Make D2k infantry no longer attract worms

This commit is contained in:
reaperrr
2015-09-27 16:25:06 +02:00
parent 0629cde10f
commit 5646f4118f

View File

@@ -19,8 +19,6 @@ light_inf:
AttackFrontal:
WithInfantryBody:
AttackSequence: shoot
AttractsWorms:
Intensity: 120
engineer:
Inherits: ^Infantry
@@ -45,8 +43,6 @@ engineer:
Captures:
CaptureTypes: building, husk
-AutoTarget:
AttractsWorms:
Intensity: 180
Voiced:
VoiceSet: EngineerVoice
@@ -73,8 +69,6 @@ trooper:
AttackFrontal:
WithInfantryBody:
AttackSequence: shoot
AttractsWorms:
Intensity: 180
medic:
Inherits: ^Infantry
@@ -104,8 +98,6 @@ medic:
AttackSequence: heal
Passenger:
PipType: Blue
AttractsWorms:
Intensity: 180
Voiced:
VoiceSet: EngineerVoice
@@ -174,8 +166,6 @@ grenadier:
Explodes:
Weapon: GrenDeath
EmptyWeapon: GrenDeath
AttractsWorms:
Intensity: 180
sardaukar:
Inherits: ^Infantry
@@ -203,8 +193,6 @@ sardaukar:
Armament@SECONDARY:
Weapon: M_HMG
AttackFrontal:
AttractsWorms:
Intensity: 180
Voiced:
VoiceSet: GenericVoice
Explodes:
@@ -232,8 +220,6 @@ saboteur:
C4Demolition:
C4Delay: 45
-AutoTarget:
AttractsWorms:
Intensity: 120
Cloak:
InitialDelay: 85
CloakDelay: 85