Merge pull request #9459 from reaperrr/d2k-power-misc
Change D2k power draw and various other aspects to match original
This commit is contained in:
@@ -38,6 +38,10 @@ carryall.reinforce:
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Automatic: False
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Automatic: False
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RenderSprites:
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RenderSprites:
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Image: carryall
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Image: carryall
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SelfHealing:
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Step: 5
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Ticks: 3
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HealIfBelow: 50%
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carryall:
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carryall:
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Inherits: carryall.reinforce
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Inherits: carryall.reinforce
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@@ -69,8 +69,7 @@ sietch:
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-DamagedWithoutFoundation:
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-DamagedWithoutFoundation:
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-GivesBuildableArea:
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-GivesBuildableArea:
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-Sellable:
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-Sellable:
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-ExternalCapturable:
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-Capturable:
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-ExternalCapturableBar:
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Power:
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Power:
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Amount: 0
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Amount: 0
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@buildingname:
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@@ -248,8 +248,8 @@
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BuildSounds: BUILD1.WAV
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BuildSounds: BUILD1.WAV
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Adjacent: 3
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Adjacent: 3
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GivesBuildableArea:
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GivesBuildableArea:
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ExternalCapturable:
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Capturable:
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ExternalCapturableBar:
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CaptureThreshold: 1.0
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SoundOnDamageTransition:
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SoundOnDamageTransition:
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DamagedSounds: EXPLSML1.WAV
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DamagedSounds: EXPLSML1.WAV
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DestroyedSounds: EXPLHG1.WAV
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DestroyedSounds: EXPLHG1.WAV
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@@ -284,7 +284,6 @@
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AttackTurreted:
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AttackTurreted:
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AutoTarget:
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AutoTarget:
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RenderRangeCircle:
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RenderRangeCircle:
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RenderDetectionCircle:
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-GivesBuildableArea:
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-GivesBuildableArea:
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-WithCrumbleOverlay:
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-WithCrumbleOverlay:
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-WithMakeAnimation:
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-WithMakeAnimation:
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@@ -19,8 +19,6 @@ light_inf:
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AttackFrontal:
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AttackFrontal:
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: shoot
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AttackSequence: shoot
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AttractsWorms:
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Intensity: 120
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engineer:
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engineer:
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Inherits: ^Infantry
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Inherits: ^Infantry
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@@ -42,13 +40,9 @@ engineer:
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Passenger:
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Passenger:
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PipType: Yellow
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PipType: Yellow
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EngineerRepair:
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EngineerRepair:
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ExternalCaptures:
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Type: building
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Captures:
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Captures:
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CaptureTypes: husk
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CaptureTypes: building, husk
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-AutoTarget:
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-AutoTarget:
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AttractsWorms:
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Intensity: 180
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Voiced:
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Voiced:
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VoiceSet: EngineerVoice
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VoiceSet: EngineerVoice
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@@ -75,8 +69,6 @@ trooper:
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AttackFrontal:
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AttackFrontal:
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: shoot
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AttackSequence: shoot
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AttractsWorms:
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Intensity: 180
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medic:
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medic:
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Inherits: ^Infantry
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Inherits: ^Infantry
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@@ -106,8 +98,6 @@ medic:
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AttackSequence: heal
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AttackSequence: heal
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Passenger:
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Passenger:
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PipType: Blue
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PipType: Blue
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AttractsWorms:
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Intensity: 180
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Voiced:
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Voiced:
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VoiceSet: EngineerVoice
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VoiceSet: EngineerVoice
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@@ -139,8 +129,8 @@ fremen:
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: shoot
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AttackSequence: shoot
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Cloak:
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Cloak:
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InitialDelay: 250
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InitialDelay: 85
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CloakDelay: 250
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CloakDelay: 85
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CloakSound: STEALTH1.WAV
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CloakSound: STEALTH1.WAV
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UncloakSound: STEALTH2.WAV
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UncloakSound: STEALTH2.WAV
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IsPlayerPalette: true
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IsPlayerPalette: true
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@@ -176,8 +166,6 @@ grenadier:
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Explodes:
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Explodes:
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Weapon: GrenDeath
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Weapon: GrenDeath
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EmptyWeapon: GrenDeath
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EmptyWeapon: GrenDeath
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AttractsWorms:
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Intensity: 180
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sardaukar:
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sardaukar:
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Inherits: ^Infantry
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Inherits: ^Infantry
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@@ -205,8 +193,6 @@ sardaukar:
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Armament@SECONDARY:
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Armament@SECONDARY:
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Weapon: M_HMG
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Weapon: M_HMG
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AttackFrontal:
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AttackFrontal:
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AttractsWorms:
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Intensity: 180
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Voiced:
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Voiced:
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VoiceSet: GenericVoice
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VoiceSet: GenericVoice
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Explodes:
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Explodes:
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@@ -234,8 +220,13 @@ saboteur:
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C4Demolition:
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C4Demolition:
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C4Delay: 45
