Merge pull request #9459 from reaperrr/d2k-power-misc

Change D2k power draw and various other aspects to match original
This commit is contained in:
Matthias Mailänder
2015-10-11 19:48:41 +02:00
6 changed files with 49 additions and 52 deletions

View File

@@ -38,6 +38,10 @@ carryall.reinforce:
Automatic: False Automatic: False
RenderSprites: RenderSprites:
Image: carryall Image: carryall
SelfHealing:
Step: 5
Ticks: 3
HealIfBelow: 50%
carryall: carryall:
Inherits: carryall.reinforce Inherits: carryall.reinforce

View File

@@ -69,8 +69,7 @@ sietch:
-DamagedWithoutFoundation: -DamagedWithoutFoundation:
-GivesBuildableArea: -GivesBuildableArea:
-Sellable: -Sellable:
-ExternalCapturable: -Capturable:
-ExternalCapturableBar:
Power: Power:
Amount: 0 Amount: 0
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:

View File

@@ -248,8 +248,8 @@
BuildSounds: BUILD1.WAV BuildSounds: BUILD1.WAV
Adjacent: 3 Adjacent: 3
GivesBuildableArea: GivesBuildableArea:
ExternalCapturable: Capturable:
ExternalCapturableBar: CaptureThreshold: 1.0
SoundOnDamageTransition: SoundOnDamageTransition:
DamagedSounds: EXPLSML1.WAV DamagedSounds: EXPLSML1.WAV
DestroyedSounds: EXPLHG1.WAV DestroyedSounds: EXPLHG1.WAV
@@ -284,7 +284,6 @@
AttackTurreted: AttackTurreted:
AutoTarget: AutoTarget:
RenderRangeCircle: RenderRangeCircle:
RenderDetectionCircle:
-GivesBuildableArea: -GivesBuildableArea:
-WithCrumbleOverlay: -WithCrumbleOverlay:
-WithMakeAnimation: -WithMakeAnimation:

View File

@@ -19,8 +19,6 @@ light_inf:
AttackFrontal: AttackFrontal:
WithInfantryBody: WithInfantryBody:
AttackSequence: shoot AttackSequence: shoot
AttractsWorms:
Intensity: 120
engineer: engineer:
Inherits: ^Infantry Inherits: ^Infantry
@@ -42,13 +40,9 @@ engineer:
Passenger: Passenger:
PipType: Yellow PipType: Yellow
EngineerRepair: EngineerRepair:
ExternalCaptures:
Type: building
Captures: Captures:
CaptureTypes: husk CaptureTypes: building, husk
-AutoTarget: -AutoTarget:
AttractsWorms:
Intensity: 180
Voiced: Voiced:
VoiceSet: EngineerVoice VoiceSet: EngineerVoice
@@ -75,8 +69,6 @@ trooper:
AttackFrontal: AttackFrontal:
WithInfantryBody: WithInfantryBody:
AttackSequence: shoot AttackSequence: shoot
AttractsWorms:
Intensity: 180
medic: medic:
Inherits: ^Infantry Inherits: ^Infantry
@@ -106,8 +98,6 @@ medic:
AttackSequence: heal AttackSequence: heal
Passenger: Passenger:
PipType: Blue PipType: Blue
AttractsWorms:
Intensity: 180
Voiced: Voiced:
VoiceSet: EngineerVoice VoiceSet: EngineerVoice
@@ -139,8 +129,8 @@ fremen:
WithInfantryBody: WithInfantryBody:
AttackSequence: shoot AttackSequence: shoot
Cloak: Cloak:
InitialDelay: 250 InitialDelay: 85
CloakDelay: 250 CloakDelay: 85
CloakSound: STEALTH1.WAV CloakSound: STEALTH1.WAV
UncloakSound: STEALTH2.WAV UncloakSound: STEALTH2.WAV
IsPlayerPalette: true IsPlayerPalette: true
@@ -176,8 +166,6 @@ grenadier:
Explodes: Explodes:
Weapon: GrenDeath Weapon: GrenDeath
EmptyWeapon: GrenDeath EmptyWeapon: GrenDeath
AttractsWorms:
Intensity: 180
sardaukar: sardaukar:
Inherits: ^Infantry Inherits: ^Infantry
@@ -205,8 +193,6 @@ sardaukar:
Armament@SECONDARY: Armament@SECONDARY:
Weapon: M_HMG Weapon: M_HMG
AttackFrontal: AttackFrontal:
AttractsWorms:
Intensity: 180
Voiced: Voiced:
VoiceSet: GenericVoice VoiceSet: GenericVoice
Explodes: Explodes:
@@ -234,8 +220,13 @@ saboteur:
C4Demolition: C4Demolition:
C4Delay: 45 C4Delay: 45
-AutoTarget: -AutoTarget:
AttractsWorms: Cloak:
Intensity: 120 InitialDelay: 85
CloakDelay: 85
CloakSound: STEALTH1.WAV
UncloakSound: STEALTH2.WAV
UncloakOnMove: true
IsPlayerPalette: true
Voiced: Voiced:
VoiceSet: SaboteurVoice VoiceSet: SaboteurVoice

