D2k implement classic engineer capturing, reduce Fremen cloak delay, add cloak to Saboteur

This commit is contained in:
reaperrr
2015-09-27 16:27:04 +02:00
parent efde2ab8ff
commit 0629cde10f
3 changed files with 13 additions and 9 deletions

View File

@@ -69,8 +69,7 @@ sietch:
-DamagedWithoutFoundation:
-GivesBuildableArea:
-Sellable:
-ExternalCapturable:
-ExternalCapturableBar:
-Capturable:
Power:
Amount: 0
ProvidesPrerequisite@buildingname:

View File

@@ -248,8 +248,8 @@
BuildSounds: BUILD1.WAV
Adjacent: 3
GivesBuildableArea:
ExternalCapturable:
ExternalCapturableBar:
Capturable:
CaptureThreshold: 1.0
SoundOnDamageTransition:
DamagedSounds: EXPLSML1.WAV
DestroyedSounds: EXPLHG1.WAV

View File

@@ -42,10 +42,8 @@ engineer:
Passenger:
PipType: Yellow
EngineerRepair:
ExternalCaptures:
Type: building
Captures:
CaptureTypes: husk
CaptureTypes: building, husk
-AutoTarget:
AttractsWorms:
Intensity: 180
@@ -139,8 +137,8 @@ fremen:
WithInfantryBody:
AttackSequence: shoot
Cloak:
InitialDelay: 250
CloakDelay: 250
InitialDelay: 85
CloakDelay: 85
CloakSound: STEALTH1.WAV
UncloakSound: STEALTH2.WAV
IsPlayerPalette: true
@@ -236,6 +234,13 @@ saboteur:
-AutoTarget:
AttractsWorms:
Intensity: 120
Cloak:
InitialDelay: 85
CloakDelay: 85
CloakSound: STEALTH1.WAV
UncloakSound: STEALTH2.WAV
UncloakOnMove: true
IsPlayerPalette: true
Voiced:
VoiceSet: SaboteurVoice