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C4Delay: 45
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-AutoTarget:
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-AutoTarget:
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AttractsWorms:
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Cloak:
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Intensity: 120
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InitialDelay: 85
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CloakDelay: 85
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CloakSound: STEALTH1.WAV
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UncloakSound: STEALTH2.WAV
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UncloakOnMove: true
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IsPlayerPalette: true
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Voiced:
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Voiced:
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VoiceSet: SaboteurVoice
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VoiceSet: SaboteurVoice
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@@ -67,6 +67,8 @@ construction_yard:
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Name: Construction Yard
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Name: Construction Yard
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CustomSellValue:
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CustomSellValue:
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Value: 2000
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Value: 2000
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EmitInfantryOnSell:
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ActorTypes: light_inf, light_inf, engineer
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BaseBuilding:
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BaseBuilding:
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ProductionBar:
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ProductionBar:
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Power:
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Power:
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@@ -113,7 +115,7 @@ wind_trap:
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WithIdleOverlay@ZAPS:
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WithIdleOverlay@ZAPS:
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Sequence: idle-zaps
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Sequence: idle-zaps
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Power:
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Power:
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Amount: 100
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Amount: 200
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ScalePowerWithHealth:
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ScalePowerWithHealth:
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@buildingname:
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@@ -143,7 +145,7 @@ barracks:
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RevealsShroud:
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RevealsShroud:
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Range: 5c0
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Range: 5c0
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RallyPoint:
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RallyPoint:
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Offset: 1,3
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Offset: 1,2
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Exit@1:
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Exit@1:
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SpawnOffset: 352,576,0
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SpawnOffset: 352,576,0
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ExitCell: 0,2
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ExitCell: 0,2
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@@ -167,7 +169,7 @@ barracks:
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Prerequisite: barracks.medics
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Prerequisite: barracks.medics
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Factions: atreides, ordos
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Factions: atreides, ordos
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Power:
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Power:
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Amount: -20
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Amount: -30
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RenderSprites:
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RenderSprites:
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Image: barracks.harkonnen
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Image: barracks.harkonnen
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FactionImages:
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FactionImages:
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@@ -224,7 +226,7 @@ refinery:
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Sequence: smoke
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Sequence: smoke
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Palette: effectAdditive
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Palette: effectAdditive
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Power:
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Power:
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Amount: -30
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Amount: -75
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WithIdleOverlay@TOP:
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WithIdleOverlay@TOP:
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Sequence: idle-top
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Sequence: idle-top
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@buildingname:
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@@ -266,7 +268,7 @@ silo:
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Capacity: 2000
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Capacity: 2000
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-EmitInfantryOnSell:
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-EmitInfantryOnSell:
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Power:
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Power:
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Amount: -5
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Amount: -15
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MustBeDestroyed:
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MustBeDestroyed:
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RequiredForShortGame: false
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RequiredForShortGame: false
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ThrowsShrapnel:
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ThrowsShrapnel:
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@@ -331,7 +333,7 @@ light_factory:
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WithIdleOverlay@TOP:
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WithIdleOverlay@TOP:
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Sequence: idle-top
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Sequence: idle-top
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Power:
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Power:
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Amount: -20
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Amount: -125
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heavy_factory:
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heavy_factory:
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Inherits: ^Building
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Inherits: ^Building
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@@ -390,7 +392,7 @@ heavy_factory:
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WithIdleOverlay@TOP:
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WithIdleOverlay@TOP:
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Sequence: idle-top
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Sequence: idle-top
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Power:
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Power:
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Amount: -30
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Amount: -150
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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SelectionDecorations:
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VisualBounds: 96,96
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VisualBounds: 96,96
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@@ -424,9 +426,6 @@ outpost:
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RevealsShroud:
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RevealsShroud:
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Range: 10c0
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Range: 10c0
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ProvidesRadar:
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ProvidesRadar:
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DetectCloaked:
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Range: 6c0
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RenderDetectionCircle:
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RenderSprites:
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RenderSprites:
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Image: outpost.harkonnen
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Image: outpost.harkonnen
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FactionImages:
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FactionImages:
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@@ -436,7 +435,7 @@ outpost:
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Sequence: idle-dish
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Sequence: idle-dish
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PauseOnLowPower: yes
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PauseOnLowPower: yes
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Power:
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Power:
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Amount: -40
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Amount: -125
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@buildingname:
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starport:
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starport:
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@@ -497,7 +496,7 @@ starport:
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Prerequisite: starport.harkonnen
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Prerequisite: starport.harkonnen
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Factions: harkonnen
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Factions: harkonnen
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Power:
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Power:
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Amount: -40
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Amount: -150
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@buildingname:
