AirUnitLost
|
Notification: AirUnitLost
|
||||||
DebugAircraftFacing:
|
|
||||||
DebugAircraftSubPxX:
|
|
||||||
DebugAircraftSubPxY:
|
|
||||||
DebugAircraftAltitude:
|
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types:Plane
|
Types:Plane
|
||||||
EjectOnDeath:
|
EjectOnDeath:
|
||||||
|
|||||||
@@ -171,8 +171,6 @@ E6:
|
|||||||
Captures:
|
Captures:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
-DebugRetiliateAgainstAggressor:
|
|
||||||
-DebugNextAutoTargetScanTime:
|
|
||||||
AttackMove:
|
AttackMove:
|
||||||
JustMove: true
|
JustMove: true
|
||||||
-RenderInfantry:
|
-RenderInfantry:
|
||||||
@@ -208,8 +206,6 @@ SPY:
|
|||||||
Infiltrates:
|
Infiltrates:
|
||||||
InfiltrateTypes: Cash, SupportPower, Exploration
|
InfiltrateTypes: Cash, SupportPower, Exploration
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
-DebugRetiliateAgainstAggressor:
|
|
||||||
-DebugNextAutoTargetScanTime:
|
|
||||||
AttackMove:
|
AttackMove:
|
||||||
JustMove: true
|
JustMove: true
|
||||||
-RenderInfantry:
|
-RenderInfantry:
|
||||||
@@ -287,8 +283,6 @@ MEDI:
|
|||||||
Cursor: heal
|
Cursor: heal
|
||||||
TakeCover:
|
TakeCover:
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
-DebugRetiliateAgainstAggressor:
|
|
||||||
-DebugNextAutoTargetScanTime:
|
|
||||||
AttackMove:
|
AttackMove:
|
||||||
JustMove: true
|
JustMove: true
|
||||||
-RenderInfantry:
|
-RenderInfantry:
|
||||||
@@ -326,8 +320,6 @@ MECH:
|
|||||||
Cursor: repair
|
Cursor: repair
|
||||||
TakeCover:
|
TakeCover:
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
-DebugRetiliateAgainstAggressor:
|
|
||||||
-DebugNextAutoTargetScanTime:
|
|
||||||
AttackMove:
|
AttackMove:
|
||||||
JustMove: true
|
JustMove: true
|
||||||
-RenderInfantry:
|
-RenderInfantry:
|
||||||
@@ -350,8 +342,6 @@ EINSTEIN:
|
|||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 2
|
Range: 2
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
-DebugRetiliateAgainstAggressor:
|
|
||||||
-DebugNextAutoTargetScanTime:
|
|
||||||
AttackMove:
|
AttackMove:
|
||||||
JustMove: true
|
JustMove: true
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
@@ -376,8 +366,6 @@ DELPHI:
|
|||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 2
|
Range: 2
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
-DebugRetiliateAgainstAggressor:
|
|
||||||
-DebugNextAutoTargetScanTime:
|
|
||||||
AttackMove:
|
AttackMove:
|
||||||
JustMove: true
|
JustMove: true
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
@@ -418,8 +406,6 @@ THF:
|
|||||||
InfiltrateTypes: Cash
|
InfiltrateTypes: Cash
|
||||||
TakeCover:
|
TakeCover:
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
-DebugRetiliateAgainstAggressor:
|
|
||||||
-DebugNextAutoTargetScanTime:
|
|
||||||
AttackMove:
|
AttackMove:
|
||||||
JustMove: true
|
JustMove: true
|
||||||
|
|
||||||
|
|||||||
@@ -43,8 +43,6 @@ SS:
|
|||||||
RepairableNear:
|
RepairableNear:
|
||||||
-DetectCloaked:
|
-DetectCloaked:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
InitialStance: HoldFire
|
InitialStance: HoldFire
|
||||||
AttackMove:
|
AttackMove:
|
||||||
|
|
||||||
@@ -92,8 +90,6 @@ MSUB:
|
|||||||
RepairableNear:
|
RepairableNear:
|
||||||
-DetectCloaked:
|
-DetectCloaked:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
InitialStance: HoldFire
|
InitialStance: HoldFire
|
||||||
AttackMove:
|
AttackMove:
|
||||||
|
|
||||||
@@ -136,8 +132,6 @@ DD:
|
|||||||
Bounds: 38,38
|
Bounds: 38,38
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Chronoshiftable:
|
Chronoshiftable:
|
||||||
IronCurtainable:
|
IronCurtainable:
|
||||||
RepairableNear:
|
RepairableNear:
|
||||||
@@ -193,8 +187,6 @@ CA:
|
|||||||
Bounds: 44,44
|
Bounds: 44,44
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Chronoshiftable:
|
Chronoshiftable:
|
||||||
IronCurtainable:
|
IronCurtainable:
|
||||||
RepairableNear:
|
RepairableNear:
|
||||||
