Merge pull request #8416 from abcdefg30/newlua_capture_infiltrate

Added an Infiltrate function to lua
This commit is contained in:
Matthias Mailänder
2015-07-01 18:53:39 +02:00
3 changed files with 30 additions and 1 deletions

View File

@@ -83,6 +83,7 @@
<Compile Include="Effects\SatelliteLaunch.cs" />
<Compile Include="Effects\TeslaZap.cs" />
<Compile Include="Graphics\TeslaZapRenderable.cs" />
<Compile Include="Scripting\Properties\InfiltrateProperties.cs" />
<Compile Include="Traits\Attack\AttackLeap.cs" />
<Compile Include="Traits\Buildings\Fake.cs" />
<Compile Include="Traits\Buildings\ClonesProducedUnits.cs" />

View File

@@ -0,0 +1,28 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Mods.RA.Activities;
using OpenRA.Scripting;
namespace OpenRA.RA.Common.Scripting
{
[ScriptPropertyGroup("Ability")]
public class InfiltrateProperties : ScriptActorProperties
{
public InfiltrateProperties(ScriptContext context, Actor self)
: base(context, self) { }
[Desc("Infiltrate the target actor.")]
public void Infiltrate(Actor target)
{
Self.QueueActivity(new Infiltrate(Self, target));
}
}
}

View File

@@ -199,7 +199,7 @@ InitTriggers = function()
Spy = Actor.Create("spy", true, { Owner = greece, Location = TrukWaypoint5.Location })
Spy.Move(SpyWaypoint.Location)
Spy.Move(Prison.Location, 3)
Spy.Infiltrate(Prison)
FollowTruk = false
TrukCamera.Destroy()