View File

@@ -67,6 +67,8 @@ construction_yard:
Name: Construction Yard Name: Construction Yard
CustomSellValue: CustomSellValue:
Value: 2000 Value: 2000
EmitInfantryOnSell:
ActorTypes: light_inf, light_inf, engineer
BaseBuilding: BaseBuilding:
ProductionBar: ProductionBar:
Power: Power:
@@ -113,7 +115,7 @@ wind_trap:
WithIdleOverlay@ZAPS: WithIdleOverlay@ZAPS:
Sequence: idle-zaps Sequence: idle-zaps
Power: Power:
Amount: 100 Amount: 200
ScalePowerWithHealth: ScalePowerWithHealth:
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
@@ -143,7 +145,7 @@ barracks:
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
RallyPoint: RallyPoint:
Offset: 1,3 Offset: 1,2
Exit@1: Exit@1:
SpawnOffset: 352,576,0 SpawnOffset: 352,576,0
ExitCell: 0,2 ExitCell: 0,2
@@ -167,7 +169,7 @@ barracks:
Prerequisite: barracks.medics Prerequisite: barracks.medics
Factions: atreides, ordos Factions: atreides, ordos
Power: Power:
Amount: -20 Amount: -30
RenderSprites: RenderSprites:
Image: barracks.harkonnen Image: barracks.harkonnen
FactionImages: FactionImages:
@@ -224,7 +226,7 @@ refinery:
Sequence: smoke Sequence: smoke
Palette: effectAdditive Palette: effectAdditive
Power: Power:
Amount: -30 Amount: -75
WithIdleOverlay@TOP: WithIdleOverlay@TOP:
Sequence: idle-top Sequence: idle-top
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
@@ -266,7 +268,7 @@ silo:
Capacity: 2000 Capacity: 2000
-EmitInfantryOnSell: -EmitInfantryOnSell:
Power: Power:
Amount: -5 Amount: -15
MustBeDestroyed: MustBeDestroyed:
RequiredForShortGame: false RequiredForShortGame: false
ThrowsShrapnel: ThrowsShrapnel:
@@ -331,7 +333,7 @@ light_factory:
WithIdleOverlay@TOP: WithIdleOverlay@TOP:
Sequence: idle-top Sequence: idle-top
Power: Power:
Amount: -20 Amount: -125
heavy_factory: heavy_factory:
Inherits: ^Building Inherits: ^Building
@@ -390,7 +392,7 @@ heavy_factory:
WithIdleOverlay@TOP: WithIdleOverlay@TOP:
Sequence: idle-top Sequence: idle-top
Power: Power:
Amount: -30 Amount: -150
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
SelectionDecorations: SelectionDecorations:
VisualBounds: 96,96 VisualBounds: 96,96
@@ -424,9 +426,6 @@ outpost:
RevealsShroud: RevealsShroud:
Range: 10c0 Range: 10c0
ProvidesRadar: ProvidesRadar:
DetectCloaked:
Range: 6c0
RenderDetectionCircle:
RenderSprites: RenderSprites:
Image: outpost.harkonnen Image: outpost.harkonnen
FactionImages: FactionImages:
@@ -436,7 +435,7 @@ outpost:
Sequence: idle-dish Sequence: idle-dish
PauseOnLowPower: yes PauseOnLowPower: yes
Power: Power:
Amount: -40 Amount: -125
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
starport: starport:
@@ -497,7 +496,7 @@ starport:
Prerequisite: starport.harkonnen Prerequisite: starport.harkonnen
Factions: harkonnen Factions: harkonnen
Power: Power:
Amount: -40 Amount: -150
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
wall: wall:
@@ -532,7 +531,7 @@ wall:
CrushClasses: Concretewall CrushClasses: Concretewall
BlocksProjectiles: BlocksProjectiles:
LineBuild: LineBuild:
Range: 8 Range: 5
NodeTypes: wall, turret NodeTypes: wall, turret
LineBuildNode: LineBuildNode:
Types: wall Types: wall
@@ -585,10 +584,8 @@ medium_gun_turret:
Weapon: 110mm_Gun Weapon: 110mm_Gun
LocalOffset: 512,0,432 LocalOffset: 512,0,432
MuzzleSequence: muzzle MuzzleSequence: muzzle
DetectCloaked:
Range: 5c0
Power: Power:
Amount: -20 Amount: -50
SelectionDecorations: SelectionDecorations:
VisualBounds: 32,40,0,-8 VisualBounds: 32,40,0,-8
@@ -630,10 +627,8 @@ large_gun_turret:
RequiresPower: RequiresPower:
CanPowerDown: CanPowerDown:
DisabledOverlay: DisabledOverlay:
DetectCloaked:
Range: 6c0
Power: Power:
Amount: -30 Amount: -60
SelectionDecorations: SelectionDecorations:
VisualBounds: 32,40,0,-8 VisualBounds: 32,40,0,-8
@@ -678,7 +673,7 @@ repair_pad:
WithRepairOverlay: WithRepairOverlay:
Palette: effect75alpha Palette: effect75alpha
Power: Power:
Amount: -10 Amount: -50
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
high_tech_factory: high_tech_factory:
@@ -734,7 +729,7 @@ high_tech_factory:
WithProductionOverlay@WELDING: WithProductionOverlay@WELDING:
Sequence: production-welding Sequence: production-welding
Power: Power:
Amount: -40 Amount: -75
SelectionDecorations: SelectionDecorations:
VisualBounds: 96,96 VisualBounds: 96,96
@@ -771,7 +766,7 @@ research_centre:
WithIdleOverlay@LIGHTS: WithIdleOverlay@LIGHTS:
Sequence: idle-lights Sequence: idle-lights
Power: Power:
Amount: -40 Amount: -175
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
SelectionDecorations: SelectionDecorations:
VisualBounds: 96,80 VisualBounds: 96,80
@@ -808,11 +803,8 @@ palace:
atreides: palace.atreides atreides: palace.atreides
ordos: palace.ordos ordos: palace.ordos
corrino: palace.corrino corrino: palace.corrino
RenderDetectionCircle:
DetectCloaked:
Range: 4c0
Power: Power:
Amount: -50 Amount: -200
ProvidesPrerequisite@nuke: ProvidesPrerequisite@nuke:
Prerequisite: palace.nuke Prerequisite: palace.nuke
Factions: harkonnen Factions: harkonnen