@@ -265,8 +257,6 @@ PT:
|
|||||||
Bounds: 32,32
|
Bounds: 32,32
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Chronoshiftable:
|
Chronoshiftable:
|
||||||
IronCurtainable:
|
IronCurtainable:
|
||||||
RepairableNear:
|
RepairableNear:
|
||||||
|
|||||||
@@ -290,8 +290,6 @@ TSLA:
|
|||||||
AttackTesla:
|
AttackTesla:
|
||||||
ReloadTime: 120
|
ReloadTime: 120
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
IronCurtainable:
|
IronCurtainable:
|
||||||
-RenderBuilding:
|
-RenderBuilding:
|
||||||
RenderRangeCircle:
|
RenderRangeCircle:
|
||||||
@@ -451,8 +449,6 @@ PBOX.E1:
|
|||||||
Image: PBOX
|
Image: PBOX
|
||||||
RenderRangeCircle:
|
RenderRangeCircle:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Vulcan
|
Weapon: Vulcan
|
||||||
LocalOffset: 469,0,0
|
LocalOffset: 469,0,0
|
||||||
@@ -476,8 +472,6 @@ PBOX.E3:
|
|||||||
Image: PBOX
|
Image: PBOX
|
||||||
RenderRangeCircle:
|
RenderRangeCircle:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Dragon
|
Weapon: Dragon
|
||||||
LocalOffset: 469,0,0
|
LocalOffset: 469,0,0
|
||||||
@@ -491,8 +485,6 @@ PBOX.E4:
|
|||||||
Image: PBOX
|
Image: PBOX
|
||||||
RenderRangeCircle:
|
RenderRangeCircle:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Flamer
|
Weapon: Flamer
|
||||||
LocalOffset: 469,0,0
|
LocalOffset: 469,0,0
|
||||||
@@ -506,8 +498,6 @@ PBOX.E7:
|
|||||||
Image: PBOX
|
Image: PBOX
|
||||||
RenderRangeCircle:
|
RenderRangeCircle:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Colt45
|
Weapon: Colt45
|
||||||
LocalOffset: 469,0,0
|
LocalOffset: 469,0,0
|
||||||
@@ -521,8 +511,6 @@ PBOX.SHOK:
|
|||||||
Image: PBOX
|
Image: PBOX
|
||||||
RenderRangeCircle:
|
RenderRangeCircle:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: PortaTesla
|
Weapon: PortaTesla
|
||||||
LocalOffset: 469,0,0
|
LocalOffset: 469,0,0
|
||||||
@@ -536,8 +524,6 @@ PBOX.SNIPER:
|
|||||||
Image: PBOX
|
Image: PBOX
|
||||||
RenderRangeCircle:
|
RenderRangeCircle:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Sniper
|
Weapon: Sniper
|
||||||
LocalOffset: 469,0,0
|
LocalOffset: 469,0,0
|
||||||
@@ -628,8 +614,6 @@ HBOX.E1:
|
|||||||
Image: HBOX
|
Image: HBOX
|
||||||
RenderRangeCircle:
|
RenderRangeCircle:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Vulcan
|
Weapon: Vulcan
|
||||||
LocalOffset: 469,0,0
|
LocalOffset: 469,0,0
|
||||||
@@ -653,8 +637,6 @@ HBOX.E3:
|
|||||||
Image: HBOX
|
Image: HBOX
|
||||||
RenderRangeCircle:
|
RenderRangeCircle:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Dragon
|
Weapon: Dragon
|
||||||
LocalOffset: 469,0,0
|
LocalOffset: 469,0,0
|
||||||
@@ -668,8 +650,6 @@ HBOX.E4:
|
|||||||
Image: HBOX
|
Image: HBOX
|
||||||
RenderRangeCircle:
|
RenderRangeCircle:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Flamer
|
Weapon: Flamer
|
||||||
LocalOffset: 469,0,0
|
LocalOffset: 469,0,0
|
||||||
@@ -683,8 +663,6 @@ HBOX.E7:
|
|||||||
Image: HBOX
|
Image: HBOX
|
||||||
RenderRangeCircle:
|
RenderRangeCircle:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Colt45
|
Weapon: Colt45
|
||||||
LocalOffset: 469,0,0
|
LocalOffset: 469,0,0
|
||||||
@@ -698,8 +676,6 @@ HBOX.SHOK:
|
|||||||
Image: HBOX
|
Image: HBOX
|
||||||
RenderRangeCircle:
|
RenderRangeCircle:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: PortaTesla
|
Weapon: PortaTesla
|
||||||
LocalOffset: 469,0,0
|
LocalOffset: 469,0,0
|
||||||
@@ -713,8 +689,6 @@ HBOX.SNIPER:
|
|||||||
Image: HBOX
|
Image: HBOX
|
||||||
RenderRangeCircle:
|
RenderRangeCircle:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Sniper
|
Weapon: Sniper
|
||||||
LocalOffset: 469,0,0
|
LocalOffset: 469,0,0
|
||||||
@@ -750,8 +724,6 @@ GUN:
|
|||||||
Weapon: TurretGun
|
Weapon: TurretGun
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
IronCurtainable:
|
IronCurtainable:
|
||||||
-RenderBuilding:
|
-RenderBuilding:
|
||||||
RenderRangeCircle:
|
RenderRangeCircle:
|
||||||