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wall:
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wall:
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@@ -532,7 +531,7 @@ wall:
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CrushClasses: Concretewall
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CrushClasses: Concretewall
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BlocksProjectiles:
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BlocksProjectiles:
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LineBuild:
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LineBuild:
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Range: 8
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Range: 5
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NodeTypes: wall, turret
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NodeTypes: wall, turret
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LineBuildNode:
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LineBuildNode:
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Types: wall
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Types: wall
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@@ -585,10 +584,8 @@ medium_gun_turret:
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Weapon: 110mm_Gun
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Weapon: 110mm_Gun
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LocalOffset: 512,0,432
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LocalOffset: 512,0,432
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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DetectCloaked:
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Range: 5c0
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Power:
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Power:
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Amount: -20
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Amount: -50
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SelectionDecorations:
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SelectionDecorations:
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VisualBounds: 32,40,0,-8
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VisualBounds: 32,40,0,-8
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@@ -630,10 +627,8 @@ large_gun_turret:
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RequiresPower:
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RequiresPower:
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CanPowerDown:
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CanPowerDown:
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DisabledOverlay:
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DisabledOverlay:
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DetectCloaked:
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Range: 6c0
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Power:
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Power:
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Amount: -30
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Amount: -60
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SelectionDecorations:
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SelectionDecorations:
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VisualBounds: 32,40,0,-8
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VisualBounds: 32,40,0,-8
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@@ -678,7 +673,7 @@ repair_pad:
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WithRepairOverlay:
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WithRepairOverlay:
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Palette: effect75alpha
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Palette: effect75alpha
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Power:
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Power:
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Amount: -10
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Amount: -50
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@buildingname:
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high_tech_factory:
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high_tech_factory:
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@@ -734,7 +729,7 @@ high_tech_factory:
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WithProductionOverlay@WELDING:
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WithProductionOverlay@WELDING:
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Sequence: production-welding
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Sequence: production-welding
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Power:
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Power:
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Amount: -40
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Amount: -75
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SelectionDecorations:
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SelectionDecorations:
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VisualBounds: 96,96
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VisualBounds: 96,96
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@@ -771,7 +766,7 @@ research_centre:
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WithIdleOverlay@LIGHTS:
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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Sequence: idle-lights
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Power:
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Power:
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Amount: -40
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Amount: -175
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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SelectionDecorations:
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VisualBounds: 96,80
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VisualBounds: 96,80
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@@ -808,11 +803,8 @@ palace:
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atreides: palace.atreides
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atreides: palace.atreides
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ordos: palace.ordos
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ordos: palace.ordos
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corrino: palace.corrino
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corrino: palace.corrino
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RenderDetectionCircle:
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DetectCloaked:
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Range: 4c0
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Power:
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Power:
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Amount: -50
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Amount: -200
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ProvidesPrerequisite@nuke:
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ProvidesPrerequisite@nuke:
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Prerequisite: palace.nuke
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Prerequisite: palace.nuke
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Factions: harkonnen
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Factions: harkonnen
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@@ -41,6 +41,10 @@ mcv:
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Intensity: 700
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Intensity: 700
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SelectionDecorations:
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SelectionDecorations:
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VisualBounds: 42,42
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VisualBounds: 42,42
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SelfHealing:
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Step: 5
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Ticks: 3
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HealIfBelow: 50%
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harvester:
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harvester:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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@@ -60,8 +64,8 @@ harvester:
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Class: harvester
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Class: harvester
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Priority: 7
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Priority: 7
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Harvester:
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Harvester:
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PipCount: 10
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PipCount: 7
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Capacity: 40
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Capacity: 28
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HarvestFacings: 8
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HarvestFacings: 8
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Resources: Spice
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Resources: Spice
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UnloadTicksPerBale: 5
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UnloadTicksPerBale: 5
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@@ -88,6 +92,10 @@ harvester:
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Intensity: 700
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Intensity: 700
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SelectionDecorations:
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SelectionDecorations:
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VisualBounds: 42,42
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VisualBounds: 42,42
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SelfHealing:
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Step: 5
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Ticks: 3
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HealIfBelow: 50%
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trike:
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trike:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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@@ -324,6 +332,10 @@ devastator:
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Intensity: 700
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Intensity: 700
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SelectionDecorations:
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SelectionDecorations:
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VisualBounds: 44,38,0,0
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VisualBounds: 44,38,0,0
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SelfHealing:
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Step: 5
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Ticks: 3
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HealIfBelow: 50%
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raider:
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raider:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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