View File

@@ -41,6 +41,10 @@ mcv:
Intensity: 700 Intensity: 700
SelectionDecorations: SelectionDecorations:
VisualBounds: 42,42 VisualBounds: 42,42
SelfHealing:
Step: 5
Ticks: 3
HealIfBelow: 50%
harvester: harvester:
Inherits: ^Vehicle Inherits: ^Vehicle
@@ -60,8 +64,8 @@ harvester:
Class: harvester Class: harvester
Priority: 7 Priority: 7
Harvester: Harvester:
PipCount: 10 PipCount: 7
Capacity: 40 Capacity: 28
HarvestFacings: 8 HarvestFacings: 8
Resources: Spice Resources: Spice
UnloadTicksPerBale: 5 UnloadTicksPerBale: 5
@@ -88,6 +92,10 @@ harvester:
Intensity: 700 Intensity: 700
SelectionDecorations: SelectionDecorations:
VisualBounds: 42,42 VisualBounds: 42,42
SelfHealing:
Step: 5
Ticks: 3
HealIfBelow: 50%
trike: trike:
Inherits: ^Vehicle Inherits: ^Vehicle
@@ -324,6 +332,10 @@ devastator:
Intensity: 700 Intensity: 700
SelectionDecorations: SelectionDecorations:
VisualBounds: 44,38,0,0 VisualBounds: 44,38,0,0
SelfHealing:
Step: 5
Ticks: 3
HealIfBelow: 50%
raider: raider:
Inherits: ^Vehicle Inherits: ^Vehicle