@@ -790,8 +762,6 @@ FTUR:
|
|||||||
RenderBuilding:
|
RenderBuilding:
|
||||||
QuantizedFacings: 8
|
QuantizedFacings: 8
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
IronCurtainable:
|
IronCurtainable:
|
||||||
RenderRangeCircle:
|
RenderRangeCircle:
|
||||||
-AcceptsSupplies:
|
-AcceptsSupplies:
|
||||||
@@ -830,8 +800,6 @@ SAM:
|
|||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
IronCurtainable:
|
IronCurtainable:
|
||||||
-RenderBuilding:
|
-RenderBuilding:
|
||||||
RenderRangeCircle:
|
RenderRangeCircle:
|
||||||
|
|||||||
@@ -518,9 +518,6 @@ Player:
|
|||||||
PlayerColorPalette:
|
PlayerColorPalette:
|
||||||
BasePalette: player
|
BasePalette: player
|
||||||
RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
|
RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
|
||||||
DebugResourceCash:
|
|
||||||
DebugResourceOre:
|
|
||||||
DebugResourceOreCapacity:
|
|
||||||
GpsWatcher:
|
GpsWatcher:
|
||||||
Shroud:
|
Shroud:
|
||||||
BaseAttackNotifier:
|
BaseAttackNotifier:
|
||||||
|
|||||||
@@ -24,8 +24,6 @@ V2RL:
|
|||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
RenderUnitReload:
|
RenderUnitReload:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Explodes:
|
Explodes:
|
||||||
Weapon: SCUD
|
Weapon: SCUD
|
||||||
EmptyWeapon:
|
EmptyWeapon:
|
||||||
@@ -59,8 +57,6 @@ V2RL:
|
|||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Explodes:
|
Explodes:
|
||||||
Weapon: UnitExplodeSmall
|
Weapon: UnitExplodeSmall
|
||||||
EmptyWeapon: UnitExplodeSmall
|
EmptyWeapon: UnitExplodeSmall
|
||||||
@@ -98,8 +94,6 @@ V2RL:
|
|||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Explodes:
|
Explodes:
|
||||||
Weapon: UnitExplodeSmall
|
Weapon: UnitExplodeSmall
|
||||||
EmptyWeapon: UnitExplodeSmall
|
EmptyWeapon: UnitExplodeSmall
|
||||||
@@ -140,8 +134,6 @@ V2RL:
|
|||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Explodes:
|
Explodes:
|
||||||
Weapon: UnitExplodeSmall
|
Weapon: UnitExplodeSmall
|
||||||
EmptyWeapon: UnitExplodeSmall
|
EmptyWeapon: UnitExplodeSmall
|
||||||
@@ -187,8 +179,6 @@ V2RL:
|
|||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Explodes:
|
Explodes:
|
||||||
Weapon: UnitExplodeSmall
|
Weapon: UnitExplodeSmall
|
||||||
EmptyWeapon: UnitExplodeSmall
|
EmptyWeapon: UnitExplodeSmall
|
||||||
@@ -232,8 +222,6 @@ ARTY:
|
|||||||
Weapon: UnitExplode
|
Weapon: UnitExplode
|
||||||
Chance: 75
|
Chance: 75
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
|
|
||||||
HARV:
|
HARV:
|
||||||
Inherits: ^Vehicle
|
Inherits: ^Vehicle
|
||||||
@@ -346,8 +334,6 @@ JEEP:
|
|||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Cargo:
|
Cargo:
|
||||||
Types: Infantry
|
Types: Infantry
|
||||||
MaxWeight: 1
|
MaxWeight: 1
|
||||||
@@ -381,8 +367,6 @@ APC:
|
|||||||
RenderUnit:
|
RenderUnit:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Cargo:
|
Cargo:
|
||||||
Types: Infantry
|
Types: Infantry
|
||||||
MaxWeight: 5
|
MaxWeight: 5
|
||||||
@@ -654,8 +638,6 @@ TTNK:
|
|||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 28,28,0,0
|
Bounds: 28,28,0,0
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
|
|
||||||
FTRK:
|
FTRK:
|
||||||
Inherits: ^Vehicle
|
Inherits: ^Vehicle
|
||||||
@@ -687,8 +669,6 @@ FTRK:
|
|||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
RenderUnitTurreted:
|
RenderUnitTurreted:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Explodes:
|
Explodes:
|
||||||
Weapon: UnitExplodeSmall
|
Weapon: UnitExplodeSmall
|
||||||
EmptyWeapon: UnitExplodeSmall
|
EmptyWeapon: UnitExplodeSmall
|
||||||
@@ -753,8 +733,6 @@ CTNK:
|
|||||||
Range: 6
|
Range: 6
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
|
||||||
DebugNextAutoTargetScanTime:
|
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: ChronoTusk
|
Weapon: ChronoTusk
|
||||||
LocalOffset: 0,-171,0
|
LocalOffset: 0,-171,0
|
||||||
|
|||||||
Reference in New Issue
Block a user