D2k implement classic engineer capturing, reduce Fremen cloak delay, add cloak to Saboteur
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@@ -69,8 +69,7 @@ sietch:
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-DamagedWithoutFoundation:
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-GivesBuildableArea:
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-Sellable:
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-ExternalCapturable:
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-ExternalCapturableBar:
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-Capturable:
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Power:
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Amount: 0
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ProvidesPrerequisite@buildingname:
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@@ -248,8 +248,8 @@
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BuildSounds: BUILD1.WAV
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Adjacent: 3
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GivesBuildableArea:
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ExternalCapturable:
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ExternalCapturableBar:
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Capturable:
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CaptureThreshold: 1.0
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SoundOnDamageTransition:
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DamagedSounds: EXPLSML1.WAV
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DestroyedSounds: EXPLHG1.WAV
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@@ -42,10 +42,8 @@ engineer:
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Passenger:
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PipType: Yellow
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EngineerRepair:
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ExternalCaptures:
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Type: building
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Captures:
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CaptureTypes: husk
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CaptureTypes: building, husk
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-AutoTarget:
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AttractsWorms:
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Intensity: 180
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@@ -139,8 +137,8 @@ fremen:
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WithInfantryBody:
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AttackSequence: shoot
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Cloak:
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InitialDelay: 250
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CloakDelay: 250
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InitialDelay: 85
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CloakDelay: 85
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CloakSound: STEALTH1.WAV
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UncloakSound: STEALTH2.WAV
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IsPlayerPalette: true
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@@ -236,6 +234,13 @@ saboteur:
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-AutoTarget:
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AttractsWorms:
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Intensity: 120
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Cloak:
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InitialDelay: 85
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CloakDelay: 85
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CloakSound: STEALTH1.WAV
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UncloakSound: STEALTH2.WAV
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UncloakOnMove: true
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IsPlayerPalette: true
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Voiced:
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VoiceSet: SaboteurVoice
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